Author Topic: Error on mission 22  (Read 6936 times)

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Offline skyhawk

  • 22
Error on mission 22
Man that tight-knit battlegroup can take care of itself.

Anyways, after getting the fleet through the Sol node, FSO is crashing when I try to load the next mission....

Error: bp-22.fs2(line 96:
Error: Missing required token: [#Players]. Found [#Callsigns:]  instead.

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I'm running with an install courtesy of that FSO installer thingy, with the original BluePlanet directory deleted and replaced with the files downloaded from the stickied thread on this forum.

Help?

A little feedback (Which probably should go in it's own thread) - This thing is awesome! I've noticed two "portal" sounds missing during cutscenes, one during the opening cutscene jumping through the portal, and the other at the opening cutscene to the massive fleet action to get back to Sol. The mission where Samuel deserts to hook up with the Vishnans really needs something better than a "spacesuit". A "spacesuit" with shields, afterburners, the ability to travel 50 m/s, a jumpdrive and a power-distribution system? That stretches the imagination a bit. He needs to steal a fighter or something.

Also, your habit of having big ships jump in at firing range with their beam cannons requiring the player to disarm them is frustrating - because if you haven't flubbed the mission at least once and learned where they're going to jump in, you have almost no chance of reaching them before they shred something important. Prescience should not be a prerequisite for successful completion.

 

Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
Re: Error on mission 22
Use FSO 3.6.10 RC3 (link in my signature).
I'm not sure if you meant this, so I'll say it just to be sure: get Blue Planet 3.6.10 (stickied on this board) instead of the original Blue Planet (also stickied on this board).
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Mobius

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Re: Error on mission 22
:welcomesilver:

Welcome to the HLPBB!!! :D

About your issue: do what JeffVader said. From what I understand, you're not making use of a FSO build with callsigns implemented, so you should definitely take a look at 3.6.10 RC3 and BP 3.6.10. :)

As for the other part of your topic, well... what do you mean by portal sounds? If you're refering to the sound you can near when nearing a Knossos, you must be sufficiently close to hear it.

I also understand what kind of issue you're experiencing with incoming enemy warships... if possible, try to make use of fast spacecraft which can employ rapid hit-and-run tactics.
« Last Edit: July 19, 2009, 03:53:31 am by Mobius »
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline skyhawk

  • 22
Re: Error on mission 22
Oh boy.

Now the mission loads, but... uh... I don't think it's quite right. I've replayed the previous mission, and I get the same result.

The field of engagement is empty, save for the jump node and Alphas 2 and 3. I've got one of my secondary weapons, and no primaries. There's a bunch of dialog, then the Karuna jumps in and there's a bunch more dialog, then the ship turns hostile, and... uh... I think me and my wingmen are gonna get shredded here, except that Alphas 2 and 3 can't die, of course.

Please tell me I don't need to restart the campaign?

Yes, I'm using the three BluePlanet downloads from http://www.hard-light.net/forums/index.php/topic,61406.0.html

And by portal sound I mean the subspace jump sound. The sound heard when any ship opens a subspace jump. This might actually be a Freespace 2 "feature". I'm guessing if a jump opens within a certain distance of the player, the jump sound is heard, otherwise it isn't. In which case, as annoying as this is, it isn't a Blue Planet problem.
« Last Edit: July 19, 2009, 04:17:27 am by skyhawk »

 

Offline Jeff Vader

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Re: Error on mission 22
Uh... hmm. It is possible that the game didn't like the sudden change of .exe and mod files. I'll spoil the fact that #22 is the last mission. You could probably play it with the mission simulator: when in the Main Hall, go to the tech room, select mission simulator, (if the last mission isn't visible, hit Ctrl + Shift + S) and select the last mission. If it still doesn't work, create a new pilot and then go to the mission simulator and do the same stuff.

Edit: Hmm. There has been discussion of a similar issue with the last mission in the original Blue Planet release thread. I wonder what's causing this.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline skyhawk

  • 22
Re: Error on mission 22
Seems to work alright in the sim, except that the entire fleet is the picture of perfect health, as opposed to the beaten-down hulks I would expect after running a gauntlet of bombers and cruiser-fire. :)

 

Offline Rodo

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Re: Error on mission 22
Now the mission loads, but... uh... I don't think it's quite right. I've replayed the previous mission, and I get the same result.

The field of engagement is empty, save for the jump node and Alphas 2 and 3. I've got one of my secondary weapons, and no primaries. There's a bunch of dialog, then the Karuna jumps in and there's a bunch more dialog, then the ship turns hostile, and... uh... I think me and my wingmen are gonna get shredded here, except that Alphas 2 and 3 can't die, of course.


I replayed the entire campaign last week and I got the same exact problems you have, the fleet does not appear at all.. I ruled it out cause I thought it was a pilot/build problem and I was tired of fixing those.. I'll be switching to RC3 to try that mission out again and see what happens.
el hombre vicio...

 

Offline Darius

  • Moderator
  • 211
Re: Error on mission 22
It's entirely possible it's related to the use of the red alert carry flags given to the ships of the fleet. Mission 21 ends with a red-alert now, with the player's ship and the rest of the fleet being carried over to M22, but I must have done something wrong when putting it in.

Will be fixed and updated soon.

EDIT: Are red alert carry flags given to ships in the mission before or after the red alert? At the moment they're tagged in mission 22, not in mission 21.
« Last Edit: July 19, 2009, 09:08:55 am by Darius »

 

Offline The E

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Re: Error on mission 22
Hmm. I wonder if it's the fact that they don't have the red alert carry flag set? That's what it looked like when I opened Universal Truth in FRED, anyway.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mobius

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Re: Error on mission 22
That's what I found in another thread:

Quote from: Karajorma in "What We Know About The Draft Script For The Game"
2) Rather bizarrely the Sathanas is set to red-alert in High Noon. Not entirely sure what that means. It could be a simple mistake or it could be an indication that the Sathanas was meant to accumulate damage from a mission proceeding it (There is a systematic error in the :v: missions where they set red-alert-carry on both the mission proceeding the red alert and the red alert itself).
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Offline Rodo

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I would recommend to skip red alert as well, use variables like the ones you have already set in m22 (to check if ships destroyed or not), but you seem to have not used in m21, the damage accumulated might be more difficult but well this way seems more reliable for the time being.
el hombre vicio...

 

Offline The E

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Setting the red alert carry flag seems to have fixed this, at least for me. changed mission is attached.

[attachment deleted by MSC
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline skyhawk

  • 22
Forgive my ignorance, but that file would go where?

In or under the blueplanet directory, obviously, but where? In the root? in data\? Somewhere else?

 

Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
\freespace2\blueplanet\data\missions\ . Create the directory.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Mobius

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Mission files go in data/missions. :)

EDIT: JeffVader preceeded me...  :D
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Inferno: Nostos - Alliance
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline skyhawk

  • 22
Wow.

that was fast. Thanks guys.

 

Offline skyhawk

  • 22
Better, but still not quite right.

The fleet was there, and it's previous damage was in place, but my fighter had no armaments.

Also, I suggest either set the Orestes indestructable or have the cruisers beat up the Tremaire instead. By the time Orestes finished with the Renjian, it was at 6% health.

Dialog nitpick
"Alpha 1: Traitors? How are they traitors? The Sanctuary and my father have just sacrificed everything to ensure to values for the GTVA are upheld!"

should read
"Alpha 1: Traitors? How are they traitors? The Sanctuary and my father have just sacrificed everything to ensure to values of the GTVA are upheld!"

 

Offline The E

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No armaments?

Try this then.

[attachment deleted by MSC
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Better, but still not quite right.

The fleet was there, and it's previous damage was in place, but my fighter had no armaments.

Also, I suggest either set the Orestes indestructable or have the cruisers beat up the Tremaire instead. By the time Orestes finished with the Renjian, it was at 6% health.

Dialog nitpick
"Alpha 1: Traitors? How are they traitors? The Sanctuary and my father have just sacrificed everything to ensure to values for the GTVA are upheld!"

should read
"Alpha 1: Traitors? How are they traitors? The Sanctuary and my father have just sacrificed everything to ensure to values of the GTVA are upheld!"

Should really read:
"Alpha 1: Traitors? How are they traitors? The Sanctuary and my father have just sacrificed everything to ensure the values of the GTVA are upheld!"

;)

 
Just on a side note here, I don't think my M22 is quite right either.
The fleet keeps its damage and everything, except somehow I end up in a Pegasus fighter, Taylor and Corey are marked as destroyed in the wing panel, and not one ship attacks the Renjian except the Orestes. Even then, the Orestes doesn't move to bring its cannons to bear; it just sits there firing its point defense weapons. At that point, I then have to order the rest of the fleet to destroy the Renjian. This doesn't seem right. Fixing this is not very important, so help the others first, as they need it.

EDIT: I'm using BP 3.6.10. and the Offical 3.6.10 Final, although this occured with the reccomended build as well.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes