Author Topic: SCP easily benches a 51,634 polygon Galactica!?  (Read 8968 times)

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SCP easily benches a 51,634 polygon Galactica!?
I was surprise it even converted with Styxx's 3dsmax pluggin. I got board and decided to convert my reference model of the BSG.








My Computer specs are:
Dual 2.66ghz Xeon cpus
1gb pc2100
Geforce 6600gt 128mb
Audigy 2

DDS textures helped alot in this case. The TGA's caused a 5 minute load time. It reduced it to ~ 1 min.

Most of the polyo are in the model's smoothing and tech details. If the SCP engine can tackle this beast with only a 50% fps reduction, why am I limiting MY Galactica model to 15k?
« Last Edit: February 06, 2005, 10:45:19 pm by 1582 »

 

Offline WMCoolmon

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SCP easily benches a 51,634 polygon Galactica!?
And with the same vid card as me... :nervous:

Although it needs turrets, and (for FS anyway) some of that detail should probably go towards hull detail rather than smoothing.

Stilll...I'm impressed.

Is there any significant difference with two?
-C

 
SCP easily benches a 51,634 polygon Galactica!?
Though the game was specifically written for dual cpu rigs, the second cpu does free up FS2 to hog all CPU power of the other. When I play games like doom and Halflife, now FS2-SCP, I assign the game "realtime" priority on a single CPU and set the program only use that one. The other takes care of windows stuffs I guess. I do get a performance boost but not a significant one.

 

Offline Nico

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SCP easily benches a 51,634 polygon Galactica!?
an avergare of 50 frames with only two ships on screen tho... have a little fight around it and I'm afraid it's gonna drop more than significantely...
SCREW CANON!

 
SCP easily benches a 51,634 polygon Galactica!?
Actually there are 8 raiders and 3 more vipers in the landing bay, not to mention I have v-sync enabled along with antialiasing set to 4x

 

Offline Kie99

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SCP easily benches a 51,634 polygon Galactica!?
Check your PMs Omni
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"Like I said, no hard feelings"

 
SCP easily benches a 51,634 polygon Galactica!?
Check my PM's? for what? Nude picture of Natalie Portman?

 

Offline Fineus

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SCP easily benches a 51,634 polygon Galactica!?
Crikey...it's beautiful.

 
SCP easily benches a 51,634 polygon Galactica!?
Turned off antialiasing and v-sync... 60FPS!!!

« Last Edit: February 06, 2005, 10:45:33 pm by 1582 »

 

Offline Black Wolf

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Re: SCP easily benches a 51,634 polygon Galactica!?
Quote
Originally posted by Omniscaper
Most of the polyo are in the model's smoothing and tech details. If the SCP engine can tackle this beast with only a 50% fps reduction, why am I limiting MY Galactica model to 15k?


Because there is a difference between what you can do and what you should do.

Most other people don't have dual CPUs.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
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Offline Inquisitor

SCP easily benches a 51,634 polygon Galactica!?
It's still fracking impressive.
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Offline Black Wolf

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SCP easily benches a 51,634 polygon Galactica!?
Quote
Originally posted by Inquisitor
It's still fracking impressive.


:nod: Not denying that.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
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Offline Unknown Target

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SCP easily benches a 51,634 polygon Galactica!?
God that's gorgeous. And truly collossal looking, too, melikey :)

 

Offline Nuke

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SCP easily benches a 51,634 polygon Galactica!?
let me know if you need help animating the landing bays.
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Offline Inquisitor

SCP easily benches a 51,634 polygon Galactica!?
Impressive enough for me to brag about it:

http://www.garagegames.com/blogs/1882/7124
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Offline karajorma

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SCP easily benches a 51,634 polygon Galactica!?
I assume the model must be made up of several large subobjects then cause from what I understood the hard limit was 25,000 polys per subobject.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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SCP easily benches a 51,634 polygon Galactica!?
Holy f'ing ****e...

My roommate called that a beating stick.  And he was *right*.  My computer would choke on that in a heartbeat.
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Offline Fury

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SCP easily benches a 51,634 polygon Galactica!?
Quote
Originally posted by Inquisitor
Impressive enough for me to brag about it:

http://www.garagegames.com/blogs/1882/7124


Hilarious typo there. "Freespace 2 Scource Code Project"
And you forgot "e" from "one". ;)

 

Offline Inquisitor

SCP easily benches a 51,634 polygon Galactica!?
Yah yah. I hadn't had much coffee when I posted that.
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Offline Bobboau

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SCP easily benches a 51,634 polygon Galactica!?
the limit is 21845 points, per texture, per subobject. this limit is imposed by our use of 16 bit index buffers
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