Hmmn, don't know if you need this or if it's even useful.
I grabbed that .dae up the thread there, and imported it into Maya and then exported it as an OBJ file. When I reimported the texture mapping seemed to still be there, though Maya makes a royal mess of it on the re-import (all the LODs and details get clumped into groups or something). Maybe 3DSMax opens it better.
(Maya specifically says:
Your OBJ file contains faces shared by multiple groups
Maya cannot create multiple objects for this file
A single mesh will be created instead
The OBJ group information will be captured in Maya sets)
Evidently, I should avoid doing anything with OBJ and Maya in future. But as I said, hopefully Max finds it more useful.
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