Author Topic: Ooh, ripply...  (Read 8162 times)

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Offline J.P.

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I'd thought I'd have one more go at it and...

Here it is: The new, and improved, subspace effect!!!

And here are the JPG images: http://www.filelodge.com/files/room19/512545/WarpMap01.zip

Yes, that's right. One of you is going to have to convert them to .DDS' and make a .EFF.

...

Crud, just now as I am writing this post, I just remembered that I need to make a Cyan one for the knossos.

Well, just work with that one for now. I'll get to the knossos later.

-J.P.

 

Offline Mars

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It's all corrupted, try uploading again. IMHO you need to get another file host.

 

Offline J.P.

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Ok, I made a .RAR this time.

http://www.filelodge.com/files/room19/512545/WarpMaps.rar

I added the cyan one too this time.

-J.P.

 

Offline Mars

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Still not working. The file I'm getting is 8KB, effectively too little information to even be a valid RAR

 

Offline J.P.

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Man, I clicked on the link and it says it's 4.13 mb.

Got a filter on your computer? That sometimes stops downloads after it downloads a bit.

-J.P.

 

Offline Mars

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No filter, but oh well. It's all good. :pimp:

 

Offline neoterran

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okay can one of you convert to dds and make an eff for us heathens ?

and should these be in dxt1a or dxt5 ?
« Last Edit: June 05, 2006, 10:48:02 pm by neoterran »
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Offline taylor

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I'll post a VP of the EFF/DDS combo shortly.  And these files should be dxt1c. :)


@J.P.:  I know it makes for smaller files, but please avoid distributing new media in JPG format.  Even at the highest quality setting it has compression artifacts and those only get compounded when they are converted to DXT compression.  Use either PNG or TGA format for the files so that conversion to a lossy format doesn't have to start with a lossy format.

Oh and the warpmap is one of those very few effects that can actually benefit heavily from being 1024x1024.  Would be nice to have the two size versions so that the adv_effects mediavp can include the larger versions.


EDIT: http://icculus.org/~taylor/fso/misc/a_warpmap.rar
« Last Edit: June 09, 2006, 01:07:33 am by taylor »

 
So how do I use this? Just put the VP file in \mod_name\data\ folder?

 

Offline taylor

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Just \mod_name\ folder.

 

Offline Turambar

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one day, in the distant future, we'll be able to have a static warp image, and have a super cool ripply render-to-texture effect doing all the distortion

imagine how awesomely cool that'd be
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Offline Colonol Dekker

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Quake 4/Doom 3 used rendered textures + bump mapping, on quite high poly models to give the appearance of higher poly models iirc.
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I copy the vp the the other mediavps but i have to admit i don't see any difference between the "new" warp effect and the effect in the newest mediavps
maybe someone could post a screenie to compare.

Mav

 

Offline taylor

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I copy the vp the the other mediavps but i have to admit i don't see any difference between the "new" warp effect and the effect in the newest mediavps
Yeah, I thought about that one real carefully. ;)  The filename makes it so that it will still get the warp effect out of the MediaVPs.  Just rename warpmap.vp to something like a_warpmap.vp and it will get loaded properly then.

 

Offline neoterran

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way ahead of you, taylor  ;)
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Offline J.P.

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Sooo, could I see a screenshot, please?  :D

-J.P.

 

Offline neoterran

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It looks really good, definately noticable as better on the larger ships. Good job.
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Offline pecenipicek

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Offline S-99

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There we go, now that's a warp effect. We should stick with the cyan one, i think people know what i mean by getting tired of the blue one :)
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Offline neoterran

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No, i disagree. I think the blue one looks more powerful and just, well, better.
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