Author Topic: [WIP] GVCv Selket  (Read 12368 times)

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Offline Rodo

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At first I though the design was a kinda bland, glad to see I was totally mistaken.

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Offline Nyctaeus

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Can't wait to see this beauty with textures :yes:, but... You should rethink main beams placements. Current is kinda unpractical.
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Offline headdie

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Do you have any suggestions?
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Offline Nyctaeus

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To be honest, nothing special at this moment. Ship don't have a place, where it would concentrate firepower of the most of the beams.
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Neither does the Deimos.
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Offline BritishShivans

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It does. It can put two beams on a target above, on the left/right, or slightly above from behind. They just can't hit anything from below or directly behind unless the enemy ship is big enough or on a specific angle.

 

Offline headdie

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I am trying to avoid concentrating the fire power too much in one direction as I am trying to make this more of an escort ship designed to engage multiple warships at the same time from more than one direction, either to turn the tables on a developed capship assault or prevent a multi warship assault from gaining momentum.  given it's size and fire-power I would expect it to be mainly used as a destroyer escort or escort a high value ship/convoy.  Another tactic could be to use the ships fighter complement to provide close escort to 2-3 convoys and deploy the Selket directly if things start going down hill on a BP jump 5 style basis.  If this ship is to be deployed offensively then I would suggest the upper profile as the best to position hostile warships as it can then make use of 3 of it's 5 anti-cap beams.
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quote General Battuta - "FRED is canon!"
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The hangar also fits with the idea of making this an escort ship and not a front line unit.
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Seems like it'd fill the same niche as the Diomedes, i.e. independent operations and flank attacks.
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Offline headdie

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Re: [Dev Files Release] GVCv Selket
Seems like it'd fill the same niche as the Diomedes, i.e. independent operations and flank attacks.

That was the inspiration behind this one.

As sad as it is, I keep stumbling on this one, texturing is just not progressing so seeing as there is community interest I am releasing the Dev files for the ship, please if you are interested feel free to work on this further. 

my only release conditions are that it's use is not for financial gain, that I am credited in it's public use and that these terms apply to modified forms of these files.

the zip and 7z contain the same files which are

Ambient Occlusion bakes split across 2 files, both in xcf and pdf formats
model in .blend (2.49), 3ds and obj+mtl

7z 9mb
zip 9mb

Hope it comes in handy :D
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art