Recent Posts

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1
The FreeSpace Upgrade Project / Re: MediaVPs 3.8 Discussion Thread
« Last post by CapellaGoBoom on September 20, 2018, 04:39:40 pm »
While doing that somebody should also keep in mind that not every mod has the most recent MVP version specified as dependency on Knossos.

INFN - had HUD issue, fixed by changing Knossos dependency (so no problem for now), team is informed.
BWO Demo - HUD issue, posted the info on the board.

Don't know about anything else.

Exile has the dual hud bug too. Hopefully Nyc knows about it
2
Asset Releases / Re: Release: Effects DB
« Last post by Darius on September 20, 2018, 02:59:30 pm »
Much obliged! These are awesome  :yes:
3
Blue Planet / Re: BP: War in Heaven discussion
« Last post by Woolie Wool on September 20, 2018, 02:39:39 pm »
There's no political point to it. You don't sterilize a place you're trying to capture intact and control. It's a dumb idea.

Wasn't the original plan of the GTVA to basically hold beam cannons to the UEF's head (Earth) and say "surrender now"?

The GTVA's reasoning was (a) their show of force would be so overwhelmingly terrifying that (in their calculation) it was extremely unlikely the UEF would call their bluff and (b) since they would already be in position, the issue would become moot before anyone had time to think about what the Tevs just did. And whatever happens, MORPHEUS must proceed, no matter the consequences. These calculations could be entirely wrong, and thanks to the Vishnans we will never know if they were or not, but those are the ones they made. Once their initial gambit fell through there would no longer be an opportunity to make such a threat without immediate, catastrophic political consequences, and it would be much more likely the UEF would ignore it and fight to the bitter end. At this point, glassing cities would make the UEF less likely to surrender.
4
Nightly Builds / Nightly: 20 September 2018 - Revision 98e37b2
« Last post by SirKnightly on September 20, 2018, 08:34:22 am »
Here is the nightly for 20 September 2018 - Revision 98e37b2



Group: MacOSX
nightly_20180920_98e37b2-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20180920_98e37b2-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20180920_98e37b2-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180920_98e37b2-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 3c8b87c
Author: Goober5000 <Wed Sep 19 13:00:05 2018 -0400>
Commit: Goober5000 <Wed Sep 19 13:00:05 2018 -0400>

    address PR feedback
 code/fireball/fireballs.cpp         | 29 ++++++++++++++++-------------
 code/fireball/fireballs.h           |  7 ++++++-
 fred2/management.cpp                |  1 -
 fred2/sexp_tree.cpp                 |  3 ---
 qtfred/src/main.cpp                 |  3 ++-
 qtfred/src/mission/management.cpp   |  4 ++++
 qtfred/src/ui/widgets/sexp_tree.cpp |  3 ---
 7 files changed, 28 insertions(+), 22 deletions(-)

------------------------------------------------------------------------
commit 98b9d5c
Author: Goober5000 <Tue Sep 18 19:43:11 2018 -0400>
Commit: Goober5000 <Tue Sep 18 19:43:11 2018 -0400>

    a few more corrections
 code/parse/sexp.cpp                 | 3 +++
 fred2/sexp_tree.cpp                 | 3 ++-
 qtfred/src/ui/widgets/sexp_tree.cpp | 3 ++-
 3 files changed, 7 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 2f5079f
Author: Goober5000 <Tue Sep 18 17:33:45 2018 -0400>
Commit: Goober5000 <Tue Sep 18 17:33:45 2018 -0400>

    populate the fireball entry IDs when fred2 starts up fix various issues with both strings and positive numbers being accepted as sexp arguments
 code/parse/sexp.cpp  | 24 ++++++++++++++++++++++--
 fred2/management.cpp |  5 +++++
 2 files changed, 27 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 59a8a34
Author: asarium <Tue Sep 18 22:33:51 2018 +0200>
Commit: asarium <Tue Sep 18 22:33:51 2018 +0200>

    Use the correct location flags for enumerating pilots
 code/pilotfile/pilotfile_convert.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 7377084
Author: Goober5000 <Tue Sep 18 00:56:38 2018 -0400>
Commit: Goober5000 <Tue Sep 18 00:56:38 2018 -0400>

    use enhanced fireball.tbl to create OPF_FIREBALL for use in explosion-effect and warp-effect
 code/fireball/fireballs.cpp         |   9 +--
 code/parse/sexp.cpp                 | 129 +++++++++++++++++++++++++++---------
 code/parse/sexp.h                   |   2 +
 fred2/sexp_tree.cpp                 |  65 ++++++++++++++++--
 fred2/sexp_tree.h                   |   1 +
 qtfred/src/ui/widgets/sexp_tree.cpp |  96 ++++++++++++++++++++++-----
 qtfred/src/ui/widgets/sexp_tree.h   |   1 +
 7 files changed, 243 insertions(+), 60 deletions(-)

------------------------------------------------------------------------
commit 5828d7f
Author: Goober5000 <Mon Sep 17 23:06:04 2018 -0400>
Commit: Goober5000 <Mon Sep 17 23:06:04 2018 -0400>

    generate a unique ID for each fireball, if one isn't specified
 code/fireball/fireballs.cpp | 48 +++++++++++++++++++++++++++++++++++++++++----
 1 file changed, 44 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 45f6cdc
Author: Goober5000 <Mon Sep 17 22:49:23 2018 -0400>
Commit: Goober5000 <Mon Sep 17 22:49:23 2018 -0400>

    make fireball modular tables simpler, without using the confusing lod_checker logic, and also add an optional unique id
 code/fireball/fireballs.cpp | 211 ++++++++++++++++++++++----------------------
 code/fireball/fireballs.h   |   9 +-
 2 files changed, 113 insertions(+), 107 deletions(-)
5
Gaming Discussion / Re: Buy Bard's Tale 4 - Get Freespace 3?
« Last post by Nightmare on September 20, 2018, 12:06:41 am »
BSG + FS2 = Exile

This community is just too awesome.
6
Gaming Discussion / Re: Buy Bard's Tale 4 - Get Freespace 3?
« Last post by General Battuta on September 19, 2018, 11:19:07 pm »
I could definitely live with a big budget TV War prequel or Silent Threat done right even if we already have those in the community. A spiritual successor rather than a conclusion to the series. :v: are pretty smart and would probably avoid trying to follow on from FS2.

A sequel to FS2 would be their chance to do a BSG, a prequel would be their chance to do a Blood & Chrome (with exactly the same chances of it being a good show). People always ask for prequels about the most boring parts of stories but there's a reason they're offscreen.
7
Gaming Discussion / Re: Buy Bard's Tale 4 - Get Freespace 3?
« Last post by jr2 on September 19, 2018, 09:09:44 pm »
How about a FS-themed FPS?  Fending off Vasudan boarding parties, invading Vasudan colonies, being part of the team that boards the Shivan transport... just a few ideas.

This would be sweet.
8
Inferno / Re: RELEASE: Inferno Nostos: Act 1
« Last post by Dysko on September 19, 2018, 08:05:09 pm »
Well, wow.

I remember that INFR1 was the first mod I played when I discovered HLP 15 years ago. Exactly half a lifetime passed for me since then.
INFR1 really hooked me up on the HLP community, and I remember playing almost every campagin released in the following years. Then, when I started university, I almost completely dropped down FS2 (except for campaigns like BP).

Fast forward to few months ago. I was at work, and during my lunch break I though "Well, it's been a long time since I last went on HLP, let's check what's happening".
And then I saw the announcement for Nostos.
"Whoa, I can't wait to get back home, reinstall FSO and play this!"

That same day, sh*t happened when returning from work, as I skidded with my motorbike due to a truck losing some gravel on the road and fractured my right elbow. I spent two months at my parents' home with a crappy laptop on which FSO cannot run.

Finally, one month ago I could return to my apartment and play everything.

Wow, simply wow.

I will not comment on the quality of the missions, since I've been missing out on the latest major releases.

I just wanted to thank you for bringing back those fond memories of the 15-years-old me :)
9
Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by FrikgFeek on September 19, 2018, 07:16:22 pm »
Steam users could get ACAH as that's the only AC game with a PC port, but nobody wants that one. Or they could just give us an ACZ .iso and the latest version of PCSX2  :lol:
10
Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by Colonol Dekker on September 19, 2018, 04:55:17 pm »
Yep.   I admit I snoopy danced a bit when I read that.   

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