hmmm... yes, weapon points do seem to have a bug there, I hate haveing to deal with weapon points, Kaz made a bad design choice on how he handled them... rather than two separate lists there is one list and you have to differentiate everything based on it's type (an int in the bank structure), I must have simply set the list in the model to a sublist containing only the items in the control, I'm suprized no one else noticed that bug yet.
not sure what you mean in part B, there should be about a dozen root nodes each one colapsed (cause there is nothing in them, except for the weapon points which is divided), is this not how it is for you? what do you mean by 'way too small', you mean how thin it is? there was some sort of odd bug with the resizing frame I haven't been able to resolve were that frame will not get any smaller than what I initially set it to be.
UV bug?
loading textures upside down?
if that's the case I bet it's DevIL, it does that for some things, for no good reason.
what is the texture format? (I know it load TGAs upside down)
were has Kaz been? some of this is stuff he needs to look into.
ok everyone, I want you to download
tonight's build and I want you to load up a model and I want you to go to the path's section and I want you to look towards the bottom and tell me if you see anything interesting.