Author Topic: PCS2: Global Import Problem  (Read 1692 times)

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Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
PCS2: Global Import Problem
I have a problem with the GTD Nephelai. Droid803 made a LODs and debris for this destroyer. PCS2 crashed when I was trying to import last of the debris, so I used the global import to bring all pof data to model with LODs and debris. Everything is the same as it was in previous version of the model, but now the game ignores most of the pof data, like turrets and subsystems. Table of the model mathes the pof data, but FRED and game don't read it. I don't know what to do. Anyone know that problem?

Edit: Problem solved. I don't know why, but I've lost all of the turret properities. It happened probably when I was saving the model. Strange...
« Last Edit: June 11, 2011, 06:04:49 pm by Betrayal »
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Re: PCS2: Global Import Problem
Ah, yeah, no, last time I checked, subobject properties did not get carried over with global import. Yes, that's a pain.

Wonder how hard it could be to implement? *hint* *hint* :)

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: PCS2: Global Import Problem
Already requested and implemented. The subobject names do have to match though.

 
Re: PCS2: Global Import Problem
Ah, that's even better :yes: