Author Topic: Aldo's Claymore 2b, now in High Def  (Read 2825 times)

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Offline ShadowWolf_IH

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Aldo's Claymore 2b, now in High Def
OK I have been HTLing the Claymore 2b, I have the original alongside to compare to.  The thing is, I am not sure where to go from here with it.  I plan on doing the wings in texture, not model.  any ideas?

http://p3d.in/X51Nd
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Offline headdie

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Re: Aldo's Claymore 2b, now in High Def
not bad, still hate the basic layout but I like where you are taking it.

I know you are planning to do the wing detailing in texture but what about a pod like structure part way along them?  also I might suggest some form of vent structure on the weapon/engine pods for a reverse thrust/manouvering?
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Offline Nyctaeus

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Re: Aldo's Claymore 2b, now in High Def
Inferno has it's own HTL Claymore Mk.2 and we're going to include it in the first release. There is no need to HTL this thing at all.
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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
There were several variations of the MK2.  Are you guys doing the 2b? 
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Offline Nyctaeus

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Re: Aldo's Claymore 2b, now in High Def
Ahh... It's a 2b variant, not classic Mk. 2. I never know there is a difference, they are looking almost the same. Not, we have only classic Mk.2. Well, in that case, keep up good work :D
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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
Basically the difference is gun placement and the forward canards are missing on all but the 2b.  Let me ask you though, which role does your MK2 fill?  I was going into an assault role.  I added two guns, and a third missile bank, I was also "thinking" about adding a RIO..
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Offline Nyctaeus

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Re: Aldo's Claymore 2b, now in High Def
The MK.II in Inferno perform a role of heavy fighter. In my "Mystery Project" it's a light bomber - a refit of the Mk.I.
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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
Cool thanks for the info.  I was hoping that our two craft could compliment one another, and thereby not compete against one another.  So this should work out nicely.
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Offline Colonol Dekker

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Re: Aldo's Claymore 2b, now in High Def
:yes:

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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
ok, shortened the engine pods.  Added vents to the forward part of the pods for waste gases created by the weapons.  Between the two "V"s on the sides, I added a shorter one as a vent with the doors partially open.  Partially open will give reverse thrust, fully open will help with side slipping.  Added pods to the wings.

http://p3d.in/0KmQ2
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Offline NeonShivan

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Re: Aldo's Claymore 2b, now in High Def
I personally think the front of the fighter is too much of a curved shape for the Claymore's traditional design. Needs to be more of a...point shape like this:



It's hard to explain... ^^ but I feel the front of the fighter needs to be more like the claymore shown here.

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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
Something more along these lines BTA?  Still need to add etails to between the cockpit glass and the gun mounts area of the nose....but shapewise?

http://p3d.in/1SWb2
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Offline NeonShivan

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Re: Aldo's Claymore 2b, now in High Def
Yeah, it looks more like the Claymore while staying unique.
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Offline ShadowWolf_IH

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Re: Aldo's Claymore 2b, now in High Def
and we being the texturing process....because now, I can add damage maps to it....
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