Author Topic: Because the subspace thread got too big...  (Read 19812 times)

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Offline Fineus

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Because the subspace thread got too big...
Quote
Originally posted by Turambar
thers STILL BLACK SPLOTCHES!!!!

GET RID OF THEM!!!

Mod it yourself then, nobody else seems to find them an issue :)

 

Offline Lightspeed

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Because the subspace thread got too big...
Quote
Originally posted by DaBrain
Can you add another mesh in the tunnel ?

I would like to see an (fake) glare effect. Somehow like this:



nice edit of my image. I was trying to get something like that to work as well, but it doesn't - the texture is tiled too much.

Plus, i'd need a third mesh, something I dont have :doubt:

I'll work on it some more today and see what I can come up with.
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Offline Fineus

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Because the subspace thread got too big...
Out of interest, does the game render the "normal" space box as well as the subspace model when you're playing subspace missions? It strikes me that if it does and you never see it, this outer box could be modified to be a low poly black box, or even removed, so that the subspace model itself could be as detailed or could run as smoothly as possible... not to mention the possilibity of adding other model aspects to the subspace model in place of the lost "normal" space box.

Just a thought...

 

Offline DaBrain

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Because the subspace thread got too big...
Quote
Originally posted by Lightspeed


nice edit of my image. I was trying to get something like that to work as well, but it doesn't - the texture is tiled too much.

Plus, i'd need a third mesh, something I dont have :doubt:

I'll work on it some more today and see what I can come up with.


The third mesh (to place in the inside), shouldn't be moving.
And it should have an untiled, single texrure.


BTW, are you able to add glowpoints to the model ?
That would look awsome. But the should never touch the model.
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Offline Lightspeed

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Because the subspace thread got too big...
Quote
Originally posted by DaBrain


The third mesh (to place in the inside), shouldn't be moving.
And it should have an untiled, single texrure.


BTW, are you able to add glowpoints to the model ?
That would look awsome. But the should never touch the model.


While the first part makes sense and would certainly look cool i'm quite puzzled at what the second thing should mean.

glowpoints? :wtf:

I don't quite see how they'd help anything there.
Modern man is the missing link between ape and human being.

 

Offline Setekh

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Because the subspace thread got too big...
Quote
Originally posted by Turambar
i don't care, all i want is to not see black splotches.  and this "other layer" better not be black!


:wtf: Dude, this subspace is no more black than the normal subspace. If you want a new version with no blackness, you should make one for yourself. :yes:

Quote
Originally posted by Urban Cowboy
Hi all,

Long time reader, first time poster. I have to commend everyone for doing this. I don't have skills in photoediting or 3D modeling, so I doubt I could contribute much, but I've been an avid FS2 player back from its early days. Love what I've been seeing in all the threads. Played Inferno....good god...


A belated welcome to HLP then, Urban Cowboy. :) I'm just overjoyed to see more people who enjoy the game come out of the woodwork and get involved with the community. It's a beautiful thing, when everyone is coming together and enjoying making this game better. :nod:

:welcome:
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Offline karajorma

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Because the subspace thread got too big...
Quote
Originally posted by Lightspeed
glowpoints? :wtf:

I don't quite see how they'd help anything there.


From what I read on the other thread the Subspace model has glowpoints at both ends of the tunnel.
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Offline Taristin

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Because the subspace thread got too big...
Quote
Originally posted by Sesquipedalian

Notice that on the new pofs, the walls look much more solid.  If the number of times the texture is tiled on the Raa's new pof could be reduced, it would help a lot to fix the "solid wall" effect.


That's an easy fix. I'll do it tonight. how many times does the texture run along the original mesh, BTW? Mine has 3 repeats, but I guess that's too much.

Quote
Originally posted by karajorma


From what I read on the other thread the Subspace model has glowpoints at both ends of the tunnel.


No.

It has thruster points. As does mine. Glowpoints are an FSO feature, are they not?
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Offline Lightspeed

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Because the subspace thread got too big...
They are. Though, theyre a dead-born feature as they can't do anything looking good. If at any point size changes and fading are implemented they will actually become useful. But as they are now, all they can do is annoy you.
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Offline Sandwich

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Because the subspace thread got too big...
Ok, let me explain how subspace should look:

[list=1]
  • Make a fist
  • Forcefully insert fist through monitor glass
  • Remove fist before the blood obscures the electron guns
  • Position one eye in front of newly-made hole in monitor
  • Look into electron gun beams for 24.6 seconds.
  • Take a screenshot of what you see
  • Post the screenshot here


Note: You might want to print these instructions out in case you forget a step, since step 2 will render your monitor unusable.
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Sesquipedalian

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Because the subspace thread got too big...
Quote
Originally posted by Raa Tor'h


That's an easy fix. I'll do it tonight. how many times does the texture run along the original mesh, BTW? Mine has 3 repeats, but I guess that's too much.
I'm not sure, but I'd guess two.
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Offline Flipside

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Because the subspace thread got too big...
Sandwich, I followed your advice, and took a snap of the next thing I saw after holding up my eye to the broken electron gun..... So you want subspace to look like the inside of a hospital? ;)
« Last Edit: May 05, 2004, 01:41:13 pm by 394 »

 
Because the subspace thread got too big...
ROFL

 

Offline Taristin

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Because the subspace thread got too big...
Re-Download File On First Page
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Offline Turambar

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Because the subspace thread got too big...
Quote
Originally posted by Setekh


:wtf: Dude, this subspace is no more black than the normal subspace. If you want a new version with no blackness, you should make one for yourself. :yes:



I'm tempted.  There was this cool looking thing in the nebula thread I remember, I'll post a link later.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Because the subspace thread got too big...
Well I tried using subspace with a skybox set for the mission and absolutely nothing happened (i had hoped for the subspace to overlay itself over Omniscaper's Mars Orbit Skybox, but it did not work). (Oh well.)

During my experimentation however, I found something cool: set the skybox of a mission to one of the Subspace POF files, and you get a non-rotating version of Subspace with no sound changes and no lights at the tunnel ends. It looks very, very weird.

Next up, I'll be experimenting with nebulae + subspace :)

 

Offline Starks

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Because the subspace thread got too big...
Can someone explain how skyboxes are different from traditional backgrounds?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Anaz

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Because the subspace thread got too big...
It's a box. With sky textures on it.
Arrr. I'm a pirate.

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Offline Rictor

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Because the subspace thread got too big...
Nice work Lightspeed. However, something about it just doesn't sit well with me. I think its the dark textures, though I will admit that it looks very close to the original (in a good way). I think that when you go with a lighter overall texture (like the new ones in the previous thread, I think by Carl), it feels more "powerful" or something along those lines.

That, and what I also liked about the old new (previous thread) version, was how it had the "lightning" texture, which was very appropriate. Yours however had the advantage of looking "solid" as opposed to "energy-like".

....And I'm fairly certain that made no sense at all, but then again, most of what I say doesn't.

 

Offline Lightspeed

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Because the subspace thread got too big...
Todays version of subspace:



I'm not yet sure if i like it - so I might toss this one completely.
Modern man is the missing link between ape and human being.