don't know cannonfodder, it's nice but it has something that don't convince me
it is a bit blurry and mmm "homogeneus". I mean that I can't see many dark details in the middle but only at edges, also the two colours are probably too similar.
I also suggest you to change the texture for the details (if you made it in photoshop, open the blending options and change the texture, and try different modes, screen or darken, depending by the texture chosen )
btw I have some questions:
if I draw a neb to be added to the
background nebs, black=transparent? or have I to use TGA's alpha?
I noticed that in many effects (shockwaves, thrusters...) the background is just black: will black be used as transparent colour? In the anis I can't use alpha channels, so...
The nebs I draw must be added to maps directory or effects?