look guys, to have this conversion making some progresses you'd need many skilled people in many key positions.
At first you really need an experienced fso modder as teamleader.
His main work will be to keep all the files organized, keep track of what's in progress and what not, give priority to what has to be done, ask authorization to use the external models, recruit etc etc
But most important he has to have a clear vision of the sense of the project. Which isn't just a brunch of models converted to fs2.
When I started I wanted to make something like XvT but with better graphics a better engine and possibly less lagg than XvT.
I think that only those who played the XvT Battlestats Week of War (WOW) on Zone has an idea of what I'm saying and why I wanted to do so.
Anyway, to be honest I've never been a good teamleader as I've never been too good at keeping all the stuff organized, then I started having very little spare time and maybe I lost along the way the "sense" too (as the XvT clan I belonged to doesn't exist anymore and nobody plays XvT anymore)
We got some (BIG) help by Starman in the last months who organized all our files. He'd be a perfect teamleader imho (better than what I've ever been) but he never wanted to as he is already involved in a big project and has a life too.
That's only half of the apple however.
To make a conversions you need ships.
We already have:
A-wing*
X-wing*
Y-Wing
B-Wing
Corvette*
Dx9-transport*
Tie-Fighter*
Tie-Interceptor*
Tie-Defender*
Tie-Bomber
containers*
escort carrier
dreadnought
assault frigate
I may be missing something so the teammembers could correct me plz
those with * have been done by the team (most by me) the others are Gank's or XWAU's work converted to fs2
We still have to decide what to do with those models.
We may just make em public or maybe try to talk with the Emperor Hammer guys to see if they need em. The problem with the EH (dark alliance) was that they didn't want to use the XWAU ships as we did and that they were using XWA original models as we didn't want. Dunno if things changed in the last months as it's a while that I don't see Timmay, an EH guy who used to have access to our private forum.
If someone wants to bring the torch and go on with the project, I'll give him for sure our files just keep those rules in mind:
1-give credits
2-ask permission if you use xwau (or else) ships. Darksaber gave us permission to use his ships, for the others you have to ask permission on a per ship basis to the xwau team (as we did).
3- don't modify the aspect of the ships unless the author tell you that you can
I just don't want to have people angry with me just because someone else poached his work
Anyway, don't think that you have finished your job when you find models and textures to use.
You'll need to convert em to cob, bake the textures, create lods, turretts, debris, maybe shields, convert to pof, edit the pof, edit the tables.
You'll need skilled modders to do so and this is another key position we always missed (except for the period in which starman joined our team): a converter. And it's better if that converter can bake the textures on his own.
You'll also need pofeditors, tableeditors and missioneditors.
If you want to make ships on your own, texturers and unwrappers may be necessary as it is easy to find modellers but not to find texturers.
We always had problems in finding valid staffmembers but maybe someone else may have more luck than us.
If someone wants to go on with the SW conversion I'll give him an hand time by time, I have on my hd a TA which need some work, an in progress aw and an in progress bulk frighter (I'd like to complete those ships anyway, as soon as I'll have time, after I'll finish the HTL Colossus)