Author Topic: 3.6.8-Gamma media thread  (Read 18265 times)

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Offline Vasudan Admiral

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Re: 3.6.8-Gamma media thread
Just in case you haven't already - can you make sure that all files from that zip Strat linked to replace the old ones in the media VPs? Sorry to nag, but with the last version, the wrong glowmap got left in, meaning light from the rear windows spilled out where it shouldn't have, and looked a bit silly. ;)
(actually, you can see it in the wikipedia's FS_Open screenie :( )

Also, you should be able to remove most of the previous versions redundant maps:

- Fenris-HTL-glow.pcx (the new one's dds, so the pcx one will need to be removed to prevent it having a higher priority)

- Fenris-HTL_b.dds (this lot are now handled by mipmaps)
- Fenris-HTL_b-glow.pcx
- Fenris-HTL_b-shine.dds

- Fenris-HTL_Subs.dds (the subsystems now all use the main texture)
- Fenris-HTL_Subs-shine.dds

Make sure to leave the trim ones in though, because the Sobek uses at least one of them. :)

Other than that, I can't remember anything. :)
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Offline neoterran

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Re: 3.6.8-Gamma media thread
looking good, thanks for posting that ^^

Well, my mediavps 3.6.8 Delta are so modified now. Isn't it almost time for a new MediaVPs release or are we still waiting on a few more models ?
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Offline WMCoolmon

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Re: 3.6.8-Gamma media thread
....

Make sure to leave the trim ones in though, because the Sobek uses at least one of them. :)

Other than that, I can't remember anything. :)

Yeah, I picked up on that - looks like the size went down by a fair bit, almost half. :)

Only thing is that I'll need to put the trims back in for the Sobek.
-C

 

Offline ARSPR

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Re: 3.6.8-Gamma media thread
Please check Mantis 877 (http://lore.maxgaming.net/~scp/mantis/bug_view_advanced_page.php?bug_id=0000877) as it seems rear-side laser turrets in ATEN (mv_models 3.6.8. delta) are nearly always hidden even if you are just in front of them. (You have to move and move and move till you find a good line of fire).



[attachment deleted by admin]
IF YOU HAVE TROUBLES WITH FS2:
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Offline StratComm

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Re: 3.6.8-Gamma media thread
If you mean the targeting reticle showing a diamond instead of a square, that's a POF bug that I honestly don't know the cause of.  The aten has gone through its share of revisions, and the turret issues have been common to just about all of them.

If it's actually dissapearing, then something should be done.  However, I don't know how to fix what I think is happening.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline ARSPR

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Re: 3.6.8-Gamma media thread
If you mean the targeting reticle showing a diamond instead of a square, that's a POF bug that I honestly don't know the cause of.  The aten has gone through its share of revisions, and the turret issues have been common to just about all of them.

Yes, it's target reticle appearing as diamond, (it's hidden as if it were in the other side of the craft), so, as an example, missiles don't damage the turret.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Galemp

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Re: 3.6.8-Gamma media thread
Hey, where's my Dis? :(

I'm also having significant problems taking out the button turrets on the Aten, and some of my shots pass right through the Satis. I suppose the Aten is my responsibility (since I created it) but I don't know about the Satis.
« Last Edit: April 06, 2006, 10:08:47 pm by Galemp »
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Offline Col. Fishguts

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Re: 3.6.8-Gamma media thread
If you mean the targeting reticle showing a diamond instead of a square, that's a POF bug that I honestly don't know the cause of. The aten has gone through its share of revisions, and the turret issues have been common to just about all of them.

That might be a code bug. Some TBP models show the same behaviour in recent builds, but worked fine in older builds. I remember that the diamond/square subsystem brackets were accidentally flipped at one point. Maybe it's a bug relic of that ?
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Offline Trivial Psychic

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Re: 3.6.8-Gamma media thread
Actually, this problem with the HTL Aten has been there since it was added and is NOT an SCP bug.  If it is, its been there for a LONG time... at least a year and a half, as I encountered it while playing STL before I joined up with TBP.

Hey, where's my Dis? :(
Somewhere in the vicinity of Dat and De Oder Ting.  :p
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Offline ARSPR

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Re: 3.6.8-Gamma media thread
Hey, where's my Dis? :(
Somewhere in the vicinity of Dat and De Oder Ting.  :p

Good one, but as I'm Spanish I must correct you: "Dat and di oder Cing".  ;) HLP is great for language learning...
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline taylor

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Re: 3.6.8-Gamma media thread
Another consideration for the next set of MediaVPs, since I'm not sure if I ever mentioned this publicly, is that interface graphics can be uncompressed DDS.  This means that the splash screen and logo, along with loading screens, can be DDS so that you don't have to include both PCX and TGA versions of those screens.  Uncompressed DDS will work regardless of whether or not you can use compressed DDS, don't have to be power-of-2, have multiple image formats, and you don't need -jpgtga (or any other option) to use them.

With uncompressed DDS you can have 16-bit images with 1-byte alpha, 24-bit images with no alpha, or 32-bit images with full 8-bit alpha.  This gives full flexibility to show just the amount of color that you need.  Since uncompressed DDS images don't have to be power-of-2 (only compressed DDS do) they will work well at any size.  Just remember to not make mipmaps for them. :)

 

Offline taylor

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Re: 3.6.8-Gamma media thread
Here's the tbm fix for weapon_expl which makes sure only the new flak effect gets used, since it doesn't appear to have been posted here yet...


[attachment deleted by admin]

 

Offline taylor

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Re: 3.6.8-Gamma media thread
Oh and here is the fix for the SF Dragon which will make it use LOD0 for the hud targetbox, so it doesn't look so crappy until the new hi-poly can be completed...

And I'm attaching the tbm I'm using for Lightspeed's improved nebula.  This does require a CVS build though (nothing released so far will work with this) so no one should try using this until the next CVS build gets released, unless you already build from CVS yourself...

[attachment deleted by admin]

 

Offline StratComm

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Re: 3.6.8-Gamma media thread
Ask and you shall (eventually) recieve :)

Orion (plus Galatea and Bastion) with that pesky turret fixed

If anyone wants a laugh, open the old HTL Orion in modelview, go to LOD 2, and turn rotation on.  Oops.  :nervous:

The dragon, on the other hand, may take a little longer.
« Last Edit: April 16, 2006, 08:10:51 pm by StratComm »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Axem

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Re: 3.6.8-Gamma media thread
Me and Wanderer found a few problems with the high poly Deimos. First, the right dock is on the left side, and the left dock is on the right side (That messed me up real good today).

Second, the path ships take to dock with it are very broken.

http://www.game-warden.com/narfin/campaigns/adockingtest.fs2

Here's a sample mission showing how an Argo gracefully docks with a Deimos. I tried messing around with the radius of the Deimos' docking points, which didn't look right (they went 31, 9.5, 9.4, 12, 0.9), but I didn't notice much difference. In FRED the paths look fine, but obviously there is something wrong.

 

Offline StratComm

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Re: 3.6.8-Gamma media thread
Unfortunately whatever you're seeing is a retail bug and not one with the high-poly Deimos in particular.  I took special care not to alter things like that when I did the most recent conversion, and in fact everything that would be a factor in docking was directly imported off of the :v: model.  And now here's the problem: we are mandated to not break retail behavior, and like it or not the Deimos and whatever docking bugs it might suffer are equally retail behavior (and there may exist campaigns that actually use the old behavior).  Sorry Axem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wanderer

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Re: 3.6.8-Gamma media thread
If you are so determined not to fix retail bugs.. then why are doing HTL or otherwise improved models at all?  :wtf:

For example HTL Aeolus has its top front turret currently functional multipart turret which differs from retail behaviour. Same goes for all (singlepart/non-functional multipart -> functional multipart) turret fixes that have been made as they break the retail behaviour in exatcly similar way (= fix a retail bug). Also with that logic there is no point of fixing Charybdis turrets (or Mentu, or Typhon) even though the some firepoints are separated far from the hull or shoot only through the hull (as some one may have done a mod that may utilize that 'feature') even if it is clearly not the desired behaviour even in the retail.

Fixing a broken dockpoint paths seems relatively minor compared to those.
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Offline aldo_14

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Re: 3.6.8-Gamma media thread
If you are so determined not to fix retail bugs.. then why are doing HTL or otherwise improved models at all?  :wtf:

And now here's the problem: we are mandated to not break retail behavior, and like it or not the Deimos and whatever docking bugs it might suffer are equally retail behavior (and there may exist campaigns that actually use the old behavior).

 

Offline Wanderer

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Re: 3.6.8-Gamma media thread
Then why have they (you) fixed the turrets?
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Offline Axem

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Re: 3.6.8-Gamma media thread
Not touching turrets, I can understand, those will affect the balancing of missions. But what campaign would use a transport diving halfway into a Deimos as default behaviour (excluding DEM or JAD)? If anything it completely breaks the mood of the whole atmosphere.