Author Topic: The doomy doom of doom is back!  (Read 17276 times)

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Re: The doomy doom of doom is back!
Now that is one highly detailed and huge model. You have a very beautiful crown Gem, Trashman, if I may say so.

I'd love to see this replacing the current Colossus in the MediaVPS. Last I heard though, there is, or was at least, a MediaVPS mode in the works or set aside for the MK 1. Can't garuntee it, it's uncertain. So, will just have to wait and see what happens?

Can I ask if have you ever considered HTLing the SCa Shiamak? I'm just curious....at least that's one reason why I ask.
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Offline TrashMan

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Re: The doomy doom of doom is back!
As I said, I'll keep the turret count and positioning close to the original, just in case. Armament can easily be tweaked.

As for HTL-izing another ship. Right now I've got my sights set on the GVFg Udjat as a possible candidate.
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Re: The doomy doom of doom is back!
You mean the GVCv Udjat? Oh yes, I would definately love to see that revitalized. It has great potential as a corvette, just wants that HTLization to make it shine.

I was just wondering about the Shiamak cause I was looking to use it in my Cerberus campaign revitalization, and well, if one was being done.....you get my point. Never mind, I'll look around elsewhere.
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Offline Commander Zane

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Re: The doomy doom of doom is back!
Actually I thought the Shiamak had a pretty good polycount for its size already, and Tides of Darkness gave it a nice map job.

 

Offline asyikarea51

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Re: The doomy doom of doom is back!
suggestion: methinks doing it like what you did with the Orion release would be a good idea, a near-stock one for anyone replacing the Colossus, then maybe another one for whatever you intended to do... random example: a so-called 84/86-turret "closer-to-cutscene" version with extra fighter bays (or whatever floats your boat since it's your release anyhow, just giving an example).

$0.02 thought since turrets are not something that can be freely added into a table. XD
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Offline Commander Zane

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Re: The doomy doom of doom is back!
That would be nice, I'd use the upgunned Colossus. :D

Only problem I have with the model is out of the two screenshots the top picture shows the Colossus looking beautifully built, even proportions all the way down the hull...

Then you get to the second screenshot where you discover that the bow is twig-thin for its size, and as you go along the hull it gets wider...and wider...and wider...

Like a MySpace angle shot. ;)

 

Offline blowfish

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Re: The doomy doom of doom is back!
That would be nice, I'd use the upgunned Colossus. :D

Only problem I have with the model is out of the two screenshots the top picture shows the Colossus looking beautifully built, even proportions all the way down the hull...

Then you get to the second screenshot where you discover that the bow is twig-thin for its size, and as you go along the hull it gets wider...and wider...and wider...

Like a MySpace angle shot. ;)

It's modeled off of a :v: concept, not so much to replace the existing low-poly colossus as to stand on its own.

 

Offline Commander Zane

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Re: The doomy doom of doom is back!
I know it's a Voilition concept.

 

Offline TrashMan

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Re: The doomy doom of doom is back!
Well, there is only one concept image of the Collie MK2, so it's not really clear. I'm doing some guesswork and esitmates when I'm making it.

Maybe this will help you a bit:
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Re: The doomy doom of doom is back!
That's the MK. 2 Schematic? Jeez, now that is something. We're talking about a very, very different model here. I mean, look at that and the original Colossus. There are some major differences.  :nod:

In all honesty, I've think you've closely nailed it. Excellent work.  :yes:
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Offline Dragon

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Re: The doomy doom of doom is back!
Is that tile textured?
It would be great to try reskinning it if it is.

 
Re: The doomy doom of doom is back!
Just wondering, are the models of the Udjat's turrets gonna all round like what they were before, or will there be some proper turrets on there to support large turret weapons?
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Offline Snail

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Re: The doomy doom of doom is back!
Well, there is only one concept image of the Collie MK2, so it's not really clear. I'm doing some guesswork and esitmates when I'm making it.

Maybe this will help you a bit:

If you UVMap that I will <3

 

Offline TrashMan

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Re: The doomy doom of doom is back!

Because I can!

EDIT:
@starwolf1991 - dunno yet. I'll see.

UV mapping it? I hate working with multiple texture mapping in 3D Max...hate it.
I'll use TS exclusively for the Collie. Whats with all the tile texturing hate anyway? For multi-kilometer ships that's a good approach.
« Last Edit: February 25, 2010, 01:23:14 pm by TrashMan »
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Re: The doomy doom of doom is back!
Yo Trash, anything you can show us for the Udjat?
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Offline TrashMan

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Re: The doomy doom of doom is back!
Not yet. I was gonna show you the Collie Mk2 with the turrets and more greeble, but the damn table error makes it impossible for me to test it in-game.
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Re: The doomy doom of doom is back!
Table Error? What kind of error exactly?
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Offline TrashMan

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Re: The doomy doom of doom is back!
The kind where the debug build shows you nothing and there's no ships in the techroom or FRED....
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Offline Nyctaeus

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Re: The doomy doom of doom is back!
Nice! Looks like a hybrid of Orion and Galaxy. Are you going to finish it?
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Offline Dragon

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Re: The doomy doom of doom is back!
The kind where the debug build shows you nothing and there's no ships in the techroom or FRED....
Can you post the .tbm so we can take a look at it?