Author Topic: Cumulative Project - GTI Asteria  (Read 7064 times)

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Offline Mobius

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Re: Cumulative Project - GTI Asteria
Orph3u5: Good :)

Oddgrim: No weapons?!?
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Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
Orph3u5: Good :)

Oddgrim: No weapons?!?

There was none to begin with.. I was only to texture it  :p
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Offline Hades

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Re: Cumulative Project - GTI Asteria
It may be over the poly limit.
It has 13k polys.
Any one know a good free upload place?
I have a good 3ds file of it.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
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Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
It may be over the poly limit.
It has 13k polys.
Any one know a good free upload place?
I have a good 3ds file of it.

can't you just zip it and put it here? ( was want I did. )
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Offline Hades

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Re: Cumulative Project - GTI Asteria
*Slaps forhead* :rolleyes:

Here you are.

[attachment deleted by admin]
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
*Slaps forhead* :rolleyes:

Here you are.

Thankies . gonna take a lookie on it soon.

edit: um that is exactly the same model as you gave me earlier.  :wtf:
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Offline Axem

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Re: Cumulative Project - GTI Asteria
If its the same model that was in my Model Dump, it has 32k polys (triangulated). PCS1 cannot convert that, and I'd be skeptical about COB2POF. PCS2 or the Max Exporter are your best bets.

The model itself should be convertable, I try my very best to make sure there are no zero length edges/faces, 20 sided polygons, or vertices on top of each other. I might have missed something though. Shading errors usually point to a problem area.

 

Offline Vasudan Admiral

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Re: Cumulative Project - GTI Asteria
Actually I managed to convert a 230 000 poly test model using PCS1. :) The trick was to break it up into managable subobjects of around the 12 000 poly mark limit on each.

Anyway, I've taken a look at the model (very purdy! :D ) but unfortunately it would be a huge amount of work for anyone looking to fix all the problems in terms of optimising and correcting some parts of the geometry. That said, PCS2 _can_ convert and save it as is (just tried), but if someone wanted to UV and texture it nicely they'd need to fix the issues or be driven mad. Things like out of sight polys, disconnected faces/verts and stuff like that would all cause headaches.
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Offline Axem

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Re: Cumulative Project - GTI Asteria
Actually I managed to convert a 230 000 poly test model using PCS1.  The trick was to break it up into managable subobjects of around the 12 000 poly mark limit on each.

Right right. The limit is per subobject. So it could work if all the greebles are subobjects for detail boxing. ;)

Things like out of sight polys, disconnected faces/verts and stuff like that would all cause headaches.

That last part there worries me. Wings3D does not like non-solid geometry, it has a tendency to start crashing when you have stuff like that. I think it might be coming from the conversion to 3DS. I've had nothing but trouble with importing that format. OBJ is my universal format of choice since importing doesn't give me a headache.

 

Offline Vasudan Admiral

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Re: Cumulative Project - GTI Asteria
Hmm, it could well be the conversion to 3ds actually, yeah.
I noticed it was seemingly random in terms of which verts of a problem face were disconnected, as opposed to having problems only in difficult to see areas of detail, and random errors like that are hallmarks of format conversion glitches. :)

How did you split up the mesh into the objects it's made up of in that file? It has some 200 or so separate objects - it's like each greeble or chunk of greeble is it's own object?
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Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
Hmm, it could well be the conversion to 3ds actually, yeah.
I noticed it was seemingly random in terms of which verts of a problem face were disconnected, as opposed to having problems only in difficult to see areas of detail, and random errors like that are hallmarks of format conversion glitches. :)

How did you split up the mesh into the objects it's made up of in that file? It has some 200 or so separate objects - it's like each greeble or chunk of greeble is it's own object?

same thing as I got when I opened it up in blender.
Me thinks that the model groups nedds to be merged and properly attached before we can go on the subject of actually texturing it :P
[GhostOfMjn: I can provide hi res vasudan ass]
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My models page:
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Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
I've just begun to texture , spendt the last 2 days trying to get it working ingame and had to remove 9k polys in order to do so .I'll have to recreate some of the missing details.


[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Fozzy

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Re: Cumulative Project - GTI Asteria
that is one nice model, :-)
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Offline 0rph3u5

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Re: Cumulative Project - GTI Asteria
 :jaw: :jaw:
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Offline nubbles526

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Re: Cumulative Project - GTI Asteria
Hmmm...Good so far. Finally somebody got the asteria on again. I bet it's gonna look good with glow maps.

UVmapped it yet?


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Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
Well it's looking good so far... :cool:
Got turrets working , textures needs a bit of tweaking.  The docks aren't in place yet.. but now it works!



edit : fixed  :nervous:
« Last Edit: September 11, 2007, 10:28:10 am by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline 0rph3u5

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Re: Cumulative Project - GTI Asteria
image link is broken....

now... how many dockpoints? - - I would like to have 1 or 2 at the sides of the platforms for cruiser docking and may 3+ on the plattforms for transport/freighter docking, one or the other at the main structure would be nice too but that's optional
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
Haven't thought of that yet , the only docks that are clearly marked on the model is the fighterbay and big main dock.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Axem

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Re: Cumulative Project - GTI Asteria
I modeled in docks along the platform sides (9 total, though I dunno if you kept them or not). And then there's the centre one in the middle of the hexagon (no actual contact with the station though), and one that's above the fighter bay (that little garage like area, no contact again). I had also planned for modeling in docking points on top of the platforms, but never got around to it. I'd expect there would've been 4 or 6 per platform.

 

Offline Oddgrim

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Re: Cumulative Project - GTI Asteria
I kept the side docks on the platforms , thanks for the heads up.

another update Think it's finished now, turrets working , no geometry errors and docks working.  :)
24 turrets in total, a bit smaller then the Arcadia station in size.
9 docking points .
1 small fighterbay.
 



[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim