/me pries open fat can of worms
Capships weapons: FS2 has got this DOWN. Don't change anything.
Fighter weapons: Both. Again, FS2 has this really good, and I'd keep the same sort of distribution of weapons. About all I'd want to add is an effective Impact Mortar type weapon(ala D3, sort of like throwing a grenade) that would dumbfire forward fairly slowly, and then explode fairly big.
Missile style: Once again, FS2 has this nailed pretty good IMO. Some bigger anti-fighter missiles might make things interesting, though...
Outfitting: Slightly modular. Take the FS model and make it so that instead of certain SHIPS can use different weapons, make it so certain HARDPOINTS on various ships can use different weapons. Sort of like your average jet sim.
Armamant levels: Both!
Physics: Semi-newtonian(see old post below...)
"THREE physics models. First is current FS model, space with drag. This model is in effect in deep space with your engine ON. I'll explain the effect like this: the engine works by creating a micro-subspace opening in the core. Since Subspace exists in a higher energy state, energy naturally flows out of the opening, and that energy is used to run the ship. It is also stored in fuel cells, for the Afterburner. However, the particles streaming across the barrier also have a braking effect on the spacecraft-that's where the drag comes from. In this model, max speed is limited, and turn rate is proportional to speed.
The second model works with your engine off. With the Engine off, there is no subspace opening, no friction, and only the power you have stored in your AB tanks. This means you get Newtonian physics with only a little bit of thrust. Turn rate is whatever the max for the ship is. This mode would be activated whenever the player turned the engine off- the ship would continue at it's previous velocity, along it's previous vector. This would be similar to a Wing Commander style slide, but more difficult to use effectively and more plausible.
The third engine would be for atmospheric flight. Certain ships would have enough of an airfoil to be able to have certain aerodynamics, which they could use to outmanouver non-airfoil ships in an atmosphere. The first two models would also apply here, where the subspace fissure provided rocket power, and turning off the engine would make you just a glider. Max speed would be much lower, since the atmosphere would induce extra drag."
To this I would add increased speed(Velocity Mod! FS2 version coming soon.) And yes, I did make that "subspace gate" thing up, but I like it because it's a good excuse for some sort of frictional effect, necessary IMO for a fun space-sim.
And you probably guessed it, but I want TRUE planets, with TRUE atmosphereic reentry and some gravity effects- less than would be realistic, but I'll come up with a game-plausible reason given some time.
Shielding: All ships, with a radius that can by bypassed by fighters and underneath which fighters can attack the ship surface as if it weren't there. And beams shouldn't go through shields, ala Star Trek.
Fighter turrets: extremely limited. Only for the larger bombers, and only one. None of this three-turret bomber stuff.
Capship size- FS sizes...multiplied by about two. And some VERY big space stations.
I'd also love to see some mission planning- like Venom said, something from F4 would be awesome(although probably not QUITE that detailed.
) Virtual cockpit with padlock is a must, and one of my major regrets about FS(Speed was the other, but I've got that mostly taken care of...***VMOD***) For a great example of a virtual cockpit to use, see something like Jane's F15 where you have one mode to use the mouse(or head tracker
) to look around, a set of fixed views, and a padlock view that would keep your eyes on the target as you watch your ship's cockpit roll around you. If you have never seen this, try a game that has it, it is REALLY cool.
I'd buy a multiplayer option to play as a turret. Especially if you make it so after you die, you can jump into a nearby capship turret for the rest of the round, or something like that.
Whew...
/me passes the can onto the next guy...
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Sushi- the OTHER white meat!