Perhaps I was being a bit condescending, but with a project like Star Citizen, with so much of people's time and resources at stake, it's just...there's so little oversight. It feels like a big bubble waiting to burst, it wouldn't take much to really sink it. It's promised so much and it's only just starting to show the skeleton of something even close to a functional game...I mean, 90% of what I gathered was that systems would have a lot more than 32 players in them. The game sounded a lot like an MMO, but I'm not sure if that's what it is now. I mean, really...32 players in a system? Ok, there's going to have to be a LOT of systems to make that interesting. Like, thousands of instances of thousands of systems. Where is that on the roadmap? It's all pretty spaceships and CGI movies, and no polish. No polish on things as basic as the flight model and how different ships interact. It's worrying, and whatever happens to Star Citizen will have ripple effects throughout many communities - gaming, investing, crowd funding - lots of stuff is tied into this project, and with that amount riding on it, the lack of accountability makes me nervous.