have a look on my homepage....
Just did - wow!
I loved the compositing one with the star wars traffic.
I look forward to seeing what you can come up with then!
edit:
crap....i will have to make the whole texturing again. furthermore the model is very...hmm....corrupt.....lets call it a poly salad
but i will see
The UV data is definitely still there - I opened it up in 3DS max just to be sure before uploading it. 3D exploration should be able to read it (You can get it
here if you need it) and from there you can try saving into various formats that c4d can read.
I'm not sure what state the mesh will be in though. A quick test in truespace suggests it is stable, which would mean that again the import in c4d is the cause of the problems.
Definitely don't go and re-UV map it though. I would send you a copy of the thing in every format imaginable before I would force you to re-UV that monster. It really does have some
HORRIBLY done bits on it because I had to use the original texture as the base for the new model. For example - much of the texture applied to the two arms comes from a badly reused part of the central lower prong. This sort of thing was done all over the original lucy, and so it took forever to redo for the high detail version. :\