Recent Posts

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Exile / Re: Exile - Discussion
« Last post by CT27 on May 24, 2018, 02:56:36 pm »
Nyctaeus, thanks for the explanation.  I enjoy reading about the development of Exodus Fleet.


Just to make sure I understand you correctly:  when you say "fighterbeams" is that going to be a beam on fighters just for use against other fighters or would it be helpful against enemy capships too?



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I'm not sure about anisotropic filtering but at least anti-aliasing does nothing for FSO since most of the work is done with framebuffer objects which are not affected by the AA settings of the driver.

Forcing anisotropic filtering in the driver would probably work although I think that there was a change to FSO recently that allowed the user to configure the AF setting somehow.
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Hi all,

I decided to get back into FSO and downloaded the latest built, mediaVPs, and wxLauncher (tried YAL first).

In YAL, I could choose Anisotropic filtering and Anti aliasing level.  In wxLauncher I can't.

Now I read that AF/AA settings don't work with Windows version of FSO (which is what I'm using). 

So should these settings be configured in the nVidia Control panel (forced basically) in order to have them or is there some other way of enabling them in Windows?
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Exile / Re: Exile - Discussion
« Last post by Nightmare on May 24, 2018, 10:29:30 am »
Don't know if it's already part of the campaign, but one of the reasons I could think about is that most of the more advanced craft have been spent on the Syndicate/Federate war and now they have trouble recreating them with post disaster resources.
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Exile / Re: Exile - Discussion
« Last post by Nyctaeus on May 24, 2018, 09:55:42 am »
When the time come for The Schism, some ships like Galahad are likely to become more HTL and PBR.

HTL and PBR? Care to elaborate?
We will see how much effort we can put into assets.

Since resources are an issue, I can understand why Exodus Fleet may not want to put energy into a Treb or Maxim equivalent for all fighters, but how about an energy sniper weapon like the Hypacs from Shadow Genesis?  That could be worth looking into in order for Exodus Fleet to give its fighters the ability to disarm Shivan capships.
Since resources are an issue, I can understand why Exodus Fleet may not want to put energy into a Treb or Maxim equivalent for all fighters, but how about an energy sniper weapon like the Hypacs from Shadow Genesis?  That could be worth looking into in order for Exodus Fleet to give its fighters the ability to disarm Shivan capships.

Correct me if I'm wrong but I think there is a sniper-style weapon in BP act2. It was on the custos cruiser in the "One Future" mission. I would love to use something like that in exile 2. But I do not believe we will see the Shivans in Andromeda at all
Exodus Fleet actually have their their own Treb equivalent [the Javelin] and multiple Maxim equivalents. Act II weapons are even present in current modpack, those are all in WiP stage and probably incomplete, badly ballanced etc. Anyway you can see them in some of actual missions, like Redeemer heavy plasma gattling cannon on turrets in Dirty Job and used by Falchion gunships in Sol Invictus. HyPAcS-like sniper rifle, the Widow is also being used by Guardian gunships in the Day of Reckoning. This one is gonna be totally redone. Amalthea cruisers use ORS' dumbfire on lower launcher and this is another weapon that will be available in The Schism.

Why all those those weapons are not available now? Short supplies, Encantona etc. Lots of weapons in fact have to be reverse-engineered based on actual remaining examples, because blueprints were lost during the exodus. Only the most of elite squadrons remaining on Exodus Fleet ships have access to this remaining equipment.

Also some of weapons are being researched during the Exodus, like Polyhydra plasma flak cannon. More and more weapons influenced by shivan tech will appear the further you are. Even fighterbeams. This one is actually already tabled.

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Gaming Discussion / Re: Is SiN Worth a Second Look 20 Years Later?
« Last post by MP-Ryan on May 24, 2018, 09:41:44 am »
Okay folks, point made, enough trolling Bryan.
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Gaming Discussion / Re: Is SiN Worth a Second Look 20 Years Later?
« Last post by Nightmare on May 24, 2018, 06:54:14 am »
Do cosplay of characters like Colonel John R. Blade, J.C, and Elexis Sinclaire?
Why not? HLP doesn't have a cosplay board yet, though. And that despite the huge success of cosplaying Petrach, Bosch, Snipes...

Plus, what about references to SiN in projects such as Just Another Day?
Well, then post a topic with your suggestions on the JAD board. I'm sure Axem will be happy.
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Gaming Discussion / Re: Is SiN Worth a Second Look 20 Years Later?
« Last post by JSRNerdo on May 24, 2018, 06:30:20 am »
Recreate the game in an free-open source engine (like id Tech 2 and id Tech 4/Doom 3/Doom 3 BFG) unlike projects involving FSO?

The O in FSO stands for Open.
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Gaming Discussion / Re: Is SiN Worth a Second Look 20 Years Later?
« Last post by Novachen on May 24, 2018, 05:39:23 am »
Well... how about to create the planned but unreleased SiN episodes? ^^

I think the Source Engine is still good enough for that.

At least every Episode has only a few levels and a short play time, should be manageable to create on this way.
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General Discussion / Re: !!SPOILERS!! Star Wars: The Force Awakens
« Last post by conrad on May 24, 2018, 04:28:22 am »
In overall i liked this episode, the only thing i would liked to see is a First Order leader similar to the Grand Admiral Thrawn, personally i would like more the First Order if is more based in the intelligence rather than the brute force.
That would be nice to see!
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