DOWNLOAD:7-Zip file format [filesize: 43 MB], you can download it from it's homepage located at
www.7-zip.orghttp://www.mediafire.com/?32azlwmydzj or
http://files.filefront.com//;8244950;;/Instructions:
1 - Decompress the downloaded file.
2 - Create a Directory in your FreeSpace 2 folder called "inferno" (without the quotes) and copy the 3 uncompressed files there (just in case the files are named "INF_1Patch.vp", "Inferno.bmp" and "mod.ini")
3 - Be sure to have the MediaVPs in a folder called "mediavps" (without the quotes, again, in your FreeSpace 2 folder). This is used by MODs so MediaVPs don't give problems to play FS2 Retail. Remember to use the SCP Launcher to select the MOD folder ("inferno" in this case).
What you need:
- SCP v3.6.9 (Official Release) recommended, or newer if available.
- MediaVP v3.6.8 Zeta (mv_cell is not required) and the MP-170 updates, or newer if available. (***)
- INF R1 + SCP Patch. Both available to download at Inferno R1 homepage.
*** Any other MediaVP update not present in v3.6.8 Zeta VPs, but used by INF R1 that could improve quality
Updated Animated Beamglows (Muzzleglow):
http://www.hard-light.net/forums/index.php/topic,38935.0.htmlUpdated Warpmaps:
http://www.hard-light.net/forums/index.php/topic,39502.100.htmlScreenshots:http://i29.photobucket.com/albums/c254/Shadow0000/screen0906-INFR1_00.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/screen0909-INFR1_01.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/screen0913-INFR1_02.png----------------------------------------------------
Independence vs. Diablo Red Alert bug
http://www.hard-light.net/forums/index.php/topic,44363.40.htmlIf you're experiencing this bug download this workaround:
http://www.mediafire.com/?15smtnkigjn or
http://files.filefront.com//;8028205;;/Instructions:
1 - Decompress the downloaded file.
2 - Copy and paste the uncompressed dir in the "inferno" folder.
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OPTIONAL MEDIA:Advanced Effects:
TGA Planet Backgrounds [filesize: 30 MB](Same Res, but Higher number of Colours):
http://www.mediafire.com/?czyx2y4jcljInstructions:
1 - Decompress the downloaded file.
2 - Copy the files to the Inferno's R1 "data\effects" folder (create the folder if needed)
The Hi-Poly FS2 SubSpace Node, for anyone who wants to use it instead of the INF one:
http://www.mediafire.com/?ewmd9dmxgi0 or
http://files.filefront.com//;7833969;;/Instructions:
1 - Decompress the downloaded file.
2 - Copy the files to the Inferno's R1 "data\models" folder (create the folder if needed)
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Extras:
NOTE: don't download this until you're making a campaign which either uses Shivan Ships as the used by the player, or a Ship that is not used in the INF R1 Campaing (and unused ship). It won't break anything, but it will be useless, and will make the Limit in Number of Ships be high, and could later give problems with other MODs like Sol: A History or Solar Wars.
Shivan Support add-on (Modular Tables, not Models):
http://files.filefront.com//;7833917;;/Unused INF R1 Ships (Modular Tables, not Models):
http://files.filefront.com//;7833918;;/----------------------------------------------------
DOCS:History & Changes (including remaining bugs and suggestions):
http://files.filefront.com//;8246179;;/Nebulae Replacement Readme:
http://www.mediafire.com/?1jny4j1xgnz or
http://files.filefront.com//;7836007;;/----------------------------------------------------
Changes in the TBLs (before the Inferno team kills me):
1 - Weapons.tbl/Ships.tbl : Deleted the @ to symbols. It's a Flag that allows that entry (ship/weapon) to be available for the Demo version of FS2.
2 - Weapons.tbl: changed the Hell Storm X from $Swarm to $Corkscrew in order to prevent the destruction of multiple missiles by a single shot.
3 - Removed all unused Ships in INF R1 to allow Sub-MODs to be added using TBM (Modular Tables)
Special Notes:
1 - I made the Weapon's Descriptions to fit in 1024x768 res (at least).
2 - Anything broken by this update it's my total responsibility, report it to in this thread, don't bother the INF Team for my mistakes....thanks.
Feel free to give your opinion/feedback/bug report (notice that a few ones are already documented at the end of the History/Changes readme).