*has heart attack and dies*
Setekh!!!
he's posted!
/*dances with joy*/
/*slowly stops as the other people in the SWIC computer lab look at me strangly*/
if you like this you're gona be blown away with what were going to get away with soon, in about a month we should have a fully implemented HT&L upgrade wich means all the super cool effects all modern games have we too will be able to have, one I'm particularly redy for is cubic environment mapping with per mission created global environment maps,
and then we'll get vertex shaders wich will bring prober beam lighting (currently imposable with HT&L) and then a re implemntation of the cell shading, then pixel shaders then bump mapping
also if you want some other screens look in
this thread
here is an example
as I said in that thread
prepare you blader for emenent relese!