Author Topic: well this might be stupid  (Read 5570 times)

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Offline Ashrak

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well this might be stupid
so uhm .... eeerrrrr... can i fly the whitestar? :p


if so where can i get some missions to fly it in? :)
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Offline Col. Fishguts

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Re: well this might be stupid
Quote
Originally posted by Ashrak
so uhm .... eeerrrrr... can i fly the whitestar? :p


yes you can

Quote

if so where can i get some missions to fly it in? :)


Make yer own. ;)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline IPAndrews

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well this might be stupid
If someone wants to finish up my End Game mission he could use that. FRED academy?
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Offline Roanoke

  • 210
well this might be stupid
still using bomber AI ?

 

Offline Trivial Psychic

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well this might be stupid
It'd be cool if the SCP guys would impliment poor-man's Gunship AI that I suggested, where a flag would be added to that specific ship's table entry that would allow it to targetted by "big ship" flagged weaponry.  I proposed one which was just a universal "Big Targetted", and another that's just a "Big Targetted No Bombs"  The second would mean that no weapons with the "bomb" designation would be fired on the a ship of this type, but more conventional anti-fighter weapons like (from FS2) Harpoons and Trebs still would.
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Offline Ashrak

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well this might be stupid
heheheheheh i had a lill fun with the WS ... whiped out half a raider fleet ... and collided with the rest :p


why dosent the beam gun fire though?
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Offline Slasher

  • 29
well this might be stupid
Does the SCP allow for three primary weapons on the player's ship?  If so, we could make the beam controllable like the Nial beam, as it should be, in the next release.


If that's not the case, then the beam remains controlled by the AI.  Ashrak, if the beam isn't firing when you're looking at an enemy and within range then it probably wasn't freed in FRED2.  Note that when you do enable it, once in mission the beam will fire by itself at targets that enter its firing arc and range.

 

Offline Col. Fishguts

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well this might be stupid
Quote
Originally posted by Slasher
Does the SCP allow for three primary weapons on the player's ship?  If so, we could make the beam controllable like the Nial beam, as it should be, in the next release.  


It should now, bt only WMCoolmon knows exactly how it works.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline Fury

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well this might be stupid
Ashrak, it's a turret. Use the good old beam-free sexp. Slasher, there's support for it bu it needs new interface art.

 

Offline Ashrak

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well this might be stupid
oh god i SO forgot how to beam-free-all :/ remind me how please! :)
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Offline Col. Fishguts

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well this might be stupid
Quote
Slasher, there's support for it bu it needs new interface art.


Did you get it working ?

EDIT: @Ashrak: There's a box you can tick on in the "Mission Specs" window.
« Last Edit: April 27, 2005, 10:35:06 am by 1445 »
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Fury

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well this might be stupid
Haven't even attempted because afaik we don't have the required interface art. Not even sure what needs added or modified.

 

Offline Taristin

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well this might be stupid
I don;t think anything does, actually... it should use the standard art. Since it's all sectional anyway.
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Offline karajorma

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well this might be stupid
Quote
Originally posted by Trivial Psychic
It'd be cool if the SCP guys would impliment poor-man's Gunship AI that I suggested, where a flag would be added to that specific ship's table entry that would allow it to targetted by "big ship" flagged weaponry.  I proposed one which was just a universal "Big Targetted", and another that's just a "Big Targetted No Bombs"  The second would mean that no weapons with the "bomb" designation would be fired on the a ship of this type, but more conventional anti-fighter weapons like (from FS2) Harpoons and Trebs still would.


Take a little look at this if you haven't seen it already for another way of doing things. I'll bet that use of the every-time-argument could make this work a lot better.

For that matter can't you move waypoints now thanks to WMCs cutscene code? If so you've got everything you need to make (somewhat hackish) AI gunships work.
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Offline WMCoolmon

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well this might be stupid
Quote
Originally posted by Col. Fishguts


It should now, bt only WMCoolmon knows exactly how it works.


You put three primary weapons on a fighter. :p

If you're talking interface, IIRC it uses weapon6.pcx as the spacer for primary weapons.
-C

 

Offline Kosh

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well this might be stupid
Quote
Originally posted by Mr. Fury
Ashrak, it's a turret. Use the good old beam-free sexp. Slasher, there's support for it bu it needs new interface art.



It really shouldn't be. In the show all of the whitestars weapons always fired straight forwards.........
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Fury

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well this might be stupid
I'll replace it with a flower cannon in 3.2, with a cool special effect and all.

 

Offline Prophet

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well this might be stupid
Quote
Originally posted by Kosh
It really shouldn't be. In the show all of the whitestars weapons always fired straight forwards.........


Usually we see it fireing big ships, so it looks like it. But in Thirdspace, for example, we see WS and Thirdspace fighter go head on. Both die, but you can see WS beam move around when it hits the shields.
And many times we have seen WS go against fighters. It would be hard for a ship of that size to target small quick moving fighters if the guns would be dummy forward pointing. Whitestars guns are definatley not 'turrets', but have a limited FOV in wich to target small vessels... Ya' know?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
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Offline Kosh

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well this might be stupid
Quote
Both die, but you can see WS beam move around when it hits the shields


It looked to me like the Whitestar itself was moving.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Prophet

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well this might be stupid
True. It certainly was. But the beam was also moving. And I just remembered another scene from that movie. The one where WS shoots TS fighter when they are moving head on at very high speed. Don't try to tell me that WS is capable of such a precise and fast moving that it can direct the beam to a small target and at a relatively far away, without seperate targetting and directing of the beam.

We know for certain that ships like Omega and Q'Guan can fine tune their beam fire, so it's technicly possible. Even the Starfury seems to have blind fire guns, so why not more advanced whitestar?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...