==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.18.9546
Passed cmdline options:
-spec_exp 11
-ogl_spec 60
-spec_static 0.8
-spec_point 0.6
-spec_tube 0.4
-ambient_factor 75
-missile_lighting
-3dshockwave
-dualscanlines
-3dwarp
-snd_preload
-mod Shadow Genesis,mediavps_3612
-window
Building file index...
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-advanced.vp' with a checksum of 0x862139ac
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-assets.vp' with a checksum of 0x0b7b3e64
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-core.vp' with a checksum of 0xd00337b6
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-interface.vp' with a checksum of 0x5868fac7
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-sounds.vp' with a checksum of 0x5b9f7193
Found root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-textures.vp' with a checksum of 0xf1814554
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'D:\Games\FreeSpace2\Shadow Genesis\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-advanced.vp' ... 13 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-assets.vp' ... 988 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-core.vp' ... 69 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-interface.vp' ... 1136 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-sounds.vp' ... 155 files
Searching root pack 'D:\Games\FreeSpace2\Shadow Genesis\SG-textures.vp' ... 818 files
Searching root 'D:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Games\FreeSpace2\' ... 2 files
Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 30 roots and 16497 files.
AutoLang: Language auto-detection successful...
Setting language to German
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Lautsprecher (High Definition Audio-Gerät)
Capture device: Mikrofon (High Definition Audio
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4800 Series
OpenGL Version : 3.3.11653 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'zoom-sct.tbm' ...
TBM => Starting parse of 'AnEngines-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'SG-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'SG-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'SG-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'SG-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'SG-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
WARNING: "Weapon explosion 'exp06b' does not have an LOD0 anim!" at weapons.cpp:181
BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 30 fps.
BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (gauss_impact.eff) with 8 frames at 32 fps.
BMPMAN: Found EFF (ArcherMuzz.eff) with 5 frames at 20 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ShieldHit03a.eff) with 22 frames at 30 fps.
WARNING: "$Pspew specified for weapon Big Assault Railgun but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2351
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'SG-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
species.tbl(line 168): Warning: Token too long: [Wenn Ihre Schilde angeschlagen sind, drcken Sie [Q], um die restliche Schildenergie gleichm„ssig zu verteilen.]. Length = 111. Max is 31.
WARNING: "species.tbl(line 168): Warning: Token too long: [Wenn Ihre Schilde angeschlagen sind, drcken Sie [Q], um die restliche Schildenergie gleichm„ssig zu verteilen.]. Length = 111. Max is 31." at parselo.cpp:334
species.tbl(line 177): Warning: Token too long: [Drcken Sie [Alt-H], um feindliche Schiffe automatisch als Ziel zu erfassen. Um diese Option auszuschalten, drcken Sie einfach noch einmal [Alt-H].]. Length = 148. Max is 31.
WARNING: "species.tbl(line 177): Warning: Token too long: [Drcken Sie [Alt-H], um feindliche Schiffe automatisch als Ziel zu erfassen. Um diese Option auszuschalten, drcken Sie einfach noch einmal [Alt-H].]. Length = 148. Max is 31." at parselo.cpp:334
species.tbl(line 186): Warning: Token too long: [Manchmal k”nnen Sie Verst„rkungen herbeirufen. Drcken Sie dazu erst die Taste [C], dann die [4]. Das verringert allerdings Ihre Punktzahl.]. Length = 139. Max is 31.
WARNING: "species.tbl(line 186): Warning: Token too long: [Manchmal k”nnen Sie Verst„rkungen herbeirufen. Drcken Sie dazu erst die Taste [C], dann die [4]. Das verringert allerdings Ihre Punktzahl.]. Length = 139. Max is 31." at parselo.cpp:334
species.tbl(line 203): Warning: Token too long: [Drcken Sie [_], um Ihre Raketenwerfer zu koppeln. Mit [.] k”nnen Sie zwischen den Prim„rwaffen umschalten.]. Length = 107. Max is 31.
WARNING: "species.tbl(line 203): Warning: Token too long: [Drcken Sie [_], um Ihre Raketenwerfer zu koppeln. Mit [.] k”nnen Sie zwischen den Prim„rwaffen umschalten.]. Length = 107. Max is 31." at parselo.cpp:334
species.tbl(line 220): Warning: Token too long: [Wenn Ihnen das Spiel zu leicht oder zu schwer vorkommt, „ndern Sie den Schwierigkeitsgrad im Optionenmen (drcken Sie dazu [F2])]. Length = 129. Max is 31.
WARNING: "species.tbl(line 220): Warning: Token too long: [Wenn Ihnen das Spiel zu leicht oder zu schwer vorkommt, „ndern Sie den Schwierigkeitsgrad im Optionenmen (drcken Sie dazu [F2])]. Length = 129. Max is 31." at parselo.cpp:334
species.tbl(line 253): Warning: Token too long: [Raketen oder Bomben aus n„chster N„he ins Ziel zu feuern schadet mit grosser Wahrscheinlichkeit Ihrer Gesundheit.]. Length = 113. Max is 31.
WARNING: "species.tbl(line 253): Warning: Token too long: [Raketen oder Bomben aus n„chster N„he ins Ziel zu feuern schadet mit grosser Wahrscheinlichkeit Ihrer Gesundheit.]. Length = 113. Max is 31." at parselo.cpp:334
species.tbl(line 271): Warning: Token too long: [Drcken Sie [G], um das n„chste Schiff oder den n„chsten Geschtzturm als Ziel zu erfassen, der Ihr gegenw„rtiges Ziel angreift. Das ist eine wirksame Methode zum Schutz gegen Grosskampfschiffe.]. Length = 194. Max is 31.
WARNING: "species.tbl(line 271): Warning: Token too long: [Drcken Sie [G], um das n„chste Schiff oder den n„chsten Geschtzturm als Ziel zu erfassen, der Ihr gegenw„rtiges Ziel angreift. Das ist eine wirksame Methode zum Schutz gegen Grosskampfschiffe.]. Length = 194. Max is 31." at parselo.cpp:334
species.tbl(line 287): Warning: Token too long: [Bevor Sie eine zielsuchende Rakete wie etwa die Tornado abfeuern k”nnen, muss deren Suchkopf erst das Ziel sicher erfasst haben.]. Length = 128. Max is 31.
WARNING: "species.tbl(line 287): Warning: Token too long: [Bevor Sie eine zielsuchende Rakete wie etwa die Tornado abfeuern k”nnen, muss deren Suchkopf erst das Ziel sicher erfasst haben.]. Length = 128. Max is 31." at parselo.cpp:334
species.tbl(line 296): Warning: Token too long: [Wenn Sie ein Grosskampfschiff angreifen, ist es lebenswichtig, zuerst seine Geschtztrme auszuschalten. Erfassen Sie sie mit der Taste [K] als Ziel.]. Length = 149. Max is 31.
WARNING: "species.tbl(line 296): Warning: Token too long: [Wenn Sie ein Grosskampfschiff angreifen, ist es lebenswichtig, zuerst seine Geschtztrme auszuschalten. Erfassen Sie sie mit der Taste [K] als Ziel.]. Length = 149. Max is 31." at parselo.cpp:334
species.tbl(line 305): Warning: Token too long: [W„hrend eines Einsatzes k”nnen Sie sich alle Mitteilungen noch einmal ansehen, indem Sie [F4] drcken und 'Meldungen' w„hlen.]. Length = 125. Max is 31.
WARNING: "species.tbl(line 305): Warning: Token too long: [W„hrend eines Einsatzes k”nnen Sie sich alle Mitteilungen noch einmal ansehen, indem Sie [F4] drcken und 'Meldungen' w„hlen.]. Length = 125. Max is 31." at parselo.cpp:334
species.tbl(line 320): Warning: Token too long: [Wenn Sie mehr Abschsse verbuchen wollen, befehlen Sie Ihren Flgelleuten, Ihr Ziel zu ignorieren (im Kommunikationsmen, Taste [C]).]. Length = 133. Max is 31.
WARNING: "species.tbl(line 320): Warning: Token too long: [Wenn Sie mehr Abschsse verbuchen wollen, befehlen Sie Ihren Flgelleuten, Ihr Ziel zu ignorieren (im Kommunikationsmen, Taste [C]).]. Length = 133. Max is 31." at parselo.cpp:334
species.tbl(line 344): Warning: Token too long: [Wenn Sie Bomben mit einer langen Nachladedauer abwerfen, k”nnen Sie auf eine andere Lafette umschalten, um schneller feuern zu k”nnen.]. Length = 134. Max is 31.
WARNING: "species.tbl(line 344): Warning: Token too long: [Wenn Sie Bomben mit einer langen Nachladedauer abwerfen, k”nnen Sie auf eine andere Lafette umschalten, um schneller feuern zu k”nnen.]. Length = 134. Max is 31." at parselo.cpp:334
species.tbl(line 356): Warning: Token too long: [Wenn Ihnen die T„uschk”rper ausgehen, k”nnen Sie einer Rakete manchmal auch dadurch ausweichen, dass Sie abdrehen und im letzten Moment den Nachbrenner hochjagen.]. Length = 162. Max is 31.
WARNING: "species.tbl(line 356): Warning: Token too long: [Wenn Ihnen die T„uschk”rper ausgehen, k”nnen Sie einer Rakete manchmal auch dadurch ausweichen, dass Sie abdrehen und im letzten Moment den Nachbrenner hochjagen.]. Length = 162. Max is 31." at parselo.cpp:334
species.tbl(line 365): Warning: Token too long: [Manche Schiffe erzeugen bei der Explosion extreme Schockwellen. Halten Sie ausreichend Abstand, um ernste Besch„digungen Ihres Schiffes zu vermeiden.]. Length = 149. Max is 31.
WARNING: "species.tbl(line 365): Warning: Token too long: [Manche Schiffe erzeugen bei der Explosion extreme Schockwellen. Halten Sie ausreichend Abstand, um ernste Besch„digungen Ihres Schiffes zu vermeiden.]. Length = 149. Max is 31." at parselo.cpp:334
species.tbl(line 374): Warning: Token too long: [Rufen Sie mit der Tastenkombination [Shift-R] ein Versorgungsschiff herbei, BEVOR Ihnen die Raketen ausgehen.]. Length = 109. Max is 31.
WARNING: "species.tbl(line 374): Warning: Token too long: [Rufen Sie mit der Tastenkombination [Shift-R] ein Versorgungsschiff herbei, BEVOR Ihnen die Raketen ausgehen.]. Length = 109. Max is 31." at parselo.cpp:334
species.tbl(line 393): Warning: Token too long: [Drcken Sie in Mehrspielereins„tzen die Taste [1], um eine Nachricht an alle Spieler zu senden.]. Length = 95. Max is 31.
WARNING: "species.tbl(line 393): Warning: Token too long: [Drcken Sie in Mehrspielereins„tzen die Taste [1], um eine Nachricht an alle Spieler zu senden.]. Length = 95. Max is 31." at parselo.cpp:334
species.tbl(line 408): Warning: Token too long: [Drcken Sie bei Eins„tzen Mannschaft gegen Mannschaft die Taste [3], um eine Nachricht an das gegnerische Team zu senden.]. Length = 121. Max is 31.
WARNING: "species.tbl(line 408): Warning: Token too long: [Drcken Sie bei Eins„tzen Mannschaft gegen Mannschaft die Taste [3], um eine Nachricht an das gegnerische Team zu senden.]. Length = 121. Max is 31." at parselo.cpp:334
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'escort-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'SG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
WARNING: "No config file found. Returning to default" at lua.cpp:11045
Zoom Script initialized!Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1216
TrackIR Init Failed - 1
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Wokka! Error opening file (hud_3.hcf)!
HUDCONFIG: Unable to parse 'hud_3.hcf'! Error code = 5.
Setting detail level to 3 because of new pilot
Freeing all existing models...
Stop playing in German language settings, play in English? Can you do that somehow?