Author Topic: Celestial Objects Thread  (Read 324392 times)

0 Members and 1 Guest are viewing this topic.

Offline 3,14

  • 23
Re: Celestial Objects Thread
I haven't done this myself for some time now, the images I posted are two or three years old, I'd have to familiarize with the matter again if I were to make something like these now. But as I learned of the freespace modding community (and especially of 'Fate of the Galaxy') I thought maybe someone could use them.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Celestial Objects Thread
Good backgrounds are always welcome :)
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Molaris

  • 27
Re: Celestial Objects Thread
wow, is there any way I can download any of these!?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

  

Offline 3,14

  • 23
Re: Celestial Objects Thread
Well, I lost the Blender-Files for the two planets so you'd have to take the images as they are. Concernig the sun, I'm just rerendering the image sequence, the animation is now looping, probably better suited for an animated texture. I just don't know, should I render them with an alpha channel and translucent background or with a black background (as it is now)? Also, is the Freespace-Engine capable to use this animation? It consists of 1132 frames, each 750x750 pixels. When the image sequence is useful as an texture I will upload it to a file hosting service.

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Celestial Objects Thread
I just don't know, should I render them with an alpha channel and translucent background or with a black background (as it is now)?
Alpha Channel, please.

Also, is the Freespace-Engine capable to use this animation? It consists of 1132 frames, each 750x750 pixels. When the image sequence is useful as an texture I will upload it to a file hosting service.

Nope. First things first: image dimensions need to be in powers of 2 (512x512, 1024x1024, 2048x2048 etc). Secondly, I believe that 1132 frames' worth of memory would kill most low-end rigs, and probably some of the higher-end ones. Not sure about that though - ask around.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline 3,14

  • 23
Re: Celestial Objects Thread
OK, so I'll have to shorten it a bit and rerender once again. That could take some time though, as there are a lot of parameters to adjust and I don't know how much time I'll have to spend in the next weeks and months. I'll try to work on it but I can't promise anything.

 

Offline 3,14

  • 23
Re: Celestial Objects Thread
OK, so I shortened the animation to 500 frames (even shorter and it would get completely uninteresting I think). The image size is now 512x512 pixels and I rendered them with an alpha channel.
Here you are (if there is interest I can also render a longer and bigger version, like here: http://vimeo.com/38826513 ):
http://www.filehosting.at/file/details/327076/Sun.zip
I think it looks best when viewed around 10 frames a second.
Concerning the planets, as I said, the Blend-files are lost but I think it can't be too difficult for anyone to cut or resize them and add an alpha channel.
« Last Edit: April 02, 2012, 10:55:55 am by 3,14 »

 
Re: Celestial Objects Thread
Here's another planet (this time a ecumenopolis):


click for full 4000x4000 glory. 

planning on adding more tile variations and brighter nightlighting as well as a central traffic network

here are the existing tiles:

day:


night:

 
Re: Celestial Objects Thread
Hmm, the tiling is quite noticeable, and you have some weird artifacts around the terminator (especially near the south pole). But the overall colours and mood are very well chosen :yes: No rivers/lakes/oceans anywhere?

 
Re: Celestial Objects Thread
Thanks!

Yeah, my plan is eventually to be able to make every tile unique, this was more of a test to see if the overall effect works.  Should be relatively quick after I get a couple of photoshop actions set up, and the tiles are noisy enough that they appear seamless without any special work.  When I get to it, a unified transit network should break up the tiling as well. 

Not sure what is causing the artifacts, I'll look into that some more. 

Rivers and lakes are present, just all underground.  Perhaps a surface lake here or there, but I'll get to that.  Planning on adding some polar caps as well. 

 

Offline watsisname

Re: Celestial Objects Thread
For a proof-of-concept that's pretty dang nice.  The points I would have brought up have already been discussed, though I do want to add that the atmosphere and lighting are excellent. :)
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Celestial Objects Thread
maybe you could paint some larger arcs of lights over top (ie coruscant) to "hide" the tiling? (then again I'm just a sucker for giant circles).
(´・ω・`)
=============================================================

 
Re: Celestial Objects Thread
That's basically what I meant as "transit system".  But I'm also trying to rationalize those circles in a way that makes sense, and I can't think of a way to do so such that they'd contrast/be thick enough to really stand out--I mean, courscant style, you'd basically have almost dark regions to WTFBRIGHT areas, which doesn't really make sense, except as dedicated all daylight zones or something. 

In any case, I think I'm going to go for a more river/circulatory system style of branches of light. 

 
Re: Celestial Objects Thread
A gas giant!


 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Celestial Objects Thread
A-WE-SOME! I'll use it in my Ultima Cena project.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Celestial Objects Thread
Here's the dds.  It's rotated a little oddly, but shouldn't be a problem to correct. 

http://dl.dropbox.com/u/215663/EMP%20Transfer/Planets/Jolan.dds

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: Celestial Objects Thread
OOOh.  What program did you use?  How much of this is the magic of solid-noise and layer filters?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 
Re: Celestial Objects Thread
I used max, and followed hoevelkamp's outstanding tutorial here: http://hoevelkamp.deviantart.com/art/3ds-Max-Planet-Tutorial-127582479

Only two maps and 4 materials actually.  A base map, which you can get by taking a 1 pixel slice of any old photo (rocks work the best), and stretching it (and I used liquefy and procedural clouds to add a bit of variance), and the NASA blue marble cloud map. 

As for the materials, there's a base, which is just the base map, and two cloudmaps which you can create by setting the base as the diffuse color, and a tiled and stretched cloudmap as the opacity (and bump).  And then just apply the materials to several concentric layers of rotating spheres. 

 

Offline watsisname

Re: Celestial Objects Thread
Very nice gas giant!  Love the color and banding. :)
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Antares_Z13

  • 24
  • Improving skills by the day
Re: Celestial Objects Thread
Your gas giant looks stellar BlasterNT. I sent you a couple of PMs. Can't stop looking at your gas giant though...
"Do or do not. There is no try." --Master Yoda