It was always my fighter of choice (in XWA), as it could carry a lot of torpedoes or missiles, had a lot of weapons and autoconvergence to compensate for them being spread off center.
It's only flaw was low speed and manouverability, but I learned to compensate by using it's "Corner velocity" a lot and transfering power to engines when needed (I bound ETS functions to HAT). Anything that got in front of my guns was dead in a short while and I mastered many ways to make this happen. Also, that's what I expect from FoTG B-W, to be though, well armed and sluggish, but not in the way that makes dogfighting impossible.
On a side not, are you going to make versions B-E (It would be great to fly this one in XWA, as it's even better armed and faster, but less maneuvrable, which is easy to compensate in that game), B-E2 (Ackbar's B-W, which he crashed due to sabotage), or shuttle variant (may open some interesting possibilities for FREDers)?