Author Topic: ATI Radeon x19xx Series owners, please read  (Read 18721 times)

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Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
well, i'm missing the normal maps on a Mobility rad HD3650 too, any help?

(Vista x64, and from my understanding of the mess that the fs2_log can be, the shaders are compiling for a change, but normie mapz no worky...)
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Offline Herra Tohtori

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Re: ATI Radeon x19xx Series owners, please read
well, i'm missing the normal maps on a Mobility rad HD3650 too, any help?

(Vista x64, and from my understanding of the mess that the fs2_log can be, the shaders are compiling for a change, but normie mapz no worky...)


Might be a stupid question but you do have the normals selected on your command line...? :nervous:

Actually, post the whole debug log within code tags, it's probably the easiest way to look at what is going on.
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Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
yah, it is enabled... i'll post the debug log later tonight... gotta do something first.
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Offline Skarab

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Re: ATI Radeon x19xx Series owners, please read
Same here, no normals... radeon hd3850 agp.  Everything else is fine. I think I posted a debug spew in another thread about this, we'll have to see if mine is showing the same problem as pecenipicek.

[attachment deleted by admin]

 

Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
the OGL init part is pretty much the same here,
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Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
double post but WTH...


In any case, i just discovered that my "card" doesnt have the lovely "VTU's", also known as vertex texture units...


letsee... info is as follows...
Code: [Select]
===================================================
GPU Caps Viewer v1.6.2
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: AMD Turion(tm) X2 Dual-Core Mobile RM-70
- CPU Core Speed: 1995 MHz
- CPU Num Cores: 2
- Family: 15 - Model: 3 - Stepping: 1
- Physical Memory Size: 4093 Mb
- Operating System: Windows Vista ver.6.0 build 6001 [Service Pack 1]
- DirectX Version: 10.0
- PhysX Version: drivers not installed


===================================[ Graphics Adapter / GPU ]
- OpenGL Renderer: ATI Mobility Radeon HD 3650
- Drivers Renderer: ATI Mobility Radeon HD 3650
- DB Renderer: ATI Mobility Radeon HD 3650
- Device Description:
- Adapter String: ATI Mobility Radeon HD 3650
- Vendor: ATI Technologies Inc.
- Vendor ID: 0x1002
- Device ID: 0x9591
- Drivers Version: 8.479.1.6000 (6-2-2008) - atio6axx.dll
- ATI Catalyst Version String:
- ATI Catalyst Release Version String: 8.479.1.6-080602a-065236C-Acer
- GPU Codename: M76
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: -1
- GPU Pixel Shader Processors: -1
- Video Memory Size: 256 Mb
- BIOS String: BK-ATI VER010.088.000.019.029338
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.1.7417 Release
- GLSL (OpenGL Shading Language) Version: 1.20
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 512
- Max Geometry Uniform Components: 0
- Max Varying Float: 68
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 1X
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 96 extensions
    <li>GL_AMD_performance_monitor</li>
    <li>GL_ARB_depth_texture</li>
    <li>GL_ARB_draw_buffers</li>
    <li>GL_ARB_fragment_program</li>
    <li>GL_ARB_fragment_shader</li>
    <li>GL_ARB_multisample</li>
    <li>GL_ARB_multitexture</li>
    <li>GL_ARB_occlusion_query</li>
    <li>GL_ARB_pixel_buffer_object</li>
    <li>GL_ARB_point_parameters</li>
    <li>GL_ARB_point_sprite</li>
    <li>GL_ARB_shader_objects</li>
    <li>GL_ARB_shading_language_100</li>
    <li>GL_ARB_shadow</li>
    <li>GL_ARB_shadow_ambient</li>
    <li>GL_ARB_texture_border_clamp</li>
    <li>GL_ARB_texture_compression</li>
    <li>GL_ARB_texture_cube_map</li>
    <li>GL_ARB_texture_env_add</li>
    <li>GL_ARB_texture_env_combine</li>
    <li>GL_ARB_texture_env_crossbar</li>
    <li>GL_ARB_texture_env_dot3</li>
    <li>GL_ARB_texture_float</li>
    <li>GL_ARB_texture_mirrored_repeat</li>
    <li>GL_ARB_texture_non_power_of_two</li>
    <li>GL_ARB_texture_rectangle</li>
    <li>GL_ARB_transpose_matrix</li>
    <li>GL_ARB_vertex_buffer_object</li>
    <li>GL_ARB_vertex_program</li>
    <li>GL_ARB_vertex_shader</li>
    <li>GL_ARB_window_pos</li>
    <li>GL_ATI_draw_buffers</li>
    <li>GL_ATI_envmap_bumpmap</li>
    <li>GL_ATI_fragment_shader</li>
    <li>GL_ATI_meminfo</li>
    <li>GL_ATI_separate_stencil</li>
    <li>GL_ATI_texture_compression_3dc</li>
    <li>GL_ATI_texture_env_combine3</li>
    <li>GL_ATI_texture_float</li>
    <li>GL_EXT_abgr</li>
    <li>GL_EXT_bgra</li>
    <li>GL_EXT_blend_color</li>
    <li>GL_EXT_blend_func_separate</li>
    <li>GL_EXT_blend_minmax</li>
    <li>GL_EXT_blend_subtract</li>
    <li>GL_EXT_compiled_vertex_array</li>
    <li>GL_EXT_copy_texture</li>
    <li>GL_EXT_draw_range_elements</li>
    <li>GL_EXT_fog_coord</li>
    <li>GL_EXT_framebuffer_object</li>
    <li>GL_EXT_framebuffer_sRGB</li>
    <li>GL_EXT_gpu_program_parameters</li>
    <li>GL_EXT_multi_draw_arrays</li>
    <li>GL_EXT_packed_depth_stencil</li>
    <li>GL_EXT_packed_pixels</li>
    <li>GL_EXT_point_parameters</li>
    <li>GL_EXT_rescale_normal</li>
    <li>GL_EXT_secondary_color</li>
    <li>GL_EXT_separate_specular_color</li>
    <li>GL_EXT_shadow_funcs</li>
    <li>GL_EXT_stencil_wrap</li>
    <li>GL_EXT_subtexture</li>
    <li>GL_EXT_texgen_reflection</li>
    <li>GL_EXT_texture3D</li>
    <li>GL_EXT_texture_compression_s3tc</li>
    <li>GL_EXT_texture_cube_map</li>
    <li>GL_EXT_texture_edge_clamp</li>
    <li>GL_EXT_texture_env_add</li>
    <li>GL_EXT_texture_env_combine</li>
    <li>GL_EXT_texture_env_dot3</li>
    <li>GL_EXT_texture_filter_anisotropic</li>
    <li>GL_EXT_texture_lod_bias</li>
    <li>GL_EXT_texture_mirror_clamp</li>
    <li>GL_EXT_texture_object</li>
    <li>GL_EXT_texture_rectangle</li>
    <li>GL_EXT_texture_sRGB</li>
    <li>GL_EXT_vertex_array</li>
    <li>GL_KTX_buffer_region</li>
    <li>GL_NV_blend_square</li>
    <li>GL_NV_texgen_reflection</li>
    <li>GL_SGIS_generate_mipmap</li>
    <li>GL_SGIS_texture_edge_clamp</li>
    <li>GL_SGIS_texture_lod</li>
    <li>GL_WIN_swap_hint</li>
    <li>WGL_EXT_swap_control</li>
    <li>WGL_ARB_extensions_string</li>
    <li>WGL_ARB_pixel_format</li>
    <li>WGL_ATI_pixel_format_float</li>
    <li>WGL_ARB_multisample</li>
    <li>WGL_ARB_pbuffer</li>
    <li>WGL_ARB_render_texture</li>
    <li>WGL_ARB_make_current_read</li>
    <li>WGL_EXT_extensions_string</li>
    <li>WGL_ARB_buffer_region</li>
    <li>WGL_EXT_framebuffer_sRGB</li>
    <li>WGL_ATI_render_texture_rectangle</li>


Hope this helps...
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Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
triple play, we all pay...



installed the official ati 9.1 drivers, works no problem.

The deal? OEM drivers. This ****er helped solve it. ah, our dear licensing woes and stupidity... -.-


Also, on a totally unrelated note, fallout 3 also works extremely well.





and on another note, what was the fix for glowy white debris?
« Last Edit: February 15, 2009, 07:51:55 pm by pecenipicek »
Skype: vrganjko
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but under a tall tree I will lie!

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Offline taylor

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Re: ATI Radeon x19xx Series owners, please read
Same here, no normals... radeon hd3850 agp.  Everything else is fine. I think I posted a debug spew in another thread about this, we'll have to see if mine is showing the same problem as pecenipicek.
It can't find GL_ATI_shader_texture_lod, which is an indicator (a really bad one) the game uses to determine if you should have SM3.0 hardware support, so it disables GLSL (and therefore normal maps).  Make sure that you have up-to-date drivers from ATI and I think that it will fix that problem.  If not then I'm not sure why they would remove that extension.

But if you had the same problem as pecenipicek then I guess it is just driver related.

and on another note, what was the fix for glowy white debris?
Get the updated vertex shaders that I attached to this post.

 

Offline pecenipicek

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Re: ATI Radeon x19xx Series owners, please read
tnx :)
Skype: vrganjko
Ho, ho, ho, to the bottle I go
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Rain may fall and wind may blow,
and many miles be still to go,
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Offline Enioch

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Re: ATI Radeon x19xx Series owners, please read
It is driving me nuts!

I re-installed my old trusty X1950Pro, because my new 9500Gt was giving me trouble at startup. I installed the latest 9.1 drivers. I fired up FS.

I look at the faustus. It works and it looks beautiful. I tried the Fenris. Same there. I went back to the Faustus.

Freeze of death (FODΤΜ) :hopping:

It drives me nuts! If it can't render the %#$& thing, it should freeze the moment I see it for the first time! But it's the 'switch', from Faustus to Fenris to Faustus that seems to do it. And it happens on other ships too. The Fenris/Levy, for instance.

And it seems it's not that either. If the Faustus is the FIRST ship I see, it works fine. If it ain't, it crashes, even if I try to look at LODS>0

I cleared my cache, just to be sure.

And I'll post a debug log ASAP
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Offline Herra Tohtori

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Re: ATI Radeon x19xx Series owners, please read



Nuts. :p

Try the atioglx.dll file from older driver (7.4 is linked in the beginning of this thread). I likely don't need to install the entire older driver, just extract it into some directory, locate the atioglx.dll and copy it to FreeSpace2 directory and it should work. Maybe. :nervous:
« Last Edit: April 24, 2009, 11:47:44 pm by Herra Tohtori »
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Offline chief1983

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Re: ATI Radeon x19xx Series owners, please read
Oh man I tell that joke all the time, especially on September 19.
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Offline Enioch

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Re: ATI Radeon x19xx Series owners, please read
You should be ashamed, making fun of a poor gamer like this... :p

Anyways, older atioglxx.dlls don't work for me. I tried every driver from 7.1 to 8.12 and met with failure every time. It either fails to display normal maps, or it makes the game stutter like mad...

What really bugs me, is that my GPU is clearly able to handle the mvps. I can see the ships, for chrissakes! They spin, they work! It's just that if I try to see some of them (namely the Faustus, the Typhon and some others), after seeing something else, the game freezes.

For example: Main Screen->F3->Ship Lab->Faustus->LOD0, works

But Main Screen->F3->Ship Lab->Ares->LOD0 (which works fine) AND THEN Faustus->LOD0, freezes

And yes, ARRR, it's driving me nuts. :lol:

Here's the debug thingy from my last attempt.
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Offline Herra Tohtori

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Re: ATI Radeon x19xx Series owners, please read
Well, as that one uses -no_glsl, it is unhelpful on figuring out what goes wrong with the shader lighting on...
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Offline Enioch

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Re: ATI Radeon x19xx Series owners, please read
Sorry, wrong log. This is the right one:

[attachment deleted by admin]
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Offline vamitul

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Re: ATI Radeon x19xx Series owners, please read
maby for some will be usefull:
i got atioglxx.dll for vista x64. for me it seems to work great, just by copying into fs root . where can i upload it?
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Offline Enioch

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Re: ATI Radeon x19xx Series owners, please read
atioglxx.dll of which driver? This is important...
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Offline Herra Tohtori

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Re: ATI Radeon x19xx Series owners, please read
64-bit vista driver. :p
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Offline Enioch

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Re: ATI Radeon x19xx Series owners, please read
I'm not sure I get it.

What I was asking was which driver version? 9.1? Earlier version?

Vamitul is running Vista 64, and he has dl'ed the 9.1 driver for them? Or is he running some other OS (Vista 32, XP etc) and finds that the .dll for Vista 64 works. I'm a little confused here... :confused:
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Offline Herra Tohtori

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Re: ATI Radeon x19xx Series owners, please read
Well the fact that the driver works suggests it is from some version of Vista 64bit ATi OpenGL driver, which means that it would only be useful for people with Vista64bit operating system. I have to agree though that telling the driver version where that DLL file came from would be of great benefit...
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