Author Topic: Celestial Objects Thread  (Read 324266 times)

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Offline Antares_Z13

  • 24
  • Improving skills by the day
Re: Celestial Objects Thread
Alright peeps, I spent a good deal of time creating this using Apophysis. I did more than pick a random flame, a random gradient, and rendered it - I did a bunch of transform edits from a blank flame and played around with some settings. Once I got what I liked I rendered it at the highest quality the program would allow...which took well over three hours even with my rig (which is astounding IMO). Below is the pic:



I encourage you all to download it. Seriously, download it so you can get to see it in full 4096x4096 resolution :). Download link is here or here - comments along with constructive criticism are welcome. Please tell me your thoughts on it without holding back in a professional manner. As with my planet, this can be used for whichever you deem necessary as long as you credit me (I cannot stress that enough). Thanks for taking the time to look at this topic and I hope all of you have a wonderful day.
« Last Edit: January 27, 2012, 10:47:47 am by Antares_Z13 »
"Do or do not. There is no try." --Master Yoda

  

Offline Rodo

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Re: Celestial Objects Thread
That looks quite awesome!

I don't think I can provide any constructive criticism, since I already believe it's good enough.
el hombre vicio...

 

Offline Antares_Z13

  • 24
  • Improving skills by the day
Re: Celestial Objects Thread
That looks quite awesome!

I don't think I can provide any constructive criticism, since I already believe it's good enough.

Why thank you, I greatly appreciate your kind words. I've purposely tried to find flaws in this piece of work but I'm having a hard time doing so on my own :).
"Do or do not. There is no try." --Master Yoda

 

Offline watsisname

Re: Celestial Objects Thread
Apophysis is indeed awesome, one of my favorite art-related programs.  Nice to see another user. :)

Best way to improve is simply to play around in it as much as you can, as sometimes awesome results just sort of pop out of nowhere.  Also, try tutorials.  Lots and lots of tutorials.  There's a few on the main site, and many more on DeviantArt which can be really good.

Your fractal flame there looks like it could be a great start for a nebula.  With a few modifications to the transforms (generally I have good luck with the sphericals) and gradient, I think it could be made into a really epic nebula. :yes:
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Antares_Z13

  • 24
  • Improving skills by the day
Re: Celestial Objects Thread
Apophysis is indeed awesome, one of my favorite art-related programs.  Nice to see another user. :)

Best way to improve is simply to play around in it as much as you can, as sometimes awesome results just sort of pop out of nowhere.  Also, try tutorials.  Lots and lots of tutorials.  There's a few on the main site, and many more on DeviantArt which can be really good.

Your fractal flame there looks like it could be a great start for a nebula.  With a few modifications to the transforms (generally I have good luck with the sphericals) and gradient, I think it could be made into a really epic nebula. :yes:

I used a tutorial from DeviantArt when I made that flame actually. Didn't copy it, just took the advice and applied it to make my own design. But you're right, awesome results do stem from just playing around.
"Do or do not. There is no try." --Master Yoda

 

Offline watsisname

Re: Celestial Objects Thread
A demonstration of what spherical transforms are capable of.  No post editing was done -- this is a raw apophysis flame.



Flame File (.flame), feel free to play around with it or use it for whatever. :)
Code: [Select]
<Flames name="Neb1b">
<flame name="Apophysis-120130-45" version="Apophysis 2.09" size="2048 2048" center="-1.718638474729 1.85283552135807" scale="143.36" rotate="24.47" zoom="0.299" oversample="1" filter="0.2" quality="5" background="0 0 0" brightness="4" gamma="4" gamma_threshold="0.04" >
   <xform weight="0.6" color="0.482031613355502" symmetry="-0.574" spherical="1" coefs="0.814588 -0.060332 -0.115277 0.878437 -0.70926 0.789208" />
   <xform weight="0.5" color="0.581689505837858" symmetry="0.521" spherical="1" coefs="0.944852 -0.315919 0.068442 -0.889938 -0.695017 0.216552" />
   <xform weight="0.5" color="0.0628655210603029" symmetry="0.176" spherical="1" coefs="0.417955 -0.020444 -0.055835 0.378172 0.115182 -0.533555" />
   <xform weight="0.5" color="0.710570939350873" symmetry="0.44" spherical="1" coefs="0.155926 -0.423194 0.471974 0.1537 -0.165418 0.008333" />
   <xform weight="0.1" color="0.0451876323204488" symmetry="0.128" spherical="0.1" coefs="0.913293 0.042802 -0.036555 0.831232 -0.123252 -0.016151" />
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   </palette>
</flame>
</Flames>

Gradient File: (.ugr)
Code: [Select]
Apophysis-120130-45 {
gradient:
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}
 
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Celestial Objects Thread
That looks very compelling indeed. As a raw output from a program, it's almost perfect - the only thing I would want to meddle with is that it looks somewhat like an oil painting. That could be quite easily addressed in GIMP or any other image editor with layer modes, however.

Another thing I have noticed is that you should always have a starfield on the background of nebulas when you're working on the final tuning. It helps immensely in putting the object in context; I find it difficulty to gauge the brightness and saturation of the nebulas correctly without a starfield on the background.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Nyctaeus

  • The Slavic Engineer
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    • Exile
Re: Celestial Objects Thread
Even raw flames from Your hands looks just amazing :yes:.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Retsof

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Re: Celestial Objects Thread
How did you...?  *DLs apophysis* I have got to figure this out...
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline watsisname

Re: Celestial Objects Thread
I really do highly recommend it, like Antares said.  Give it a whirl and see what you can make!

PRE-POST EDIT:  This post got huge, read on if you want to read my inadvertent introduction to Apophysis and nebula-making.

If you'd like to try something nebula-like, the following settings are a good start:
Go to options (Ctrl+P)

-Random tab:   3 to 5 transforms, 2 to 5 mutation transforms, no symmetry.

-Variations tab:  Check Spherical only.  (Other variations can lead to interesting effects so don't be afraid to experiment with combinations of things, but for nebulae I have most luck most often with just spherical -- the other variations can tend to produce sharp boundaries which obviously don't look great on a nebula.)

Gradient:  Either set to random preset if you want the program to randomly use gradients that come with it by default, or use randomize if you'd like it to randomly create new ones using the settings on the right.  You'll have more control over the gradient in the gradient window (F6) afterward.

Then make a batch (Ctrl+B).  Usually I use a batch size of 25, you can set under the Random tab described above.  Scroll through the previews on the left and see if any of 'em suit your fancy.  If not make a new batch.

When you find one you like, you can manipulate it using either the triangle editor (F4) or the mutation editor (F7).  New users will probably find it easier to use the mutation editor at first, but the triangle editor will give you far more control over all aspects of the fractal.  For nebulae, I tend to use both -- I start with mutations to more easily get a nebula-like flame, then use the triangle editor to fine tune it to my liking.

Mutation Editor:  Set the speed low (0.5 to 0.15, perhaps), and make sure the trend is set to spherical.  The default is random which will do god-knows-what to your fractal.  Then the way the mutations work is sort of like artificial selection -- you'll see 9 previews of your fractal, the center one is the way it looks currently, while the ones on the edges are after applying some randomization to it.  If you click the center image, it will keep the fractal the same and make a new set of mutations to look through.  If you see one you like, click it, and it will make that change and create a new set of mutations.  In theory, if you keep clicking the mutations you like, your fractal will gradually become better.  In practice, this sometimes works really well, and sometimes it just never seems to cooperate, as if every possible mutation makes the fractal worse.  And don't freak out if you click a mutation and don't like the change it made.  Just hit the undo button.  If your experience with Apo is anything like mine then you'll become best friends with the undo button very quickly. :P

Triangle Editor:
If you're giving this one a go, then good for you.  It might look very intimidating at first, but I guarantee if you stick with it the results will be worth it.  Unfortunately there is no way I can make a tutorial for how to make a better fractal this way -- you simply have to experiment.  What I can do is tell you what the features are and how to use them.
-The big black grid:  Each transform is represented on the grid as a triangle.  Expand, contract, drag, or rotate a triangle, and the fractal will change accordingly.  With practice you may start to get an intuitive sense for what kind of adjustment will do what kind of change to your fractal.
-You can add, copy, or remove triangles to increase or reduce complexity.
-The 'Weight' of the transform determines how much that particular transform will factor in to the overall shape of the fractal.
-Triangle tab:  A different means of manipulating the triangles (as opposed to clicking/dragging on the grid) -- this tab treats a triangle as an entire entity.
-Transform tab:  More means of manipulating the triangles -- this tab treats each point of a triangle individually.
-Variations tab:  Allows you to directly control how much of each variation goes into each transform.
-Variables tab:  I don't suggest messing around in this one -- that's for very advanced types of fractals.
-Colors tab:  Gives you a huge amount of control over how the color gradient is applied to each portion of the fractal.
-Xaos:  I've never messed with this, I don't know what it does exactly.

That's it for the triangle editor, the other two important editors are:

Adjustment (F5):  I think this one is pretty self-explanatory when you look at it.  One thing that might not be so obvious is the relationship between scale and zoom.  Basically, zoom doesn't affect the overall quality of the fractal.  Scale does.  So it's a give and take:  If you want to expand the fractal, increasing the zoom will increase the amount of detail, but will also increase the rendering time.  Scale will expand it without increasing the rendering time, but will sacrifice the fine detail.


Gradient (F6):  This controls the color.  You can select a gradient from the presets or make your own, either randomly (right click the gradient, select randomize -- this uses the settings under the options > random tab), or make apophysis create one from an image by 'blending' it (the smooth palette button at bottom right).  You can also adjust the hue, saturation, contrast, etc of the gradient in this window.  In short, you can do a lot here.  There's no excuse for not having a kickass gradient to go with your kickass fractal. :D

Lastly, the Render Tab (Ctrl+R):  This is also fairly self explanatory.  You can control the size of the render, its quality (higher quality = more rendering time!) and the format of the created image (you can even save it as .png with transparent background -- great for editing it further in GIMP and the like to make a nebula!)

One last thing -- before rendering a fractal, try hitting F3.  This will very quickly draw up a render for you in fullscreen.  You can hit F3 again and again to render more and increase the detail.  Great if you really want to see the fractal in high detail before investing the time to make an actual render.

That's it.  Good luck and post results! :)
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Celestial Objects Thread
Everything happening here is awesome. Keep up the awesome.
Error: ls.rnd.sig.txt not found

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Celestial Objects Thread


Did a bunch of nebulas in GIMP.

You can download the XCF file here:

http://www.mediafire.com/?1mp9zkshkf9uux8

The idea is that this big file contains a bunch of more or less isolated nebulas and you can pick them from there, place them in skyboxes you make, or make nebula bitmaps out of them, or just try out how the layers interact and what different layer modes do. There are basically two diffuse emission nebula layers, one dark dust nebula layer, glow layers for the dark nebulas, striation texture for the nebulas (string-like structures in the gas), glows for the stars inside certain nebulas, and of course the starfield itself.

Here are a few more individual nebulae selected from the file.













There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Celestial Objects Thread
looking good :yes:
el hombre vicio...

 

Offline watsisname

Re: Celestial Objects Thread
You're right, Herra, adding a starfield behind them really does make a difference!

Also, those look fantastic, love the Bok Globule / Dark Nebula effect you put in front of some of 'em. :) :yes:


edit:  Nebula I'd posted earlier in the other thread, with a simple starfield added.  Feel free to alter or use as you see fit.


Nebula w/o Starfield
« Last Edit: February 02, 2012, 11:40:59 pm by watsisname »
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Celestial Objects Thread
Interesting. I can see your starfield looks much more like the starfields that are typically present in actual scientific astrophotography, with stars of varying sizes. That looks very good if you want to create a photograph-like image!

By comparison my starfield is optimized for producing crisp graphics for in-game (and other) purposes, with mainly single pixel sized stars, and brightness variations produced by RGB intensity in stead of diameter.

Basically, what I noticed long time ago is that stars that are larger than one pixel in diameter have a tendency to blur outrageously if the texture is upscaled, while single-pixel stars have a much more benign behaviour in such a case. However, your starfield looks really cool and quite photorealistic for an image that is supposed to look like a photo. ;)

Did you make the starfield procedurally or use some source imagery?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline watsisname

Re: Celestial Objects Thread
No source imagery -- all procedurally done in GIMP.  I started with a noise layer, then copied it into several layers while adjusting the curves and adding blur so that larger/brighter stars would be generated with less frequency than the smaller/fainter ones. :)

I hadn't managed to add convincing coloration to it yet, though.  I may need to borrow your method! :D
« Last Edit: February 03, 2012, 12:51:36 pm by watsisname »
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline watsisname

Re: Celestial Objects Thread
Beefed up the latest apo fractal, plus some editting in GIMP.  It now has BEAMS, so it's about 20% cooler. :cool:



download
« Last Edit: February 05, 2012, 08:56:38 am by watsisname »
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Celestial Objects Thread



Me and ShadowWolf worked through the process of creating this nebula, and he's going to write it up as a tutorial.

 :)


Additionally, as a special request from Syphe de Mar:



« Last Edit: February 07, 2012, 10:59:16 pm by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline watsisname

Re: Celestial Objects Thread
Outstanding work!  This thread just gets more awesome all the time. :D
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Celestial Objects Thread


Real or not? :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.