Author Topic: Playing around with modeling  (Read 2848 times)

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Playing around with modeling
 

Yes I was very bored this morning  

Who knows I might actually be able to make something out of this blob  lol

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Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
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To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
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Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Jabu

  • One of our many cases
  • 29
Playing around with modeling
I couldn't figure that thing out. I tried.

 

Offline Grey Wolf

Playing around with modeling
Looks sort of Vasudan . . .
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Playing around with modeling
i kinda like it

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"I will bury you"-Nikita Kruschev
Stop... Hammertime :hammer:

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Playing around with modeling
Did you use Lightwave for that?

Everytime I try I get the no textures problem... :/

How can you get the ships to show their textures?
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Playing around with modeling
Truespace 4.2

Without knowing Lightwave I can't say much...try checking to see if it has anything about UV mapping. If the model doesn't have UV set yet it won't show any textures.

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Playing around with modeling
Looks like something Mon Calamaris would construct. All the curves and such. Looks very organic.

Now if you would put some nice textures...

By the way, anybody tried makign a Yuuzhan Vong ship from the New Jedi Order series? Like a coralskipper or something?

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Playing around with modeling
 
Quote
Originally posted by Snipes:
Did you use Lightwave for that?

Everytime I try I get the no textures problem... :/

How can you get the ships to show their textures?

Ships have to have textures if you want to see textures on them.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Playing around with modeling
They do. I use 3d ex.(version 1.5.5) to import fs2 cobs of ships with textures to lwo format, and they show up in 3d ex with the textures, but not in lightwave. (version 6)

[This message has been edited by Snipes (edited 04-29-2001).]
     
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United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Playing around with modeling
3d Ex - TOOLS - Flips faces then export.

Converted cobs have reverse faces and some 3d programs won't see the textures on the "inside" like 3d Ex will.



------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Playing around with modeling
Oh, I knew that, and it still doesn't matter.  

Lightwave loads grey blobs  
     
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United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline CobaltStarr

  • <font color=
  • 28
Playing around with modeling
if your using LW6 like I think you said, then you need to go into the surface editor and make sure that every texture is using the UV mapping setting for the texes... I had similar probs (with models from another game [StarLancer]) until I figured out that I needed to go through all the texes and set them to UV mapping...
HLP's... Ummm... Can I get back to you on that?
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Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Playing around with modeling
Damn... ok, thanks. I'll see if I can figure out what I'm doing enough to get it to work  
     
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United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."