Author Topic: World of Warships - Now Available  (Read 279957 times)

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Offline Spoon

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Re: World of Warships - Now Available
My favorite part of Flamu is when he gets turbosalty and makes an ass of himself.

This happens not infrequently.

He's kind of a rear end in a tophat at times.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Re: World of Warships - Now Available

Okay speak up, who of you tophats is this?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

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Re: World of Warships - Now Available
Not me. (No seriously, it's not.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: World of Warships - Now Available
Not me, but I recognize that signature...

 

Offline AdmiralRalwood

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Re: World of Warships - Now Available
Not me, but I recognize that signature...
It's a quote from Firefly.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: World of Warships - Now Available
It's a quote from Firefly.

Well yes, but I also recognize it in signature form, probably from somewhere around here...

 

Offline Gray

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Re: World of Warships - Now Available

Okay speak up, who of you tophats is this?  :p

I may or may not know that guy, it really depends what you are going to do with me...him. ^^

 

Offline Spoon

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Re: World of Warships - Now Available
Nothing... yet


Heh heh heh


Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Gray

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Re: World of Warships - Now Available
Nothing... yet


Heh heh heh

uh ohhh  :nervous:

 
Re: World of Warships - Now Available
NAGATO.

That is all.

EDIT: Went toe-to-toe with an Izumo, and took it down thanks to a lucky citadel hit. Also kited another Izumo and a Roon and did enough damage for teammates to take them out.
« Last Edit: September 18, 2016, 12:36:58 pm by Scourge of Ages »

 

Offline Rodo

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Re: World of Warships - Now Available
First game on the Bayern.
Stock.
50% cap.
derpicenter.




Way to make a first impression.

Also, last game on the Nagato, still keeping her thou.





And some more old stuff from my beloved russian rats.




el hombre vicio...

  
Re: World of Warships - Now Available
This game seems to want me to stop playing. After roughly 50 games my Ibuki has a winrate of 32% (tendency downwards) while the other stats are around or slightly above average according to warships today. Most of my other ships are around 50-60% winrate. It also doesn't feel like I'm playing that bad to warrant falling below afk/bot levels of winrate while things are much better for most of my other ships. I completely at a loss why this is happening :(

So how can you play this ship to actually win instead of just doing it the normal like with any other ship?
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline StarSlayer

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Re: World of Warships - Now Available
I know Einoch and her really clicked so he probably is the best resource.  Are you running stealth build and invis firing all the things?  Preferably Cans>CA>BB in order of importance?
“Think lightly of yourself and deeply of the world”

 

Offline Rodo

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Re: World of Warships - Now Available
When a ship gets the curse, the only way to lift the bad luck is to play other things.
Quitting the game for a few days also seems works.

And no, I'm not being delusional or trying to be funny.
At that point you are probably losing just because MM decided you'd get a team full of cowards, newbs or just bad players... or any combination of those.
It can happen one time, it can happen 3 times in a row. If it happens any more then your patience is just being put to test.
el hombre vicio...

 

Offline Enioch

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Re: World of Warships - Now Available
This game seems to want me to stop playing. After roughly 50 games my Ibuki has a winrate of 32% (tendency downwards) while the other stats are around or slightly above average according to warships today. Most of my other ships are around 50-60% winrate. It also doesn't feel like I'm playing that bad to warrant falling below afk/bot levels of winrate while things are much better for most of my other ships. I completely at a loss why this is happening :(

So how can you play this ship to actually win instead of just doing it the normal like with any other ship?

Hey, MS. I think I've figured her out. By no means a purple, but I'm among the top 25% in her in the EU server.



Let me know how you've set her up and send me some replays and I'll give feedback if I can. Before anything else, be aware that you'll need to fully kit her out with equipment / upgrades and have a 15-point captain with Concealment Expert for her. If you don't, she can perform, but nowhere near her top capabilities.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 
Re: World of Warships - Now Available
When a ship gets the curse, the only way to lift the bad luck is to play other things.
Quitting the game for a few days also seems works.

And no, I'm not being delusional or trying to be funny.
At that point you are probably losing just because MM decided you'd get a team full of cowards, newbs or just bad players... or any combination of those.
It can happen one time, it can happen 3 times in a row. If it happens any more then your patience is just being put to test.
I know and I never played Ibuki more than maybe 3-4 times per day but it seems the curse is stuck to her - contrary to the other two ships I'm currently playing which have a winrate of above 60%. Maybe the MM just compensates for that...

Hey, MS. I think I've figured her out. By no means a purple, but I'm among the top 25% in her in the EU server.

...

Let me know how you've set her up and send me some replays and I'll give feedback if I can. Before anything else, be aware that you'll need to fully kit her out with equipment / upgrades and have a 15-point captain with Concealment Expert for her. If you don't, she can perform, but nowhere near her top capabilities.
I'm not sure I have saving replays enabled cause that folder ended up being annoyingly full and for some reason my client often crashes while running replays. I'll check that and see if I can produce some meaningful replays.

Though I can tell you my captain skills and module setup now:
The captain on her has Basic Firing Training, Last Stand, Superintendent, Advanced Firing Training and Concealment Expert. The first two are relics from good old low tier times cause changing skills costs dubloons :rolleyes:
Modules are Main Armament 1, Aiming Systems 1, Gun Fire Control System 2, Damage Control System 1, Stearing Gears 2, Concealment System 1.
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Enioch

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Re: World of Warships - Now Available
Though I can tell you my captain skills and module setup now:
The captain on her has Basic Firing Training, Last Stand, Superintendent, Advanced Firing Training and Concealment Expert. The first two are relics from good old low tier times cause changing skills costs dubloons :rolleyes:
Modules are Main Armament 1, Aiming Systems 1, Gun Fire Control System 2, Damage Control System 1, Stearing Gears 2, Concealment System 1.

I...what? :nono:

No, dude. You're not playing her to her strengths.

For captain skills:

Basic firing training is OK, because there is no better T1 alternative; Last Stand is a big NO, because if you're taking enough fire in the Ibuki to overwhelm the premium damage control party (because you are running premium damcon and damrepair...aren't you?  :nervous:) you're doing it very wrong. Get Marksman for 31sec traverse, or even torpedo rearm (yes, it helps!). Superintendent is a no-brainer (although I could understand Vigilance, given where you'll be spending most of the match). AFT is just...why? Secondaries are non-existant and IJN AA builds are inferior to their USN counterparts. Get DemoExpert and burn everything with 10x20% fire chance every 15 seconds. And yeah, CE is obviously the only choice for T5.

Modules are OK, but you might want to consider swapping GFC2 for MBM3. Personally, I'm setup as you are, but if you're having trouble hitting targets at beyond 16 km, it might be that the FULL INVISIFIRE build is not for you. The HEEEEERE'S JOHNNY build (i.e. sneak close, blast them, re-stealth in 20 seconds) is also good, though and I'm closely leaning in this direction lately. Still trying to decide which is better.

Premium Damcon, Premium AA, Premium Heal, Normal Fighter.

You spend the first few minutes of the game shadowing a friendly battleship. You do NOT drive forward into caps with friendly DDs to support them, unless there's a big rock to hide behind and unless you're absolutely sure that your team will follow and not leave you hanging when the DD you're escorting invariably dies. You're stealthy as all hell (9.7 detection with the right camo), but you're still outspotted by most DDs and you're made of paper. If you get caught in the cap at the start of the game with a competent IJN DD spotting for the enemy team, you're going to die VERY fast.

Since you're escorting a BB, you can dull a carrier strike at this point, with your AA cooldown.

AFTER the DDs have started slinging torps around and choking the caps with smoke, THAT'S when you move forward, with your Fighter airborne, to spot stupid shooting BBs and to deal with DDs who sit in smoke and shoot. You rain fire on BBs from inside / behind friendly smokes, from behind islands and you fall back to your fleet (NEVER park in smoke, you're not a Flint or a Kutuzov). If you can go 'PAN PAKA PAN!' from behind an island / smokescreen and catch a DD unawares, that's perfect. If you see a smokescreen with shells coming out of it, turn and torp it.

You never fire full broadsides. You fire sequentially, and walk the shells over the entirety of the enemy ship you're shooting at (for cruisers or BBs) for multiple fires.

You fire at an enemy if they're occupied with your allies. You light multiple fires (hopefully). If he turns for you, you stop firing and you're invisible five seconds after you've reloaded. Then, once he turns back, you fire again.

Don't forget you have 16 torps in your tail. Don't forget you can stealthtorp. The Ibuki is AMAZING at running away, going stealth and then dumping all her fish on the pursuing enemies - relatively good arcs, BTW and definitely better than the Zao's.

Lategame, you can duel with cruisers. The Ibuki can reliably bounce 203 AP at 12-9 km when she shows a knife-like bow and Russian and KM captains INSIST on firing that crap at me all the time and I just laugh my ass off. Then I burn their superstructures clean off. Your rudder shift is more than good enough to shake your ass out, fire with all guns and re-shadow to receive fire. I've also taken loading expert for my second T1 skill, which allows me to quickly swap for AP if enemy cruisers show broadside at this point. IJN AP is GOOD. As in 4+ cits on Moskvas and and Hindies good.

NEVER duel a Des Moines fairly, of course.

I still recommend you send a few replays over, if you can. Play the Ibuki five times and send those five times over - don't cherrypick. Also, add me if you like. I'll have some free sailing time tomorrow evening.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 
Re: World of Warships - Now Available


I rarely hit stuff at long range and every BB decided to move away from the caps at the beginning so I followed a DD and use the cover of islands to not get wrecked. Failed at torpedo evasion and hugged an island which brought some glorious BB AP fire on my boat for big damage. Then proceeded to actually shoot and torp stuff while praying not to get another citadel hit (<8000 hp left). As usual a loss.

Anyway played two matches with Ibuki which gives two replays:
http://www.mediafire.com/download/vmv93n91n33q35p/20160920_224713_PJSC012-Ibuki-1944_44_Path_warrior.wowsreplay
http://www.mediafire.com/download/77m5rfcgubrx2d1/20160920_231849_PJSC012-Ibuki-1944_00_CO_ocean.wowsreplay


I...what? :nono:

No, dude. You're not playing her to her strengths.

For captain skills:

Basic firing training is OK, because there is no better T1 alternative; Last Stand is a big NO, because if you're taking enough fire in the Ibuki to overwhelm the premium damage control party (because you are running premium damcon and damrepair...aren't you?  :nervous:) you're doing it very wrong. Get Marksman for 31sec traverse, or even torpedo rearm (yes, it helps!). Superintendent is a no-brainer (although I could understand Vigilance, given where you'll be spending most of the match). AFT is just...why? Secondaries are non-existant and IJN AA builds are inferior to their USN counterparts. Get DemoExpert and burn everything with 10x20% fire chance every 15 seconds. And yeah, CE is obviously the only choice for T5.

Modules are OK, but you might want to consider swapping GFC2 for MBM3. Personally, I'm setup as you are, but if you're having trouble hitting targets at beyond 16 km, it might be that the FULL INVISIFIRE build is not for you. The HEEEEERE'S JOHNNY build (i.e. sneak close, blast them, re-stealth in 20 seconds) is also good, though and I'm closely leaning in this direction lately. Still trying to decide which is better.
As I said I'm not happy to invest money besides premium account so I rarely reskill a captain though I might do it once cause he is supposed to command the Zao in the end. I can't remember the last time engine or rudder were destroyed on Ibuki so I do know that Last Stand is kinda wasted. This IJN captain is the only one with 15 points who isn't stuck on a DD and he has AFT since last year when CVs where still a thing :lol:
Being notoriously broken and currently not motivated to play lower tiers I usually don't use premium consumables. At least on my BBs I didn't feel much difference between using them or not besides seeing the price tag after the match.

About the gameplay recommendations - will try to follow them for the next rounds. The torps are great and I often find myself playing "DD" waiting behind an island to ambush someone coming around or doing borderline stealth torp runs on BBs.
I can't seem to win cruiser duels unless the other side is another IJN CA besides Zao. Especially those Roons I'm matched against all the time are horrible and seem to penetrate no matter the angle  :nervous:

Also added you as a contact.
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Enioch

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Re: World of Warships - Now Available
If your captain is meant to go to the Zao afterwards, I suggest you retrain him. Captain setup for both ships is exactly the same and demolition expert is more important in the Zao, for that sweet 22% fire chance.

So, I had a look at your replays. Main problem I see is target prioritization and positioning, which, for the Ibuki, is a huge part of the playstyle. We can probably take this to PMs, if you like and there I can be as nitpicky / nasty as you like.

EDIT: In that Ocean replay, you engaged that Bismarck in a textbook fashion. It's telling that you got like 70% of your damage done in that match in almost a minute.  :yes:
« Last Edit: September 21, 2016, 03:39:58 am by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Col. Fishguts

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Re: World of Warships - Now Available
Scharnhorst is best Horst, because:

- Blapping DDs with AP rounds for full damage and great justice.
- Circle-strafing other BBs at <1km distance so their turrets can't keep up with you while massaging them with guns/torps/secondaries
- Eurobeat: https://www.youtube.com/watch?v=4t-j1Kaeg4w



In the post battle screen I can see that my secondaries shoot both HE and AP (I thought it was only HE?).
How do they select ammo type? It seems to be unaffected by what I have loaded in my main guns.
« Last Edit: September 21, 2016, 03:48:49 pm by Col. Fishguts »
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