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FreeSpace Discussion / Re: The Hammer of Light as Antagonists
« Last post by Snarks on August 18, 2018, 09:28:25 am »
I thought BP's treatment of the HoL was just absolutely brilliant.
This is not going to make new playable BP-content appear, you know ... /jealousy

Sorry. I didn't mean to push BP into the discussion, but I thought the BP HoL was a noteworthy point in a thread asking about how we feel about the HoL.

It's been a while since I played through the campaign, but IIRC, the HoL was this ancient cult embedded within Vasudan society. That aspect combined with the fact that they have a lot more resources than you would expect from a splinter faction makes them enigmatic. Where are they getting these resources from? Are there spies leaking technology and resources to the HoL (as evident by them acquiring shielding technology), or has this been a faction that's been preparing for the Shivans for decades/centuries? Are the HoL just fanatical cultists that will die along with everyone else, or is there something to their madness, that will save them from the pending doom?

We never quite get to know the full extent of the power of the HoL. Comparatively speaking, we get a pretty good picture of how powerful the NTF is, down to the systems they control, the ships and fleets at their disposal, and who their head honcho is. And that makes fighting the NTF much more straightforward, until we get into Bosch and the ETAK of course. But the HoL starts off mysterious, and it's a mystery that's never quite solved or revealed to the player.
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FS2 Open Coding - The Source Code Project (SCP) / Re: Shaking Skyboxes
« Last post by The E on August 18, 2018, 09:23:38 am »
At least for the skybox it should be easy to fix this since the actual rendering position of the skybox does not matter.

I am not sure if the camera orientation stays stable enough for that.
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Nightly Builds / Nightly: 18 August 2018 - Revision aa0e1c7
« Last post by SirKnightly on August 18, 2018, 09:12:05 am »
Here is the nightly for 18 August 2018 - Revision aa0e1c7



Group: MacOSX
nightly_20180818_aa0e1c7-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20180818_aa0e1c7-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20180818_aa0e1c7-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180818_aa0e1c7-builds-Win32.zip (Mirror)

Code: [Select]
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commit 5834c01
Author: niffiwan <Tue Aug 14 19:50:08 2018 +1000>
Commit: niffiwan <Tue Aug 14 19:50:08 2018 +1000>

    use UNREACHABLE macro in switch default:
 qtfred/src/mission/dialogs/AsteroidEditorDialogModel.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit e2905e7
Author: niffiwan <Mon Aug 13 19:09:47 2018 +1000>
Commit: niffiwan <Mon Aug 13 19:09:47 2018 +1000>

    fix clang-tidy (3): const auto & (!) ;)
 qtfred/src/mission/dialogs/AsteroidEditorDialogModel.cpp | 6 +++---
 qtfred/src/ui/dialogs/AsteroidEditorDialog.cpp           | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit accea7b
Author: niffiwan <Sun Aug 12 22:39:52 2018 +1000>
Commit: niffiwan <Sun Aug 12 22:39:52 2018 +1000>

    fix clang-tidy warnings (2): const auto
 qtfred/src/ui/dialogs/AsteroidEditorDialog.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 733b67a
Author: niffiwan <Sun Aug 12 21:42:11 2018 +1000>
Commit: niffiwan <Sun Aug 12 21:42:11 2018 +1000>

    fix clang-tidy warnings
 code/globalincs/pstypes.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit de06d1e
Author: niffiwan <Sun Aug 12 21:40:47 2018 +1000>
Commit: niffiwan <Sun Aug 12 21:40:47 2018 +1000>

    fix clang-tidy warnings (1)
 qtfred/src/mission/dialogs/AsteroidEditorDialogModel.cpp |  4 ++--
 qtfred/src/ui/dialogs/AsteroidEditorDialog.cpp           | 10 ++++------
 qtfred/src/ui/dialogs/AsteroidEditorDialog.h             |  6 +++---
 3 files changed, 9 insertions(+), 11 deletions(-)

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commit 7e6eb25
Author: niffiwan <Sat Aug 11 22:37:57 2018 +1000>
Commit: niffiwan <Sat Aug 11 22:37:57 2018 +1000>

    triple braces clang? really?
 qtfred/src/mission/dialogs/AsteroidEditorDialogModel.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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commit 9de5d8d
Author: niffiwan <Sat Jul 14 10:03:56 2018 +1000>
Commit: niffiwan <Sat Aug 11 20:49:55 2018 +1000>

    add asteroid editor to qtfred
 qtfred/source_groups.cmake                         |   5 +
 .../mission/dialogs/AsteroidEditorDialogModel.cpp  | 458 +++++++++++++++++++++
 .../mission/dialogs/AsteroidEditorDialogModel.h    | 120 ++++++
 qtfred/src/ui/FredView.cpp                         |   5 +
 qtfred/src/ui/FredView.h                           |   1 +
 qtfred/src/ui/dialogs/AsteroidEditorDialog.cpp     | 369 +++++++++++++++++
 qtfred/src/ui/dialogs/AsteroidEditorDialog.h       |  69 ++++
 qtfred/ui/AsteroidEditorDialog.ui                  | 377 +++++++++++++++++
 qtfred/ui/FredView.ui                              |   3 +
 9 files changed, 1407 insertions(+)

------------------------------------------------------------------------
commit a737c7a
Author: asarium <Tue Jul 31 14:03:28 2018 +0200>
Commit: asarium <Tue Jul 31 15:43:52 2018 +0200>

    Update prebuilt FFmpeg libraries to version 3.4.4
 lib/prebuilt.cmake | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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FreeSpace Discussion / Re: The Hammer of Light as Antagonists
« Last post by 0rph3u5 on August 18, 2018, 09:04:31 am »
I think the Hammer of Light has more potential as protagonists than antagonists ... I actually had an entire campaign with a branching ending written about that but I had trouble starting it because I had trouble with all the exposition (and well, it involved at a lot of Numenera-style relic technology, e.g. an Archive megastructure suspended inside Zero-Vector Subspace, which would need new models and unique skyboxes) - the process of discovering the prophecies, their interpretation and ultimately the "oh no, it is true"-moment have all real potential.... come to think about it, if you do jumps in perspective it might just work... *grabs pen&paper and begins to furiously scribble*

The way their philosophy is laid out in FS1 makes then more fatalistic doomsayers but also leaves a lot to be desired ... but a lot of the "to be desired"-stuff is just video game storytelling of the 90s, in which {insert reference to higher power here}-forbid you introduce nuances and shades into the enemy faction(s) unless it is a group that is ultimately on your side (but then the "Antagonist Block" is still a major thing, because why cosign interpersonal hyperintentionality to the bin? /bitter)




I thought BP's treatment of the HoL was just absolutely brilliant.

This is not going to make new playable BP-content appear, you know ... /jealousy
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Inferno / Re: RELEASE: Inferno Nostos: Act 1
« Last post by FrikgFeek on August 18, 2018, 08:31:46 am »
If you have problems with Durch spawning in order the AI to ignore the Zoais. That carrier needs to be alive for Durch to spawn, as they arrive from its fighterbay.

Alternatively, set the difficulty to insane which will make Durch spawn much closer to mission start(before the AI has a chance to kill the Zoais).


This whole interaction is an unfortunate bit of Lepantoism that wasn't caught in testing.
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FS2 Open Coding - The Source Code Project (SCP) / Re: Shaking Skyboxes
« Last post by m!m on August 18, 2018, 07:59:58 am »
At least for the skybox it should be easy to fix this since the actual rendering position of the skybox does not matter.
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Inferno / Re: An INFA Knossos Issue...
« Last post by Andreas Rybak on August 18, 2018, 07:13:45 am »
Therein lies the issue. The Panopea is essentially guaranteed to lose in the confrontation with the Adrasteia - in every case of me letting the mission run by itself, the Panopea was destroyed before launching fighters.
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FreeSpace & FreeSpace Open Support / Game closes after pilot selection
« Last post by puruosso64 on August 18, 2018, 06:30:50 am »
Hello, I got FSO installed with wxLauncher, it seems to be fine except for one thing... FS2 runs normal, but when I try FSO, the game opens, goes to the pilot screen, I pick he pilot and when I advance to the next screen it just freezes the screen and closes the game... no messages appears, so i took a fs2_open log file to attach here if it helps.
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Inferno / Re: RELEASE: Inferno Nostos: Act 1
« Last post by CT27 on August 18, 2018, 05:32:20 am »
You can't just "not bomb civilians" with WMDs from orbit. Many of the military targets will be located in or near cities, and destroying targets in a city with beam cannons or similar weapons means you're destroying the city too, and then you get the massive fallout clouds and ecological damage to kill even more. Not to mention, if the EA commit to Beta Aquilae, then they might as well go all-in and try to decapitate the GTVA civilian government, or at least destroy their buildings and records if the people have all escaped. If the EA wanted to keep the Vasudans out of the war, attacking Janus was the worst decision they could have possibly made, not to mention if the EA has Beta Aquilae, they're just one jump from Antares and two from Vasuda, giving the Vasudans even further incentive to counterattack.

I have a hard time seeing the Vasudans just sitting things out when two of their ally's system get conquered and one almost conquered (that one also being the capital system of the supposed 'alliance').
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The Scroll of Atankharzim / Re: Going into this campaign completely blind
« Last post by Assassin714 on August 18, 2018, 03:40:18 am »
Mission 4 (Military Branch): Straightforward but ended a bit too soon, I kept expecting there to be more.

Will probably finish the rest of the missions tomorrow.
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