it might be possible to bake them to a map.. but first the model needs to be finished, like I keep freaking saying. Textures the last step. FAR FAR down the road. The model is in pieces. Verts need to be welded all over the place. The whole thing needs to be consolidated into a single mesh with a few detail boxes if necessary.
THEN is when someone might consider baking the current "texture" (because it's not even a complete set of maps) to a diffuse and hope that gives decent enough UV results to texture it from there.
As it stands now, please don't ask anymore "how can we finish it asap"-like questions unless you truely understood what I just said. It needs a lot of work, and there really isn't anyway to finish it quickly. If someone gets around to it before the next release, then it will be in it. However, it is much more likely it will be in the release after that.