You also think you have the advanced features activated? That almost sounds like a clear ring dinger that you don't have them working. You'll ****ing know without a doubt if the advanced affects are working or not when you make them work for sure. And the campaigns not showing up? I'm sure you'll find them showing up in their own folder in your fs2 directory. Also remember that in linux fs2_open resides in two directories which is in your /home/blabla/.fs2_open which just holds your pilot files and that ini file, and really nothing else, and then there's the actual fs2 folder that you specified where you wanted turey's installer to put all of the fs2 data that actually runs the game (why in linux they had to make a .fs2_open folder in your home directory necessary is ****ing retarded as **** and beyond me, normal fs2 just has everything in one directory and that not being the one in your home folder). You've got to remember fsopen for linux is all manual at the moment, but it's not that different from the osx and win release, while they have a launcher that modifies two files for them fs2_open.ini and the other file where the advanced flag features you specify go for sake keeping. What we have to do is modify both those files ourselves. But since you got down the fs2_open.ini file for changing your resolution, you're on the right path.
Well what you do next is make a text file whatever you wan to call it, open up the text file with your text editor (in this case gedit for you). And put this **** in:
#!/bin/bash
/media/hdb2/FreeSpace2/./fs2_open -spec -env -glow -jpgtga -mipmap -nomotiondebris -missile_lighting -dualscanlines -targetinfo -orbradar -ballistic_gauge -rearm_timer -ship_choice_3d -3dwarp -warp_flash -alpha_env -ambient_factor 75 -spec_exp 16 -spec_point 1.0 -spec_static 1.0 -spec_tube 1.0 -no_emissive_light -ogl_spec 128 -mod mediavpsThe "#!/bin/bash" part you just want to put in there first, the "/media/hdb2/Freespace2/./fs2_open" is the location of my fs2 directory and fs2 linux executable, of course replace this with you own fs2 directory location as it will be different than mine, just make sure that when you have the fs2 path in the text file that you make it end with "./fs2_open", right there is the command that will open fs2_open from the executable text file you're making.
After the "./fs2_open", press space and for ****'s and giggles put in "-spec -env -glow -jpgtga -mipmap -nomotiondebris -missile_lighting -dualscanlines -targetinfo -orbradar -ballistic_gauge -rearm_timer -ship_choice_3d -3dwarp -warp_flash -alpha_env -ambient_factor 75 -spec_exp 16 -spec_point 1.0 -spec_static 1.0 -spec_tube 1.0 -no_emissive_light -ogl_spec 128 -mod mediavps". And these are the advanced feature flag settings, this is quite seriously almost all of the ones you'll want to use and can use, except for the exception of fs2_open linux doesn't like the smartshield flag, and one other one that was unnecessary. Just copy all of that **** in there and save that file. When you're done with making the text file as shown here, right click on it, and go to properties, then to the permissions tab, and make a checkmark on the part that says this file is executable, then click ok. Now you can doubleclick the the executable text file and actually know for a fact that the better graphics and lighting and features are enabled.
If you would like to know what these flags mean and actually do for the game then
click here and go to the command line reference to find out what the flag settings used are for, mean, and what they do. And pretty fast you'll be able to find out why several users use pretty much only the ones i have in my executable. And i really wouldn't load any other flags, the fs2_open binary for linux doesn't like to use some flags such as smartshields. I had to do some troubleshooting through the console and find out that fs2_open for linux didn't like smartshields, and usenewai flags. I poppped those out and my executable text file works like a charm. But, yes, i highly recommend that you start out with my flag settings just so that you can play the game with some great flag settings that enables the advanced and new features. And then do some research on the command line reference later. Chances are you wont use any different flag settings than the ones i have anyway, but you'll probably desire smartshields and usenewai flags that at the moment don't work on fs2_open linux.
But pretty much what i'll tell you is that "-mod mediavps" is the flag reference for what mod you have loaded. With "-mod meviavps" you will be loading the fs2 campaign with all the new models and stuff. If you do "-mod fsport" when then you'll be loading the fsport which is fs1 with it's own new models and graphics and stuff, and so on. If you want to load a different campaign, do "-mod nameofcampaignhere" and you'll load that campaign given that it's even on your computer which you should double check by going through your fs2 directory. But, yes again, don't change the flag settings i gave you around unless you know what you're doing (unless it's the "-mod" flag which is easy enough) because i have one good looking game going on my computer with those provided here, and you will too