Recent Posts

Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >
1
When I try to check some new model in tech romm via "ctrl-shift-S" many of the new models crash the game:


"Error: Can't open model file <GTFr_Atlantis.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

I too had trouble viewing some ships. The game would just crash entirely with no error log
2
I have run into some weird errors when trying S:AH out. I verified the integrity of the files when I got this msg:

An error was detected while validating the game file integrity. The following packages are invalid:
  - Package maps_ships of mod Sol: A History Upgraded
  - Package maps_skyboxes of mod Sol: A History Upgraded
  - Package Models of mod Sol: A History Upgraded

These mods are invalid and need to be redownloaded before they can be played without errors.
Do that now?
---------------------------
&Yes   &No   
---------------------------
After that I tried reDLing those files again knossos told me an error occured and it would be posted online. In short, I could not get those files to extract properly

I have also uploaded a debug for you guys to look at: https://fsnebula.org/log/5bcfe007cb0d33228b9fc5a4

One more thing before I forget...I tried installing the mod a 2nd time but the same thing happened
3
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.13.3 (combined launcher/installer)
« Last post by PIe on October 23, 2018, 08:52:30 pm »
Yes and yes.
4
Inferno / Re: New Eyecandy Thread
« Last post by Rampage on October 23, 2018, 08:28:42 pm »
Q. Are that PBR maps or good light settings?

Both.

R
5
Inferno / Re: New Eyecandy Thread
« Last post by Nightmare on October 23, 2018, 08:26:50 pm »
Soooo beautiful! :yes:
Q. Are that PBR maps or good light settings?
6
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.13.3 (combined launcher/installer)
« Last post by CT27 on October 23, 2018, 08:21:06 pm »
I have some more simple questions if that's okay.  For now:

I want to make sure I installed things in the correct places:
Is it okay that the "Knossos" folder got installed in the "Program Files (x86)" folder?

Also, is it okay that I put the game folder for Knossos ("FreespaceOpen") in the same folder ("Games") as my current Freespace 2 folder ("Freespace2")?  I mean, I didn't put FreespaceOpen into Freespace2, but rather those two folders (FreespaceOpen and Freespace2) are both in C:\Games
7
I don't know if this is helpful, but I have two quick ideas about what is causing things to be worse on TC's.   

Do the TC's rely a lot on aim assist? (I can't remember the real term but it has to do with adjusting the angle of player shots)  If the client side is doing aim assist using its approximations of positions, then it would explain why you can't hit anything at all. The assist would all be based on bogus data from a poor approximation.  I am pretty sure that Diaspora uses it, not at all sure about FotG.

My second, probably less helpful idea is that perhaps there is something about the math that relies on the relative speeds native to normal FSO, without looking at the code, I could not point to anything specific. 
8
Inferno / Re: New Eyecandy Thread
« Last post by Rampage on October 23, 2018, 08:01:21 pm »


R
9
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.13.3 (combined launcher/installer)
« Last post by PIe on October 23, 2018, 07:42:12 pm »
Currently, builds are displayed along with the rest of the mods, so look for FSO.  This should change in the future with tags.
10
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.13.3 (combined launcher/installer)
« Last post by CT27 on October 23, 2018, 06:50:34 pm »
I decided to try out Knossos.


I see where I can download campaigns, but how do I go about downloading builds (stable builds and nightlies)?
Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >