Author Topic: Because the subspace thread got too big...  (Read 19814 times)

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Offline Antares

  • 28
  • Author of The Shivan Manifesto
Because the subspace thread got too big...
GLOWMAPPED TEH SUNZ PLZ!!!!1!11

:p
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Because the subspace thread got too big...
Attempt #1:



Attempt #2:



I still need to tweak a lot before it actually will look any good.
Modern man is the missing link between ape and human being.

 

Offline Flipside

  • əp!sd!l£
  • 212
Because the subspace thread got too big...
Looking very very nice Lightspeed! The top one has a nicer liquid feel to it, but I'm not sure whether you would start to notice the magnification of the texture if you are heading directly left or right? Either way, they are both a massive improvement on the original!

 

Offline Flaser

  • 210
  • man/fish warsie
Because the subspace thread got too big...
I sitll think these - along with the ones made by Carl - lack the transparent Ghosty feel of the original FS1 version.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Because the subspace thread got too big...
I like the 2nd one the most.

 

Offline J3Vr6

  • 28
Because the subspace thread got too big...
Any way to make it look like a ripple passes over the surface of the tube?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline redsniper

  • 211
  • Aim for the Top!
Because the subspace thread got too big...
not yet
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Starks

  • 29
Because the subspace thread got too big...
It's still missing that creepy feeling... The maps are still kinda meh....
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline J3Vr6

  • 28
Because the subspace thread got too big...
Quote
Originally posted by J3Vr6
Any way to make it look like a ripple passes over the surface of the tube?



But couldn't an ani be used for that?

No, I have no idea.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Because the subspace thread got too big...
GET RID OF THE BLACK!!!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Because the subspace thread got too big...
The trouble is it all still looks flat. Now granted it should - it's a texture on a flat model... but it doesn't really have the feel of some energy conduit or some such... the maps are right, it needs something else though.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Because the subspace thread got too big...
Well, I can only get as far as texturing i'm afraid.

But I *think* it would look cool if that flickery thing could be applied that (Bob?) someone once put into a test build for simulating 'wobbling damaged ships'.

Quote
I sitll think these - along with the ones made by Carl - lack the transparent Ghosty feel of the original FS1 version.


Flaser, you stated exactly the reason why I don't like my textures that much yet. I'm still trying to get that feeling back in, tho.

-edit: Oh, and I originally had an ANI planned but someone (Flipside?) said it didn't work so I just didnt even bother to waste my time trying :P
Modern man is the missing link between ape and human being.

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Because the subspace thread got too big...
I like both, second one maybe a little more. First one looks a bit eerier though.

 

Offline Anaz

  • 210
Because the subspace thread got too big...
that second one looks unbelievably cool IMO. Keep working in that direction :D
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Starks

  • 29
Because the subspace thread got too big...
Maybe a corkscrew effect? SCan someone try that?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Antares

  • 28
  • Author of The Shivan Manifesto
Because the subspace thread got too big...
Personally, I like the first one.  Has a very 'Stargate' feel to it that I'd think folks around here would appreciate. :p

The second one has a little more variety, but the bright areas look a little -too- bright to me--I'd think something like that would be distracting in a battle.  If those white regions could be toned down, and perhaps the 'light' at the end of the tunnel made to look like it was a little 'nearer', then I think we'd have a winner.

If you're shooting for a 'creepy' feeling, then lightning bolts skirting along the textures would be spiffy, but so far as I know, we can't do that.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Langy

  • 25
Because the subspace thread got too big...
I really, really like that second one. Though, a slight suggestion: Would it be possible to use that corckscrew-style mesh someone made in the old thread, or something like it? I know that there were problems with using it due to the way it rotated or something like that, and to be honest I didn't quite understand that when I read it, but I think that it should be possible to make it the inside one that does rotate with having the second mesh be just a cylinder?

What I mean is, I'd really, really like to have that awesome corkscrew effectif at all possible. As someone else said, it still looks too flat.

Anyways, that second texture looks awesome, lightwave! Maybe you could make that bright splotch a single, continous swirl? Just an idea.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Because the subspace thread got too big...
You should wait until we can apply 32Bit anis to the mesh...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Because the subspace thread got too big...
I actually don't think a corkscrew effect would look good, would make it too cartoony and animated in my opinion. But I guess I'd have to see it in action.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Because the subspace thread got too big...
I like both, but I do want to wait and see how you can refine them. Also, I'm going to wait till I see them moving in-game till I pass judgement. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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