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Gaming Discussion / Re: Current Game Discounts
« Last post by deathspeed on December 12, 2025, 06:25:59 pm »
Chorus (discussed recently here) is on sale at GOG until January 3.
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FreeSpace Discussion / Re: Props to Passionate Community + Shameless Stream Plugging
« Last post by redmagejoe on December 11, 2025, 01:27:41 pm »
The lengths I go to for my devoted audience...

https://www.youtube.com/post/UgkxiLQEylh-zR3o0rxMydjPgF4bRWIeMlUa
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Nightly Builds / Nightly: 11 December 2025 - Revision ce0fe088e
« Last post by SirKnightly on December 11, 2025, 12:54:01 am »
Here is the nightly for 11 December 2025 - Revision ce0fe088e



Group: Linux-arm64
nightly_20251211_ce0fe088e-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251211_ce0fe088e-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251211_ce0fe088e-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251211_ce0fe088e-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251211_ce0fe088e-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251211_ce0fe088e-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ce0fe088e
Author: Kestrellius
Commit: GitHub

    Fix 'on edge' parameter for ring volumes not doing anything (#7142)
 code/particle/volumes/RingVolume.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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The Scroll of Atankharzim / Re: "Arachnophobia" TAG error
« Last post by Dan1 on December 10, 2025, 10:29:28 pm »
Just playing through this mission today and kept getting kicked due to the below error every time it tries to lock on.  Was able to hit continue (10x times + easy was kicked).  Was eventually able to finish it.

Figured I'd post it here.



LUA ERROR: [string "weapon_hit-sct.tbm - On Game Init"]:47: attempt to call method 'getSubsystemList' (a userdata value)

------------------------------------------------------------------

stack traceback:
   [C]: in function 'getSubsystemList'
   [string "weapon_hit-sct.tbm - On Game Init"]:47: in function 'determineSubsystem'
   [string "weapon_hit-sct.tbm - On Game Init"]:142: in function 'proces****'
   [string "weapon_hit-sct.tbm - On Ship Collision"]:249: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
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Speaking of the Jingle Jam, here's a few keys to games I already had or weren't interested in. Let me know if you want one, I don't need them.

Dungeons of Hinterberg
Rusty's Retirement
Spiritfall
The Royal Writ
Train Sim World 6: Special Jingle Jam Edition
Warhammer 40,000: Chaos Gate - Daemonhunters
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Gaming Discussion / Re: Current Game Discounts
« Last post by Scourge of Ages on December 08, 2025, 07:52:58 pm »
Yogscast Jingle Jam time! There's a big pack of games up for only 35 GBP

Some of the standouts to my mind are:
Core Keeper
Dungeons of Hinterberg
Ixion
Mouthwashing
Tactical Breach Wizards
Wild Bastards
Warhammer 40,000: Chaos Gate - Daemonhunters

and those were just the highlights! Here's the link: https://jinglejam.tiltify.com/
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The Modding Workshop / Re: Ship Interiors Project
« Last post by KamiGaAtaeta on December 08, 2025, 10:10:56 am »
Great work, the cockpits work well and really help immersion if you use VR to play the game.  I was wondering if you could give me a few pointers on how to incorporate the mod with modifications?

I love playing the Wingcommander saga mod in FSO. I've managed to get the the placeholder cockpit from ShipinteriorsFS1 working. But I'm not entirely sure how I did it. :) I've also tried to copy over the Ulysses cockpit but that just gets ignored.

 I've done the following copy over all the files in hud, maps and models. After that I've copied over Placeholder1-hdg.tbm and Placeholder-shp.tbm to tables.

I've replaced all the ships mentioned in the placeholder1-hdg.tbm "$Ships:" line with the ones mentioned in the Wingcommander saga files. I've then edited the placeholder-shp.tbm to include the WC saga ships and refer them to "GTF_HerculesM2_CP.pof".

After this I probably did something else but I can't figure out what because there are no other modified files that I can find. When I tried to move one of the ships over from the placeholder to the Ulysses cockpit nothing happened. Some tips would be greatly appreciated.

Sorry I am late to this. I don't check this as often as I should. Did you resolve this?
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The Modding Workshop / Re: Ship Interiors Project
« Last post by KamiGaAtaeta on December 08, 2025, 10:09:59 am »
Version 0.0.21 is out now and adds the Loki, Hercules, and SF Mara (Terrans)! Happy Hunting Pilots!
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Nightly Builds / Nightly: 08 December 2025 - Revision 86ef459cf
« Last post by SirKnightly on December 08, 2025, 12:55:18 am »
Here is the nightly for 08 December 2025 - Revision 86ef459cf



Group: Linux-arm64
nightly_20251208_86ef459cf-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251208_86ef459cf-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251208_86ef459cf-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251208_86ef459cf-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251208_86ef459cf-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251208_86ef459cf-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 86ef459cf
Author: wookieejedi
Commit: GitHub

    Fix shadow shader for Mac (#7138)
 code/def_files/data/effects/shadows.sdr | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
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Gaming Discussion / Re: Played Chorus. Would recommend playing.
« Last post by Mikes on December 07, 2025, 04:57:03 pm »
Finished it, really was fun. Wouldn't compare it to FS2, but compared to contemporary games i'd rate it "great for SciFi enthusiasts".
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