well we alredy have COB -> POF code out the ass, so I say we keep POF as the model file format, is anyone actualy againced this
if we get a basic rendering engine I'll exited, but untill then I'm takeing this with a grain of salt,
anyway I would like for the renderer (off the top of my head)
animated textures
animatable UV
bump maping
shine mapping (don't know the technical name)
Shrike - Specularmapped ambiant light
dinamic lighting and some precalculated light maps in the model file (would need a new chunk)
the nonrendering aspect I would like
some sort of boulian operation (geo-mod on ships) for big weapons
model animations (idealy some sort of skelital system but multi object will be acseptable)
a form of real physics, not to the IW extreem, but more real than it is now
I have a general idea how most of these work, but no idea how to implement them
but first we will need a engine that can render textured polygons with smooth shading, you do know how to do that right