Author Topic: Some future idea/concepts  (Read 13789 times)

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Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Some future idea/concepts
Do more experiments like this :D . New texturing style reminds me your older fighters and I really like it :yes:
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Some future idea/concepts
LOD 0 is a poly monster....
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Some future idea/concepts
Now with bump mapping
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Some future idea/concepts
Waow. That's gorgeous.

  
Re: Some future idea/concepts
Even more physical detailing... aka.. not normal mapped!
73K poly and surprisingly I'm still getting 60fps with this cheapie video card.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Dragon

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  • The sky is the limit.
Re: Some future idea/concepts
That's starting to look like a Star Citizen ship. :) Will you remake the rest of your fighters to the same standard? Also, since you're going all-out, how about a new Confed pilot model?

 
Re: Some future idea/concepts
Problem with confed fighters is they're generally very slick and aerodynamic.  Kinda hard to add detail without spoiling it and I don't really like to add detailed panelling, too much work, normal maps are good enough for that.

And yes I'm looking for a good detailed pilot model, this one is very long on the wind.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Some future idea/concepts
I'm thinking about missions of bigger size, with dozens of fighters. While Your previously generation of fighters are enough hi-poly for up to date standards, dozens of fighters with 73k poly... Well. I'm not sure if it's going to work without killing my PC or game engine. If I were You, I would stop on reworking the textures without adding numerous details to all fighters. Your new texturing style is gorgeous :D.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Some future idea/concepts
Remember this is all lod 0.  Lod 1 and lower won't change a bit.  Also I want to release a variant, one without landing gears (where the fighters never land, they never need stuff no-one will ever see)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"