I could (and I will) join the fray in mocking these cultist statements (and btw, thank you Axem, that was a neat proper summary
), but there's something else here at play.
This was not "just a game", but the ultimate promise of the most ultimate, amazing "Star Wariesque" escapist fantasy one could ever buy. Think on it. Some people who are just going through their motions, bored as **** about their lifes, stressed as hell with their day to day shenanigans, knowing fully well they'll never experience a truly "space-esque" adventure in their life-times (and still yearning for it), suddenly got promised the most "IMMERSIVE" Star Wars-esque experience evah.
The game was boring as **** as presented. You have to go through boring hallways, boring elevators, get to your "posts" and basically see walls and corridors and small windows with terrible line of sight towards what you're supposed to "shoot"
(holy **** isn't Freespace 2's lack of "cockpit visuals" just an amazing feature?!?), you have to go through repair stations and land on them and do all sorts of "truck simulator" ****. The
boringness of the game is not a "bug", it's a feature. It adds to its own "believability".
But that's the point. The point is not to create a "fun game", the game is not fun at all. The point is to create this fantasy on these people's heads that they can actually live some sort of alternative "redshirt" life on their PC. With their Occulus. The promise is to create Star Second Life Citizen.
So they are indeed trying to build a dream of their own. They will probably fail spectacularly, and with a lot of people's savings going down the well.