Author Topic: X Wing (need advices on texturing and so on)  (Read 11713 times)

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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Cobra -> ok, i search into Google the solidify.tsx and i found link BUT unfortunately it's especially for Ts 4.0 and 5.0.

Here the link in case of somebody want :
http://tvanonselen.tripod.com/solidify.zip

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Dabrain -> Okay, i just see to logos under your nickname i suppose you made only Inferno and MindGames.

 

Offline Lightspeed

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X Wing (need advices on texturing and so on)
That's because the StarFox thingy isnt hosted here.
Modern man is the missing link between ape and human being.

 
X Wing (need advices on texturing and so on)
Uh, what does that TS plugin "Solidify" do, afterall? What´s it for?
No Freespace 3 ?!? Oh, bugger...

 

Offline KARMA

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X Wing (need advices on texturing and so on)
almost nothing, if you can model properly

 

Offline Anaz

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X Wing (need advices on texturing and so on)
The only use that I've found for solidify is to be able to modify pofs that  were converted to .cob, because PCS does something funny with geometry creation.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Is it possible into Ts 3.2 to replace the default background by a new background color (Black, or another color) ?

And about texturing, what is the best to use ?
- the paint brush ?
- material retangle ?

 

Offline Carl

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X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
Is it possible into Ts 3.2 to replace the default background by a new background color (Black, or another color) ?


yes. right-click on the render button. the scene render options window will pop up in the lower left hand corner. to the right of where it says background, right-click on color. a color picking pallete will show up.

Quote
Originally posted by MetalDestroyer
And about texturing, what is the best to use ?
- the paint brush ?
- material retangle ?


use paint brush and the other tools in its menu for texturing. and material rectangle for putting on decals. i rarely use the latter myself.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ok, thanks anymore.

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ok, now, i begin texturing the model, but i've got some problem. I make my own texture within a shot from Ts and then i modify this shot to create texture like the following :



But, unfortunately, the texture is larger than the upper left wing size.
I don't know how to proceed, i try into Lith Unwrap but, I can't put the texture into one face, instead of that Lith push texture in the entire model.

Here the actual model without my own texture.



The same but with another color :
« Last Edit: January 22, 2005, 06:10:27 pm by 1984 »

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Hum, i'm in trouble now with Lith Unwrap and Ts.
I load the cob file into Lith for texturing, i put the texture well, then i save the wing, without traingulate it in cob format.

I reload this in Ts and what i see, the engine reactor lokks weird, the Hole has disappear why ??
But if i look properly in wireframe, the hole is still here.


 

Offline Nico

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X Wing (need advices on texturing and so on)
Quote
Originally posted by KARMA
Consider that we have permission to use Darksaber's one


You do? What happened to him, he stumbled on "nice" and got a revelation reading the dictionary?
SCREW CANON!

 

Offline Col. Fishguts

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X Wing (need advices on texturing and so on)
DS can be nice...if you ask him nicely.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline KARMA

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X Wing (need advices on texturing and so on)
Quote
Originally posted by Nico


You do? What happened to him, he stumbled on "nice" and got a revelation reading the dictionary?

we didn't really ask, he came here with some other guys about one year ago giving us permission to use his stuff. I guess they were interested in the scp project.
Unfourtunately we had always problems in finding people to convert stuff from other sources (actually whe had problems in finding people to do things at all), that's the main problem of the sw tc.

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
I wanted to test my ship into Fs 2, but PCS tell me that my model have Polygon Point > 20 . What does that mean ?

 

Offline Cobra

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X Wing (need advices on texturing and so on)
*shrugs* you got me. i'm just now learning how to model...
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Offline StratComm

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X Wing (need advices on texturing and so on)
The reason is that the faces around the "lip" of the opening are convex, meaning that you can draw lines across them in such a way that the line goes outside of the polygon that you want.  Modeling programs generally dislike this scenario, and right now Truespace is interpreting what you have as two faces, one capping the outer edge, the other facing inwards and capping the engine hole.  So what you've almost certainly got right now looks like the left part of the following pic, while it should look like (at least) the one on the right.


The polygon points thing is probably also coming from here.  Freespace now triangulates everything as it's loaded, but with Vanilla there were certain rules of geometry that couldn't be broken if the game was to work.  One of them was that a face could contain no more than 20 points on its edges, which leads to the error you're seeing.  In all likelyhood, the face failing you're seeing and the points/poly limit are both at the same place in the model.
« Last Edit: January 23, 2005, 03:51:23 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Actually, i've done the x wing with only 4 parts (the main part + the 4 wings). Each wings contain Gun/Engine/wing. i only use Union to mount different part into one (Gun/Engine/Wing), is it the reason of those  > 20 Polygon Points ?

But, if i want to convert only the main part, PCS tell me there are no group. How can i attribut Group for my model ?

 

Offline StratComm

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X Wing (need advices on texturing and so on)
You've got to group the main LOD with a local light, using the glue tool.  Subobjects should be attached similarly.  To answer your other questions,
  • Yes, boolean Union without proper cleanup (which takes a good bit of experience) can most definitely cause polygons with too many points.  In reality, and especially for HTL, everything should be triangulated anyway.
  • The problem with the engine, as I tried to illustrate earlier, is that you've either only got one face for the flat ring around the front of the engine depression, or you've got a number of faces much less than the number of edges on the cylinder.  Both will cause problems, especially if you get it converted.  Use the create edge tool to split those faces up.
  • In reality, you should probably be trying to make the whole ship one object, unless you're going to try to get the wings to open and close.  Clipping isn't as bad as it used to be, but convention is to unify everything if it isn't supposed to be a dedicated subobject.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Quote
Originally posted by StratComm
You've got to group the main LOD with a local light, using the glue tool.  Subobjects should be attached similarly.


So, it means, i have to glue a local source wherever in the main part, doesn't it ?