Author Topic: Brown boxes.  (Read 27778 times)

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This is something I made using DiabloRojo's recreation of the Nankam Aeronautical logo. I also have his PNG files for the RNI Systems, Subach Innes and Triton Dynamics ones if anyone wants them. Never used GIMP before until now so this doesn't look that good and I think the quality has suffered a bit.

                                   
« Last Edit: July 26, 2008, 10:33:46 am by lostllama »

 

Offline Galemp

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« Last Edit: September 24, 2008, 02:27:29 pm by Galemp »
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Offline Solatar

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You don't know how much I wish I could help you, sorry. I've only got it in .pof format, and I've no modeling programs installed.

The road to hell is paved with good intentions, but at least you know I'm not just ignoring your pleas.;)

 

Offline Vasudan Admiral

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Eh, you not been following your own thread in announcements Galemp? :p

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Offline Galemp

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GAAAH

WHARRGARBL

BLAARGGAG

won't work. There's no DAE plugin for Max 6, and the .3DS that Blender outputs is 'invalid file format' according to Max.

I absolutely can not get the Chronos into Max without losing the UV mapping.
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Offline Colonol Dekker

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Re-map?

I'd wager Scooby doo or Brand-x could do it in less than five minutes ;7
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use .obj, otherwise, export via vrml and import into max? (vrml 1.0)
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Offline blowfish

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There's a program I know of called AccuTrans 3D.  It can convert to and from a variety of 3D formats, including COB to 3DS.  You might try that.

 

Offline Galemp

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hmm, OBJ -might- work. I just found a plugin and it seems to do untextured Blender models fine.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline pecenipicek

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obj exports the uv's fine, but it doesnt export the attached texture, so if you're going to export to truespace (or any other proggy), remember to apply the texture too
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Offline Col. Fishguts

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POF -> COB via PCS
COB -> 3DS via Turdspace (make sure the maps are there in BMP format or else TS will not find them and then also ignore them when saving to 3DS)

-> import in 3ds max and voilà

OBJ should work also, IIRC.
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Hmmn, don't know if you need this or if it's even useful.
I grabbed that .dae up the thread there, and imported it into Maya and then exported it as an OBJ file. When I reimported the texture mapping seemed to still be there, though Maya makes a royal mess of it on the re-import (all the LODs and details get clumped into groups or something). Maybe 3DSMax opens it better.

(Maya specifically says:
Your OBJ file contains faces shared by multiple groups
Maya cannot create multiple objects for this file
A single mesh will be created instead
The OBJ group information will be captured in Maya sets)

Evidently, I should avoid doing anything with OBJ and Maya in future. But as I said, hopefully Max finds it more useful.

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Offline Galemp

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So I've got the Chronos in and the mapping done, and I've started work on the normal map. Then I have lods, debris and POF data.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline blowfish

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Nice.  Any plans to HTL the Chronos while you're at it? ;)

 

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the front looks like a stormtrooper helmet XD
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Offline Galemp

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Nice.  Any plans to HTL the Chronos while you're at it? ;)

I think I've done all I can to it, actually. The rest will be made up with the normal maps.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Galemp

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Quick update. The high-poly job is all done, and it POFs nicely. Now I just need to get the scaling and position lined up so it matches perfectly with the originals. Could take a while...



"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline blowfish

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Offline pecenipicek

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quickie question, why retain the middle seam?
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Offline blowfish

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quickie question, why retain the middle seam?

Probably for mapping purposes (most symmetrical models are mapped symmetrically).