Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 181123 times)

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Offline noiiSe

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
is there any way to disable the zoom feature or map it to another key? i currently use A/D key to bank left/right my ship so everytime i try to bank right the camera zooms in. It sort of...gets in the way in a dog fight.

Other than that i must say the new patch is great. :)

 

Offline Kobrar44

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
If scripting doesn't scare you away..
zoom-config.cfg from "core" vp in scripts/ should do the trick. It's a short file and you should be able to understand it easily.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Great campaign so far, but I'm having some trouble with the Through the Back Door mission.

Spoiler:
I get to the very end with all ships in the convoy still alive, and they warp out. All tracked objectives are listed as complete. Alexandria doesn't warp out, just sits there. Enemy warships continue to slowly make their way toward us. Nothing else happens—mission won't end, can't warp out.

I'm using fs2_open_3_6_19_SSE2_Yarn.exe ... everything's been fine up to this point, but could it be the problem?

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
It's a bug, I'm surprised we didn't find it when we were testing the campaign. I played through the entire campaign and it didn't occur. We'll upload a fixed patch in a moment.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Patch called 1.1a submited on the first page. Please redowlonad the patch file. Including quick fixes for buggy mission and rebalanced HL-9. Enjoy :)
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Thanks guys!

Erm... I won't have to restart with this patch, will I? :shaking:

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Save Your pilot files and You probably won't have to :P
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Wow! Very good job replacing the soundtrack on the video sequence! Justt played again to see your changes and now you got me completely  ;)

 :yes: :yes: :yes:

btw: update 1.1 mentioned a changement on HL-9. Did not realize any. What did you do to those primary weapons?

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
It's a little bit weaker as someone complained it's overpowered. As I know nobody ever reported any issues with this, neither we noticed that. Anyway we weakned it.
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Joke of the day: Me idiot playing with it all the time thinking it's stronger... yeah...

 

Offline CT27

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I hope the Wolf Pack stays with the GTVA and doesn't try for independence.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I hope the Wolf Pack stays with the GTVA and doesn't try for independence.
Herschel Supremacy Establishment Pact is temporal till' the connection with the GTVA is restored... But who knows what will happen :). You won't see them during The Silent Eyes - the SG2. I can tell You will get to know much more about Cerberus Legacy rather than Supremacy.
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Offline CT27

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Even though SG2 will be a little bit more about Cerberus, as you said, will we at least get glimpses of what Miles and Grizzly (and maybe Driller), our main good guy characters from SG1 are up to?

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I can't tell right now. We will introduce a few new chacters, including the almost legendary among the GTVA pilots, The Third Head of Cerberus - The Phantom, and more SOC guys including Snipes. About Miles and his wingmens... Maybe :]. We will post proper annoucement just in time, it will make all clear.
« Last Edit: September 05, 2013, 02:06:25 pm by Betrayal »
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Offline cio

  • 23
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
It took me several months to finish the campaign, but I can definitely say it was worth the time.  :yes:
I downloaded it a few days after the initial release, so I probably don't have the lastest patches and additions. No crashes and showstoppers for me, everything worked just fine.

It's surprising to see how many people are complaining about the grammar. It's not difficult to figure out the meaning of the writing, come on, it's just a few minor grammar issues. How many people here know how to pronounce this 'szierbiecz' tongue-twister missile? ;)

The first mission was quite frustrating. If I remember this correctly, you end up with a few percent hull integrity and have to fight two cerberus guys that can kill you with a single shot. I tried to outmaneuve them and call in a support ship at a safe distance. Didn't work.. Went for the node and was surprised that I couldn't jump out.

As for the difficulty: Some missions were particularly frustrating:
-I failed to save the Nirvana several times, because it gets swarmed by capships which have enough beams to take on half a dozen Nirvanas.
-And in the last few missions (though they were definitely epic) it was really difficult to keep all my artillery ships alive. A few contentrated shots of nightmare beams and the mission is over.
-And this mission where the Neya lures the nightmares into a trap next to a station (I can't remember its name) was not the easiest, because the nightmares got the subspace perturber every time, while I had no clue which ship or object I am supposed to protect. It would't harm to add this to the missions' objectives.

The good
-Well-developed missions, especially the bigger battles. Nothing seems rushed or unpolished.
-New enemies
-A few innovative things I haven't seen before in any other mod
-Missions on planetary surfaces (woohoo), even a city!
-Each time you think things can't get any worse and you just took down an enemy force that outnumbered you by far, it gets worse and even stronger enemies show up. Two thumbs up for the checkpoint system  :D

The bad
-Quite a few missions are mainly about shooting the beams of dozens of enemy capships. I found myself, all three banks of secondaries filled with penetrators, hovering below a support ship, rearming without pause and dealing more damage than the haphazard artillery was able to deal. And when someone shoots down the support ship, effectively cutting your supply of missiles, you find yourself on the losing side soon.

-Penetrators are really superior to the tongue-twister missiles by far, so I dropped Szierbiecz quite early. Szierbiecz has only half the range and is quite lame for disarming beams, against Gualis it is effective but you can't arm your fighter with more than 12 of them, so it soon becomes a 'shooting and calling support' dance when you have to deal with dozens of Gualis.

-I quite liked the storyline, but it reminded me in many ways of FS2's vanilla campaign. Agressive invading aliens. A deranged human leader staging a rebellion with a strong interest in those aliens. I anticipated the moment where a Sathanas-like juggernaut would show up and I wasn't disappointed. Still it's a very good story, but I found it a litte ... predictable..

-When I went into nightmare territory with the SOC stalker, I expected to find more than just derelicts that I was supposed to scan. Here the plot could have been thicker and better narrated.

-Please add a 'press x to skip cutscene' option. It gets boring if you've forced to watch the same cutscene a dozen times.

-Frenchmen might find the naming of the Merdarion hauntingly appropriate  :P


Last but not least, how can I get all those achievements? I only got 7 out ouf 32(?), guess that makes me a lame pilot ;)
Is there a list of them somewhere?  :confused:


I can't wait to play the sequel!

« Last Edit: September 09, 2013, 04:56:45 am by cio »

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
It's surprising to see how many people are complaining about the grammar. It's not difficult to figure out the meaning of the writing, come on, it's just a few minor grammar issues. How many people here know how to pronounce this 'szierbiecz' tongue-twister missile? ;)
It's actually "Shtzerbietz" or something like that as we aren't native english speakers. It's a name of sword of polish kings. I'm not big patriot but I found it worth to use some names from our main language :). Most of the grammar are fixed in 1.1a Patch U can download in the first page of the topic.
The first mission was quite frustrating. If I remember this correctly, you end up with a few percent hull integrity and have to fight two cerberus guys that can kill you with a single shot. I tried to outmaneuve them and call in a support ship at a safe distance. Didn't work.. Went for the node and was surprised that I couldn't jump out.
It was supposed to be hard :D. As newbie, but still SOC pilot You have to save your ass in every theater.

-I failed to save the Nirvana several times, because it gets swarmed by capships which have enough beams to take on half a dozen Nirvanas.
Rebalanced in 1.1
-And this mission where the Neya lures the nightmares into a trap next to a station (I can't remember its name) was not the easiest, because the nightmares got the subspace perturber every time, while I had no clue which ship or object I am supposed to protect. It would't harm to add this to the missions' objectives.
The Newton is a Subspace Perturber. As we meet several Perturbers in previous missions I was thinking it's rather clear which ship you must protect. Also the Oculus-class is present in Techroom
-Quite a few missions are mainly about shooting the beams of dozens of enemy capships. I found myself, all three banks of secondaries filled with penetrators, hovering below a support ship, rearming without pause and dealing more damage than the haphazard artillery was able to deal. And when someone shoots down the support ship, effectively cutting your supply of missiles, you find yourself on the losing side soon.
We designed most of the missions to use your wingmans as much as possible. Single Penetrator is usually enough for single beam, except the Nightmare Destroyer and Artillery Frigate, which needs 2-3 Penetrators per beam... And of course except the Hiven :).
-Penetrators are really superior to the tongue-twister missiles by far, so I dropped Szierbiecz quite early. Szierbiecz has only half the range and is quite lame for disarming beams, against Gualis it is effective but you can't arm your fighter with more than 12 of them, so it soon becomes a 'shooting and calling support' dance when you have to deal with dozens of Gualis.
Szczerbiecs are much more useful, and of course U can use my favorite tactic - HyPAcs + Zooming script implemented into the mod. You have it under D key.
-I quite liked the storyline, but it reminded me in many ways of FS2's vanilla campaign. Agressive invading aliens. A deranged human leader staging a rebellion with a strong interest in those aliens. I anticipated the moment where a Sathanas-like juggernaut would show up and I wasn't disappointed. Still it's a very good story, but I found it a litte ... predictable..
We wanted to keep our history rational and clear. Without Illuminati-like secret societies, telepathy, wars of the ancient gods etc. Just what you have in FS extended to modern standards. I'm pretty old-school Freespace Fan the same as co-leader of SG. Anyway I'm pretty made up with the story we made :)
-When I went into nightmare territory with the SOC stalker, I expected to find more than just derelicts that I was supposed to scan. Here the plot could have been thicker and better narrated.
Than... Download 1.1a and get most of the archivements to unlock 4 bonus missions which takes place beyond The Shivan Gate :). Andromeda is very important place for SG plot and the Nightmares Galaxy will play significent role in next chapters. Just it was too much to contain everything in one, even 40-mission long chapter. We really have much more than U saw in SG1 :]
-Please add a 'press x to skip cutscene' option. It gets boring if you've forced to watch the same cutscene a dozen times.
We are not planning more patches now, but the Director's Cut Shadow Genesis will probably come with the sequel. A good sugestion :yes:
-Frenchmen might find the naming of the Merdarion hauntingly appropriate  :P
To be honest... It was supposed to be Meridian when I named the flagship a few years ago but I misspelled it. After the release of War in Heaven and the Hecate-class which shares the name within, we decided to keep misspelled Merdarion xD
Last but not least, how can I get all those achievements? I only got 7 out ouf 32(?), guess that makes me a lame pilot ;)
Is there a list of them somewhere?  :confused:
Spoiler:
0. SG06    - DEFENDER OF THE BETRAYED    - Meleager's hull cannot fall below 30% in "Game of Pretences"
1. SG07    - ALPHA TEAM READY      - Do not lose any marine transports before they dock in "Nexus"
2. SG08    - ****IN' INFILTRATORS      - Prevent Meleager from losing main beams in "Ambushers from the Shadow"
3. SG08      - SECURING THE NODE      - Lateralus and Endymion cannot leave the battle after suffering heavy damage
4. SG10    - DEATH TO A TRAITOR      - Don't let captain O'Hara escape the blockade in "Dragon's Entry"
5. SG08,SG11    - TRANSPORT DESTROYER       - Destroy or force to surrender Cerberus convoys in "Ambushers from the Shadow" and "Devil's Plain"
6. SG12    - PIRATES PLAYED OUT      - Prevent pirates from taking the ransom in "Art of Negotiations"
7. SG13    - CROSS-FIRED         - Save Thames, Vanguard and Deventer in fight with Cerberus in "Seek and destroy"
8. SG13    - ALLIES IN NEED      - Save Actium and Orpheus from Adventurer and strikers in "Seek and destroy"
9. SG14    - NEGOTIATOR         - Destroy Cerberus shuttles and save hostages in "When lives are at stake"
10. SG17    - FUNERAL DELAYED      - Save at least two Wolf's Fleet cruisers in battle with the rebel fleet in "Funeral autumn"
11. SG17   - A FAREWELL GIFT FOR OVADIAH   - Destroy Dionisus
12. SG19    - DEFENDER OF WESTERPLATTE   - Isonomia, Echion and Aquila must remain on the battlefield until the evacuation is completed in "Westerplatte"
13. SG21    - INNOCENTS FROM TAU ENIGMA   - Save all ships of the civilian convoy in "Through back door"
14. SG22    - DRAYMAN'S PRIDE      - Nexus must have more than 60% when the Hiven arrives in "An Dante"
15. SG26    - EXPLORATOR         - Scan all Ancient derelicts in "Silent Hunters"
16. SG27    - THE FINAL STRAIGHT      - Escort Stalker to Spica with hull at min. 35% in "Long road home"
17. SG28    - WHO WILL RESCUE THE RESCUERS?   - All five warships must survive the battle in "Helpful hand"
18. SG29    - NOONE LEFT BEHIND       - Find and pick up all survivors in "Beyond the frontline"
19. SG31    - SUCCESSFUL EVAC      - Defend 90% of civilian vessels until Ethereal's arrival in "...are today's recruits"
20. SG31    - JUST A TACTICAL RETREAT   - Defend 90% of retreating warships until Ethereal's arrival in "...are today's recruits"
21. SG31    - BLOCKADE MUST HOLD      - Don't lose more than two ships on the blockade (Neya, Wellington, Taygete, Aphaea, Neptune Installation) in "...are today's recruits"
22. SG33    - BETTER THAN RAYNOR      - Nirvana must hold the Nightmares on the blockade until Hiven's arrival and leave the battle with hull at least 30% in "Enemy at the gates"
23. SG34    - ANCIENT LEGACY      - Save at least 3 Ancient derelicts in "Under siege"
24. SG36    - TOWER DEFENCE         - In the end all towers must have at least 40% in "A world in flames"
25. SG37    - MINIMAL CASULTIES      - Don't lose more than one allied warship (excluding Neya) in "Burning sky over Aeon XII"
26. SG38    - NO DELAY         - Make all nanojumps quickly enough to prevent additional hostiles from attacking the frigattes in "Hunt begun"
27. SG39    - HARVESTERS AT WORK      - Nexus and Argus must have min. 50% at the end of "Harvest"
28. SG40    - STINGING THE BEAST      - Destroy all Hiven's primary and secondary beams in "Game in a trap"
29. SG40    - A ****IN' BIG GUN      - Destroy Hiven's main beam in "Game in a trap"
30. SG41    - A BIG DELIVERY      - Save all Euryale bombers in "Dies Irae"
31. SG41   - THE FINAL ASSAULT      - Merdarion and Impaler must survive the battle with hull above 50% in "Dies Irae"
We wanted to place the list on our Sectorgame forum, but for unknown reasons we can't get it.
I can't wait to play the sequel!
We can't wait to release a sequel. SG2: The Silent Eyes is on the way :)
« Last Edit: September 09, 2013, 09:34:50 am by Betrayal »
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Quote
SG2: The Silent Eyes is on the way

 :eek2:  :yes:  :yes:

BTW cause it was mentioned: the grammer wasn't a problemm for me. To be honest i just realized it even more after reading more posts here.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Anyone have a working cockpit for this campaign? None of the ones I am using for the other campaigns seem to work with this one.

Thanks

 

Offline cio

  • 23
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Thanks for your help, I'll replay SG1 as soon as I find the time for it.

Quote
We can't wait to release a sequel. SG2: The Silent Eyes is on the way :)

Awesome!   :yes:


 

Offline CT27

  • 211
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I hope it's okay I post this (I won't post spoilers about the missions themselves):

For those like me who couldn't get the necessary achievements (20/32) to get the 'secret' missions even after multiple tries/playthroughs...if you really want to they're available in the tech room (ctrl+shift+s).  IIRC they have an "x" in the mission designation