Author Topic: RELEASE: The Aftermath Reboot  (Read 5283 times)

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Offline herkie423

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RELEASE: The Aftermath Reboot




How do we face a ruthless enemy? Should we damage them enough to break their will? Should put a show of firepower to shock them? Or should we just posture ourselves defensively and hope we could somehow push them back? Or maybe we could cut off every conceivable route for the enemy to get to us and fall back? Whatever happened three years ago was just to postpone the inevitable. The bitter memories of the horror that crushed the souls of heroes seared into the minds of those who had lost themselves;  their courage,  their sanity,  even their morality.  The frightful images of those dreaded demonic ships, the destroyers, pierced through the hearts of brave men, good men. I was one of them. I was broken. The destroyers took everything, my family,... My life. I had nothing but heaps of ashes. I can never forget those moments in Capella when I have no choice but to smile back at death's grin. But I survived. Since then, I took things one at a time. Still, the scars remind me of a foreboding threat of a stalking predator looming over the event horizon of an uncharted jump node. They will be back and I will dread that day. So, how do we face the enemy? Should we shed our hesitance, our reluctance, our fears, every shred of humanity and take them head on? Grind them to dust until there is nothing left? Until they are lost forever?

---John K. Richter



The story takes place three years after the destruction of Capella and the end of the Second Shivan War. The GTVA is recovering but it has become a paranoid society building their military might believing that their old nemesis will someday return. Even then, the tension between the two races is growing, the Terrans are deep in debt while the Pirate Issue is becoming problematic. With everything going haywire, how can the alliance face the inevitable? Experience the journey of one mercenary seeking his ultimate purpose as he tore through the chaos in a brutal war then, later, the fate of all rested on his weary shoulders.

FEATURES:


--68 Missions divided into 10 Acts. 54 playable missions and 15 carefully crafted cutscenes.
--The mod has 6 dreadnoughts, 11 destroyers, 14 corvettes, 12 cruisers,  9 installations
   8 auxiliary ships and 15 types of fighters and bombers. A total of 77 assets.
--New user interface, 5 Main halls and 21 loading screens (1 introduction screen and 2 for each Act)
--More than 40,000 words worth of written material.
--Stunning space backgrounds. More planets and cosmic objects.
--New weapons with descriptions and tech animation. Each of them has its advantage and disadvantage.
--New capital ship weapons and new look for the Shivan beams
--10 in-game soundtracks with automatically triggered segments.
--7 briefing music and 2 main hall music.
--Epic clashes and intense dogfights.
--Insane scenarios and near-death situations.
--Battle through hundreds of enemy fighters and bombers while opposing fleets engage in a slug fest.
--And many more...

SPECIFICATIONS:

The required SCP Build needed to run the mod is 3.7.2 but it had been tested to run with 3.7.4 and
the performance is even enhanced (with the "deferred lighting" option off), the AI is also improved.

The mod will run with middle-end computers or average PCs. My computer specs are:
   AMD A4-6300 APU with Radeon(tm) HD
   AMD Radeon HD 8370D Graphics Processing Unit
   4GB RAM (the higher the better)
   2.7GB required disk space.

DOWNLOAD LINKS:

AF-Root    http://www.mediafire.com/file/rv8u0c75yz8tez3/AF-RootMain002.rar --- File updated (2/3/2017)
AF-GUI169  http://www.mediafire.com/file/g2d4jqnt5o8ivku/AF-Gui169.rar
AF-Effects http://www.mediafire.com/file/24dcdbut707ca63/AF-Effects.rar
AF-Music   http://www.mediafire.com/file/7dgogruuu9kqx7o/AF-Music.rar
AF-Visual1 http://www.mediafire.com/file/rad007qbcygjmgr/AF-Visuals1.rar
AF-Visual2 http://www.mediafire.com/file/o6hk93igbeapygl/AF-Visuals2.rar
Af-Visual3 http://www.mediafire.com/file/7wngl7t0ymnra2c/AF-Visuals3.rar
AF-Visual4 http://www.mediafire.com/file/i770v6u3r12xo3r/AF-Visuals4.rar
AF-Visual5 http://www.mediafire.com/file/gblc3d2w59a6aar/AF-Visuals5.rar

Files can also be downloaded from SectorGames: http://sectorgame.com/fsfiles/?dir=uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns/The%20Aftermath%20Reboot


NOTE:
Please read the "Read Me" file before playing.

UPDATE: (2/3/2017)

I HAVE ANOTHER UPDATE and this the second. The related link in the download list is modified with the current update. All you have to do extract the archive to your Freespace 2 root directory. This will replace the old VP file. The current update will replace the old AF-Root.vp file. Re-download the AF-Root (see the download list).

MOD CHANGES:

  - More spelling and grammar checks.
  - Fixed the missing head anims in some missions.
  - Added a couple of surprises in the mission "Torpedo chasers."
  - Fix the missing Skyboxes in 2 Capella missions, the "Enterprise" mission,
    and the "Strike Group Alpha" cutscene.
  - Some minor adjustments in other missions.


PREVIOUS UPDATE

UPDATE: (12/8/2016)

-- Fixed the bug in the mission "Client Rescue" to make the HUD definitely appear after the cutscene.
-- changed the "Jump Authorization" HUD text messages to their proper HUD images in the "Adhara Exodus" mission.
-- Resolved the issue about landing at the Bretonia platform. Players can now dock at the fighter bay as well. This
   prevents confusion. I never knew that installation has a fighter bay. My mistake.
-- Made some minor changes in mission "Second Assignment" regarding the failure scenarios.
-- Corrected the function key references of targets and a misspelled ship name in the directive.
-- Fixed the directive mission coding bug in the "The Battle of the Bulge."
-- corrected some misspelled words and minor typo errors in the intel Database and in few missions.
-- Added a debriefing section in one of the cutscenes. I feel it's important.
-- Revised the description of the XJR Phantom and any info in missions the relates to it.
-- Minor changes in the description of the TF Ghost.
-- Set the loading screen in the beginning of Act 9. It was overlooked.

if you already completed the campaign, you can see the changes when you replay the missions
There will still be issues that are overlooked. Please post them when you find one indicating the mission and
the nature of the error so that it will be properly updated immediately.

« Last Edit: February 03, 2017, 12:06:35 am by herkie423 »

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
So guys... Here it is. Please also read my last entry in the other thread, SOON TO RELEASE: The Aftermath...

 

Offline CT27

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Re: RELEASE: The Aftermath Reboot
Congratulations!

I don't know if I'll be able to get to it this weekend, but I'll be sure to try it when I have the time.

 

Offline 0rph3u5

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Re: RELEASE: The Aftermath Reboot
Congratulations on the release! ... one more for the post-release playlist
Set out to correct the world's wrongs and you will most certainly add to them.

"...because they are not Dragons."

"... The sandwich saved me!"

 

Offline PVD_Hope

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Re: RELEASE: The Aftermath Reboot
Awesome, congrats! I want to finish BtA first but this should make a great Christmastime campaign. :D You worked hard, take five!
This signature is under construct

Check out my minimod: Lost

 

Offline Nyctaeus

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Re: RELEASE: The Aftermath Reboot
I see one good looking, nasty and freaking big download. Let's give this a try :D.
MY PRODUCTIONS
- Exile
- Shadow Genesis

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome

CURRENT PROJECTS
SMT Skade | EAD Lindos | GTSC Schrodinger

Want to know what's coming? Check my WIP Mods Thread!

I used to be known here as Betrayal. I'm 3D Modeller, Texture Artist, Model Converter, General Modder, Tabeler, Storyline Consultant and Wiki Maintainer. Sorry for my bad english.

My p3d account

 

Offline Vidmaster

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Re: RELEASE: The Aftermath Reboot
Downloading...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).
Wears a button labled "Gaming, GameDesigning, StoryWriting. Take your pick".

 

Offline CT27

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Re: RELEASE: The Aftermath Reboot
I have only played a couple missions so far but I wanted to thank you for improving the first playable mission and making it less frustrating than in the original.

In the original:
-waves of three enemy fighters
-appear rapidly
-appear close to convoy

In the new version:
-only two enemy fighters at a time
-appear less frequently
-appear further from the convoy

 

Offline Nyctaeus

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Re: RELEASE: The Aftermath Reboot
I played something like 30 missions... It's not bad. Looks like archetypical "My first campaign!" thingy, but your project is longer and better playtested. I guess it's the longest campaign ever released in a single .fc2 file. Damn, dude! You beat Shadow Genesis in terms of mission count :P.

Many missions are very smiliar, and share the same problems such as dialogues during dogfights and stuff, and overall layouts. Jump in, blow everything to hell, warp out. So many big battles, and some too big... Typical problems of "My first campaign!". I really like guitar riffs that makes it more mercanery-feel, and overall sound vibe [except for Gladiator music. Gliadiator for BoE with shivanz?!]. Backgrounds are nice, effects are nice, textures are pretty good etc. No significant bugs. Only in mission with rescuing Denver freighter I was kinda confused when cutscene ended and my hud did not appear again. I considered it as really long
frame, but wait! I can move and shot! And some bombers are attacking my freighter!

I couldn't stop myself to smile at some missions, when I had six wings to destroy from the beginning, and directives "Destroy squadron [666]". I feel like "What kind of madness is that?! xD"

I need another long afternoon to finish it up, but so far I can call it solid, well tested, good looking but also quite boring, repetitive, and breaking some ultimate rules of making campaigns.
So I played better and worse ones. Keep freding!

Edit: And oh, wait! Did I mention that I love your textures of TEI fleet? I guess I did in other topic :D
Edit 2: And cool menu music ^^
Edit 3:
Spoiler:
Change skybox of Shiva planet. Just CHANGE IT! I see Sardinia down there :P
« Last Edit: November 12, 2016, 10:36:47 pm by Betrayal »
MY PRODUCTIONS
- Exile
- Shadow Genesis

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome

CURRENT PROJECTS
SMT Skade | EAD Lindos | GTSC Schrodinger

Want to know what's coming? Check my WIP Mods Thread!

I used to be known here as Betrayal. I'm 3D Modeller, Texture Artist, Model Converter, General Modder, Tabeler, Storyline Consultant and Wiki Maintainer. Sorry for my bad english.

My p3d account

 

Offline Lykurgos88

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Re: RELEASE: The Aftermath Reboot
Oh my god... This seems exciting! Congratulations on the release  :pimp:

 

Offline praseodym

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Re: RELEASE: The Aftermath Reboot
Great Job. I used to play this campaign, when it needed the first BP mod to work back then.

One comment: The first mission where you need to dock with the police station to depart I couldn't, using 3.7.4. With 3.7.2 it worked under Ubuntu 14.04 64bit.

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
Thank you very much for all the responses. I will answer them as best as I could... see the following replies.

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
I played something like 30 missions... It's not bad. Looks like archetypical "My first campaign!" thingy, but your project is longer and better playtested. I guess it's the longest campaign ever released in a single .fc2 file. Damn, dude! You beat Shadow Genesis in terms of mission count :P.


Well, It is actually my first campaign....



Many missions are very smiliar, and share the same problems such as dialogues during dogfights and stuff, and overall layouts. Jump in, blow everything to hell, warp out. So many big battles, and some too big... Typical problems of "My first campaign!".


Well, as a soldier. Everything boils down to blowing up things and escorting friendlies mostly in the span of your military career. But there are missions here that requires stealth. The missions actually tells how the the GTVA responded to its nemesis, its strategies and even High Command' stupid decisions that brought disaster to their war campaign. The briefings tell the story. John Richter's Diary tells about his personal view of this ridiculous war.


Only in mission with rescuing Denver freighter I was kinda confused when cutscene ended and my hud did not appear again. I considered it as really long frame, but wait! I can move and shot! And some bombers are attacking my freighter!


Oh... The HUD did not appear? I placed the appropriate SEXP. It worked in my end. I will look into it right away. If the HUD did not appear you can just enable it manually (settings under Control Config)


I couldn't stop myself to smile at some missions, when I had six wings to destroy from the beginning, and directives "Destroy squadron [666]". I feel like "What kind of madness is that?! xD"


Hmm... That's strange. I did not see the "666." when I tested it. There should be a name and the correct number of hostiles, 6 wings that would be 36. Can you tell me what mission was that? I will look into it. Could you be using a different SCP build? The recommended version is 3.7.2. It worked with 3.7.4 but there will be some glitches (graphics, functionality, and etc.). The 3.7.4 version I have here is the first release that haven't got updated and I am using Windows 7 PC.

Thanks for the Pros and Cons. That I can really appreciate especially from an experienced modder. :nod:



« Last Edit: November 15, 2016, 09:51:43 pm by herkie423 »

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
Great Job. I used to play this campaign, when it needed the first BP mod to work back then.

One comment: The first mission where you need to dock with the police station to depart I couldn't, using 3.7.4. With 3.7.2 it worked under Ubuntu 14.04 64bit.

It worked in my end using the 3.7.4 (The release version but if that got updated, something was changed) but, as I said, the 3.7.2 SCP version is recommended.

 

Offline Nyctaeus

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Re: RELEASE: The Aftermath Reboot
Man, I'm kidding a lot :P. You may be not familiar with my style of commenting things, but there are a lot of absurd jokes inside. I actually want to see "Destroy squadron [666]" on my directives list :P. 666 or any cool and recognizable number like... Well I want to say 69, but I won't :D. No directives like "destroy squadron" were bugged.

In fact nothing was bugged. That's a cool thing! Except for that feral mission with Denver. HUD didn't appear. I toggled it manually via Shift+O.
MY PRODUCTIONS
- Exile
- Shadow Genesis

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome

CURRENT PROJECTS
SMT Skade | EAD Lindos | GTSC Schrodinger

Want to know what's coming? Check my WIP Mods Thread!

I used to be known here as Betrayal. I'm 3D Modeller, Texture Artist, Model Converter, General Modder, Tabeler, Storyline Consultant and Wiki Maintainer. Sorry for my bad english.

My p3d account

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
Man, I'm kidding a lot :P. You may be not familiar with my style of commenting things, but there are a lot of absurd jokes inside. I actually want to see "Destroy squadron [666]" on my directives list :P. 666 or any cool and recognizable number like... Well I want to say 69, but I won't :D. No directives like "destroy squadron" were bugged.

In fact nothing was bugged. That's a cool thing! Except for that feral mission with Denver. HUD didn't appear. I toggled it manually via Shift+O.

 :lol: :lol: :lol: You got me there, bro!  Whew... I thought I had another overlooked bug....Well regarding the Denver, I might have placed the "HUD" SEXP in the same event to restore the player view when it should be in a separate event delayed for 1 sec or 2. I will fix that. I had the same problem with the "Beta Aquilae" Movie. It has something to do with frame rates. Thanks.

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
Goober5000 had contacted me yesterday. This campaign will be hosted. A million thanks to Goobeer5000. I am now fulfilling the requirements he gave me and I will send them to him later.

 

Offline Droid803

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Re: RELEASE: The Aftermath Reboot
gz on hosting
(´・ω・`)
=============================================================

 

Online JSRNerdo

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Re: RELEASE: The Aftermath Reboot
Wow. Seeing this being hosted is really amazing. Makes me just that much more determined to get my own project working and out. Congratz, man!
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
Thanks guys for the compliments. As I have said, I do this for the community. This Project belongs to the fans. I hope will enjoy it....Plunge into the chaos! :D