Let me give you more info.
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Babylon 5: Severed Dreams game itself will start with the death of the President Santiago.
We followed the lead of the original stories, so we have the Start of the Story, The Middle of the Story and The End of the Story. You might of guess all the parts of them...
In the campaign you will be able to fly the Aurora Starfuries and Thunderbolt Starfuries. You will start with Aurora, then you will get Thunderbolts and closer to the end of the Game you will be replaced to Starfuries.
This Game isn't a MOD, but a stand-alone on a 3D Engine built game. This doesn't mean we don't have to make the UI and stuff. It's only the 3D Engine, not already a game engine. The Engine Features: Realistic water surfaces, Dynamic lights, Dynamic shadows using the stencil buffer, Billboards bump mapping, Parallax mapping, Transparent objects, Light maps, Customizeable particle systems for snow, smoke, fire, etc; Sphere mapping, Texture animation, Skyboxes, Fog, and more!
And this is a space simulation, as close to B5's reality as it can get - Newtonian physics, no speed limit, etc.
Also ability to activate everything by using the communications table, but please, you better not activate the Jumpgate during the battle, incase you don't want to run.
Freelance mode, which will throw you into Babylon 5 universe, free at every angle, you can do whatever you want - Visit statons, systems, everything... And Multiplayer. We might add the Skirmish too. Also Hyperspace will be included.
http://fltc.firstones.com/Pictures/EASTA_Prime2.pnghttp://fltc.firstones.com/Pictures/godsatpulsebeam.pnghttp://fltc.firstones.com/Pictures/Starfury2.pnghttp://fltc.firstones.com/Pictures/fire!.png
http://fltc.firstones.com/Pictures/thunderbolt4.pnghttp://fltc.firstones.com/Pictures/vortexout.pngWe need help with C++ programming, modelling, 2D art, etc. Anyone is welcome to help Severed Dreams and support the project.
The Severed Dreams Links:
Site:
http://fltc.firstones.com/ (WIP)
Forums:
http://fltc.firstones.com/cgi-bin/forums/ikonboard.cgiContact:
[email protected]-----
It will be awesome, when it's done.