Thats looks great!
Btw, can you export the UV layout from the models somehow, or do you need to go all trial&error? (paint stuff on the texture and then check where it ends up on the model)
The client needs to be unpacked so there maybe resources I haven't noticed. Currently there are four files for each texture. First is the primary texture file, two files I think correspond to the bump and shine maps( I had to modify these when I changed the bridge windows on
Nagato and
Amagi) and the last is a gray scale stencil file that might correspond to the UV layout? There typically are two "sections" per ship corresponding to the "deck house" and "hull" though some ships have three (
Lexington) and I think the more modern ships are only a single section. Since I use the default WG skin as the starting point its not that difficult working on the major sections but chasing down all the little gun tubs and details usually requires me to do a bit of trial and error. That said this whole process has been learning as I go so it;s likely there are better methods to go about it than I am doing.
That is an excellent Dazzletoga.
Meanwhile, I hate hate hate my team. Seriously, go die in a fire.
How is the
Ibuki post 6.3? Did she suffer much from the loss of her stealth firing envelope? Since 155
Mogami is getting a big traverse buff in 6.4 I think I may partake in some IFHE memes and finish the grind to the Tier IX.
Also this project ship has become my pride and joy:
The stock config is complete, however, the fully upgraded deck house is different enough that I will have some problems getting everything lined up and tested correctly.
I know its a lot to ask but if somebody on NA with a fully upgraded
Lex would not mind letting me borrow their credentials for an evening to wrap this up please send me a PM.
Thanks a bunch.