This is not associated with the FS Port, though I plan on using the Port platform to base this on. I plan on going though the Freespace campaign and doing a few changes, but I was hoping for some feedback and opinions first. I know others have proposed doing this before, but I plan on doing it. I am currently playing through the Port, getting ideas as I go, so I may add more to this list, and the first post will be updated with the list of changes. Most consist of simply adding bonus objectives, many of which have been proposed before *cough*Plato*cough*.
For any mission that involves adding more cruisers to broaden the engagement, I have decided that several ships in the game context will be assigned to specific destroyers as part of their fleet. I haven't decided if all of these ships will make appearances, but I put together the list as a point of reference. I have also made preliminary plans to support Betrayal's suggestion of additional warship types.
GTD Galatea Fleet:
GTC Orff – Fenris
GTC Fortune – Fenris
GTC Neptune – Leviathan
GTCv Tychon – Morana
GTD Bastion Fleet:
GTC Ravage – Fenris
GTC Oberon – Fenris
GTC Rampart – Leviathan
GTCv Tibertus – Morana
PVD Pinnacle Fleet:
PVC Taurus – Aten (I know, it was lost early on)
PVC Wosyet – Aten
PVC Hemen – Seker (Aten Mk2)
PVD Hope Fleet:
PVC Mecross – Aten
PVC Pvemkin – Aten
PVC Khepri – Seker (Aten Mk2)
M1-01 – Eve of Destruction
-Swap player to Alpha 2, and make Lt. Harberson as Alpha 1
Note: Some dialogue refers to player as “Alpha 1” can’t be changed.
M1-05 – Out of Dark, Into The Night
-Add bonus objective for destruction of Shivan Bomber
-Add departure orders for Plato if it survives to the node.
-Add departure message for Plato (Same as escape pod)
-Add Bonus objective for Plato survival
-Add mega bonus objective if all Shivan fighters from Plato Attack are destroyed AND Plato survives.
-Add mission chatter for beginning
-Add Shaitan wing to quickly destroy Taurus.
M1-06 – Paving the Way
-Add Bonus if both Shivan bombers are destroyed and mission success
M1-07 – Pandora’s Box
-Add Bonus if rest of Alpha wing survive the mission (Debrief added)
-Add Bonus if remaining cargo is destroyed once scanned (Debrief added)
-Add random self-destruct sequence for cargo using one argument-based event, and removal of separate events.
==Insert Chapter 1 Loop, 3x Missions==
Chapter 1 Loop: Aboard GTI Krios in Ikeya system
M1-loop-01 - The Door
Flying Modified Angel class with 2nd seat for Electronic Warfare Officer. Player discovers new jumpnode the Shivans are arriving through in Ikeya, as well as identifies new ship classes.
M1-loop-02 - Clouded Vision
Still piloting Angel class, player recons and scans enemy ships within atmosphere of gas giant, and makes an unsettling discovery
M1-loop-03 - Heist Under Fire
Terran fleet attempts to intercept Shivan fleet before it leaves Ikeya for Ribos. At the same time, player supports cargo recovery from a depot near the node while the Shivans are occupied. Cargo in question includes Shivan shield units which are later modified for Terran use and are escorted in M1-08.
M1-08 – The Hammer and the Anvil
-Add docking orders for Andromeda and Omega wing to dock with station (current is to depart)
-Add Bonus objective if all 4 of these ships make it (Debrief added)
M1-09 – The Darkness and the Light
-Add Mega Bonus if all 4 freighters are destroyed.
M1-10 – First Strike
-Add objective to destroy Taranis Coms to prevent reinforcements
-Add either transports or multiple strike wings jump in when Taranis is near jump node, and Comms not destroyed. The arrival of one or the other is dictated by Is-Previous, as indicated in briefing if Taranis is resupplying (transports) or mounting an offensive (strike wings). If transports dock, Taranis is at full heath and all turrets repaired, and can escape. If strike wings arrive, they are Ace pilots and provide extra cover for the Taranis until it escapes.
M2-01 – Aftermath
-Add secondary objective for all Iota transports to survive (currently only one has to survive for primary)
-Add Bonus objective if all transports survive
-Add mega bonus if GTFr Nelson survives
M2-02 – The Big Bang
-Bring in 2 Elysiums to repair the science cruiser’s engines after the battle is over. Asimov withdraws when repaired.
M02-04 – Where Eagles Dare
-Delay end of mission until after Kappa wing freighters have departed with their cargo.
-Add orders to escort Kappa
-Add enemy wings to harass Kappa
-Add orders for Kappa wing transports to depart when they have captured their cargo unit.
M02-08 - Playing Judas
-Add more cargo so freighters are full when departing
-Have Alpha 1 scan Lucifer subsystems, including reactors.
-Have Manticore wing re-spawn
-Adjust position of sentries so they don't get caught by Lucifer arrival.
M02-09 - Evangelist
-Have more cruisers involved in the engagement for both sides, since Eva is supposed to be leading a fleet.
M02-10 - Doomsday
-Expand the number of forces attacking the Galatea from the get-go, since the Red-Alert briefing indicates that she looks sure to be lost, but aside from being disabled, its hull is actually pretty good when you get there.
Chapter 2 Loop: Aboard PVD Pinnacle
Player flies for Vasudans to discover how HOL is resupplying, finds VPE officials using Terran mercenaries as intermediaries to supply the insurgents.
Chapter 3 Loop: Aboard GTD Soyokaze?
Player flies captured Shivan craft in attempt to destroy Lucifer
That's all for the moment. I'll hopefully add more as I progress through the campaign.