Author Topic: [WIP] GVCv Selket  (Read 12370 times)

0 Members and 1 Guest are viewing this topic.

Offline crizza

  • 210
Sweet...will the upper plate of the head stay or do you think about connecting it to the neck section?

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
End of today's work http://p3d.in/4yLq4

Sweet...will the upper plate of the head stay or do you think about connecting it to the neck section?

My plan is to keep the basic idea as it is now, a bit like the crest on an animal's head.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
The head looks awesome!  This is a bit of personal preference, but see if you prefer to have the body at the neck-body junction concave up instead of concave down, followed by a saddle point transitioning back to concave down.

R

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
 Your model is so awesome it has given me two Blue Screens of Death. :warp:
 Still, before I crashed I saw awesome, Vasudans send you love for that! :headz:

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
ok, spent a little more time on it this morning finishing the bulk work on the main hull.
http://p3d.in/6vUSS
http://p3d.in/FE3Q2
the second version also has bevel, subsurf and smoothing object modifiers applied to the main mesh to see how they work out for creating the final look.

Next moving onto the head and, figuring out where/how I am going to add finer detail.

The head looks awesome!  This is a bit of personal preference, but see if you prefer to have the body at the neck-body junction concave up instead of concave down, followed by a saddle point transitioning back to concave down.

errrr not 100% what you are saying, my modeling knowledge is a little bit of basic how to use blender tutorials and what I have picked up in trial and error in the 2-3 years of hobbying since then, so I tend to think in terms of I want the model to do this so what happens if..... and wing it, far from the most efficient or even reliable way to do it, but occasionally I get there.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
It's looking very Vasudan. Good job! I still wished the shape was more curved like the Hatshepsut. I think what Rampage is saying is that the neck should be a little bit more like an "S-curve" (see Swan necks or for less extreme, think T-Rex). I believe that could be a start to making the whole model a bit more curvy.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
ahhh, I did consider that kind of curve but to give it a decent go I felt I would need to elongate the neck to the point where it would look fragile.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Okay. It's great that you gave thought to it! Anyway, my suggestion was to curve the model like if you Google Imaged "garden slug" and took the first picture. (Keep in mind, I can't say that it'll look better. Your model right now is looking great!)

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Ahhh! It's back!

[attachment deleted by a basterd]

 

Offline Firstdragon34

  • 27
  • Bowties = Awesomeness
Good wok so far!  :yes:
A small voice in my head tells me they are have followed us here in the Milky Way. They follow us until we are dead at their feet. We are nomands of the stars, no longer the race that was loved by the Great Elders. My name is Kyral and this is my story of survival.

There is no sanctuary for us, in this Universe. We will fight the Terror for one last time on this Shining World. May the Transcendent judge us kindly in the Life Stream.

 
How wide is the hangar entrance?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
assuming 800 meters in length for the ship then the hanger opening is about 30 meter diameter
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 
That's quite small, I wonder how AI pilots will handle the curve in the tunnel.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
http://p3d.in/Ef2Bn
Head details and provisional beam turret placements

Armament wise I am looking to distribute this tabled either to use SVas or a custom warship beam that sits somewhere between the SVas and BVas but below VSlash in performance so in a FS2 era fleet the Sobek would retain it's role as a strike ship while this handles various escort roles.

That's quite small, I wonder how AI pilots will handle the curve in the tunnel.

Started thinking about that earlier, according to the POF files width wise you can fit 1 fighter down at a time as most are 15-25 meters wide so with carefully staggered way paths multiple fighters can be made to follow each other out.  the curve is definitely a point of concern though and I am weighing up options to alleviate this
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 
Well, I'm building Tiigran capships to have slightly oversize hangar entrances, so a 20 meter wide fighter would get a 50+ meter wide entrance to a Frigate's hangar; carrier hangars will also be at least 2x wider than the biggest ships that will dock in them- giving some 30+ meters per side of space. They're also going to be quite simple to fly through, with no tight turns.

How did the Vasudans solve this issue with the Big Hat and the Typhon? Perhaps their entrances could be of inspiration here.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Molaris

  • 27
I'm gonna be honest. I was gonna say that it looks too Sobek like, until I took a closer look, especially at the head. it almost looks like a headpiece for Egyptian Kings (specifically the middle of the head, looks like a crown piece). I actually like what you did mostly. The only thing I see is that the body looks a little flat for a Vasudan type craft. Most of em are fairly slender in design or at least more rounded body wise. Other than that, good job. You can do FAR more than I can. I actually wanna stretch my legs with craft design soon.
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 
Vasudan cruisers disagree about that not flat, slender look.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Just to clarify what I mean: While I have also been advocating for the less flat look, I do so not because it's not Vasudan-like. I do so because it looks plain.

EDIT: And the Mentu gives itself depth and detail with its textures.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
small update, been trying to figure out the look of the turrets and I think I still have some way to go to get them looking right.
http://p3d.in/SKoex
armament wise it is currently looking at
5x Anti-Capital beams - 1x upper head, 1x lower head 2x forward base of upper engine rise, 1x lower hull just aft of middle
5x Anti-Fighter beams - 2x upper head, 1x centreline upper main hull, 1x underside at the neck/hull join, 1 just below middle engines
2x2 blobs - dorsal and ventral multi-parts
4x Flak emplacements - sides of main body
4x VLS type missiles - lower neck

on the discussion about the underside, here are a few silhouette/semi silhouette shots to show the shape of the lower hull





while it is not as varied as the Hatty there is some curvature and variation there.

for the hanger, the entrance is not really changed but I have moved the hanger upwards and slightly back to reduce the severity of the curve, placing it pretty much centre mass of the main hull, still weighing up rescaling the hanger opening.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Briliant :yes:, but <100k polys for a heavy corvette? A little bit too much. ..
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.