I'm testing a new forum search which hopefully works better than the existing one. It currently only indexes public posts. Feedback welcome-- ngld
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I love HLP's wizards. It's like walking into a room and a crazy guy with a shotgun pops out from behind the couch and shoots you in the face, except that instead of the shot being made of lead, it's made of awesome.
Can mod makers parameterize how shadows are applied? (Possibly on a per mission basis) This would be great to simulate the difference say... between fighting in hard vacuum (hard shadows) vs nebulas or atmospheres.(Note: let's not get bogged down in physics. The whole premise of a space combat dogfighting game is ridiculous and it only works because it rides on a tsunami made of awesome driven by the rule of cool... I only ask since it's nice for modders to have better control of the aesthetics).
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