Author Topic: FS2 RTS in the HW2 engine, Total Conversion  (Read 37234 times)

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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
I'd feel it more canon if they were built elsewhere, then transferred to a destroyer.
 
I remember command briefings along the lines of "we've just recieved a shipment of xyz, enjoy" if they need to be built from an Arcadia module I guess that'll have to suffice in lieu of canon production facilities.
That's also how I feel, but then the carrier function of the destroyers become pretty useless - and in the FS1 era, the destroyers would become just totally useless. Like I said, because all ships can jump anywhere in the battlefield, carrying ships is irrelevant from a gameplay point of view.

But I plan to have supply freighters periodically jump in and depose resource at the Arcadia (and maybe between the Arcadia and the destroyers too), giving a consistent use for the freighters, providing another resource source, forcing the player to protect the convoys and creating a "ships parts are made elsewhere and assembled in the Arcadia" explanation :)

Though your post does give me an idea, how about building the fighters from the Arcadia and having them automatically warping to a destroyer with free slots and docking, and then it becomes automated et etc?
Yeah, but I just don't want automated fighters. FS is originally a space shooter, in which fighters prevails. I want the player to have full control of the fighters, be able to coordinate fighter/bomber strikes, escort and such.

Anyway, something that should be doable script-wise is making the destroyers increase the fighter pop cap.

Yep. I did read it. I read it all. In the first few posts it says it's a Freespace mod  for Freespace fans.
 
Hence my canon comment ;p
And you're absolutely right. I am very concerned about canon and keeping a true Freespace feel, not only a "omg freespaice ships in HW dat's cool" feel.

Would it be possible to limit the fighers ammunition, to force the player to periodically dock the fighters to a base or capitol ship to keep them effective?
Ammunition capacity wouldn't be really easy to achieve. Making single-use weapons is definitely doable though (making it a special weapon like the scout EMP in HW2 and giving it a veeery long recharge time), and I may do that for Harbringer/Helios warheads.
However the "periodically dock" idea is something I will dig up. It should be possible to force (via scripting) the fighters to dock periodically to the nearest docking ship for R&R. And that will definitely make the fighterbays of the destroyers useful. That may also enable me to introduce the support ships (Centaur, Hygeia) into the gameplay.

If not, perhaps re-introducing fuel for fighters like in HW1 might be a good idea.
People have tried that, but it's just impossible to set up a non CPU-expensive system for this with the tools we have.

Come to think of it, you didn't mention destroyable subsystems so far. Will it be possible to shoot some of the weapons off of capships?
That's already done, good sir :p. Each and every turret is targetable and damageable. However I made them so they can't be destroyed, only deactivated for a time, so they will regenerate over time and the player won't have to deal with a subsystem management menu for each capital ship. That's also basically how I dealt with shields (invisible subsystem around the ship that regenerate over time). I have yet to turn engines (and maybe weapons and other subsystems) into subsystems, because I need a mesh for them - I have enough things to do before I work further on that though.



Also, something that prevails in FS are the cargo depots. Any suggestion about how to integrate them cleverly into the gameplay ?
« Last Edit: June 08, 2010, 06:44:25 am by MatthTheGeek »
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Offline Colonol Dekker

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Re: FS2 RTS in the HW2 engine, Total Conversion
What about as a resource point?
 
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
You mean, putting neutral cargo depot in the middle of the map that anyone can grab ? That seems a bit off.
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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline -Norbert-

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Re: FS2 RTS in the HW2 engine, Total Conversion
Quote
Ammunition capacity wouldn't be really easy to achieve. Making single-use weapons is definitely doable though (making it a special weapon like the scout EMP in HW2 and giving it a veeery long recharge time), and I may do that for Harbringer/Helios warheads.
Is it possible to make something like the missiles of the Fighters in Cataclysm? That the special ability weapons don't recharge by temselfs, but only on landing?

As for the depots, how about placing them with the convoys and give them an aura that increases regernation speed of subsystems and shields? If that's not possible you can use them as resuply points for the fighters, like an immobile Hyegia/Centaur, but with multiple docking points.

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Is it possible to make something like the missiles of the Fighters in Cataclysm? That the special ability weapons don't recharge by temselfs, but only on landing?
That's exactly what I meant with "single use-weapons". The recharge rate is reset when docking. I've already done that for the Homeworld Universe mod, so I'm definitely able to implement that.

As for the depots, how about placing them with the convoys and give them an aura that increases regernation speed of subsystems and shields? If that's not possible you can use them as resuply points for the fighters, like an immobile Hyegia/Centaur, but with multiple docking points.
Why not, but that still doesn't seem too "natural". I have to play with the idea a bit. I'm throwing that here, but I'm still nowhere near to implement that yet anyway.

EDIT : Maybe having supply depots scattered around the map for each player, defended with a few sentry guns (that belong to the player of course). Anyone can grab the cargo for resources with their freighters, but the enemy will have to find the depot and deal with the sentries first if they want to steal the cargo of a depot that isn't his.

EDIT2 : Zephyrus harvesting gas pockets. WIP of course.


EDIT3 : Moar WIP !


EDIT4 : And more again :

No, that dish doesn't rotate yet.
« Last Edit: June 09, 2010, 03:05:37 pm by MatthTheGeek »
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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Hades

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Re: FS2 RTS in the HW2 engine, Total Conversion
Though your post does give me an idea, how about building the fighters from the Arcadia and having them automatically warping to a destroyer with free slots and docking, and then it becomes automated et etc?
Yeah, but I just don't want automated fighters. FS is originally a space shooter, in which fighters prevails. I want the player to have full control of the fighters, be able to coordinate fighter/bomber strikes, escort and such.

Anyway, something that should be doable script-wise is making the destroyers increase the fighter pop cap.
Well, I hate to break it to you, but this ain't a space shooter, it's HW2 which is all about the mass of capital ships. :p
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
I already find mass of capital ships retarded in HW2 (I can win a 1vs2 fight against the CPU in Expert without building a single BC), so you can be sure I'll try to avoid such tactics in my mod. Easy to do for the FS1 era (we all know how useless capships are), it'll require a bit more balancing in the FS2 era. I just don't want people mass-producing Orions or Deimos.
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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Hades

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Re: FS2 RTS in the HW2 engine, Total Conversion
Good, I liked how in HW1 strike craft were more useful. In HW2, once you get frigates you might as well just stop building strikecraft. :p
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Actually, frigates are just not durable enough in most circumstances. My favoured tactic in skirmish is Interceptor/Destroyer combo rush :p

EDIT :

« Last Edit: June 10, 2010, 09:58:05 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

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Re: FS2 RTS in the HW2 engine, Total Conversion
Good, I liked how in HW1 strike craft were more useful. In HW2, once you get frigates you might as well just stop building strikecraft. :p

Frigates suck. Corvettes and fighters will asplode them. Anything bigger will eat them up like a tasty burger.

 
Re: FS2 RTS in the HW2 engine, Total Conversion
Heh, seems like the bomb thrusters are just slightly misplaced... Some nice debris effects there though, even if it are just square faces.

 
Re: FS2 RTS in the HW2 engine, Total Conversion
Heh, seems like the bomb thrusters are just slightly misplaced... Some nice debris effects there though, even if it are just square faces.

Isn't that debris field from vanilla HW2?
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Offline Droid803

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Re: FS2 RTS in the HW2 engine, Total Conversion
Man, those planar shockwaves look TERRIBLE clipping the hull like that. Any way of making them render above what they're asploding on?

Of course, its the same as in FSO, but you don't really see them doing that that often as you're usually trying to well, not get shot up...so you don't really have the time to be irked by LOL SHOCKWAVE CLIPPING.
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Offline Mongoose

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Re: FS2 RTS in the HW2 engine, Total Conversion
It's strange, but I didn't notice that at all.  I must be subconsciously used to it in FS. :p

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Heh, seems like the bomb thrusters are just slightly misplaced...
True, I'll have to fix that. Thruster and trails aren't fun to make, especially on objects as small as a Tsunami...

Heh, seems like the bomb thrusters are just slightly misplaced... Some nice debris effects there though, even if it are just square faces.
Isn't that debris field from vanilla HW2?
True, they are static objects present at the beginning on the map I'm using for playtesting. Maybe I'll use these kind of megaliths in the maps I'll make, such as Legion-like derelict Orion or any kind of debris or asteroids.
Man, those planar shockwaves look TERRIBLE clipping the hull like that. Any way of making them render above what they're asploding on?

Of course, its the same as in FSO, but you don't really see them doing that that often as you're usually trying to well, not get shot up...so you don't really have the time to be irked by LOL SHOCKWAVE CLIPPING.
Yeah, I definitely have to rework those. If I manage to have them not facing the player at all times, it'll look much better.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: FS2 RTS in the HW2 engine, Total Conversion
Isn't that debris field from vanilla HW2?
True, they are static objects present at the beginning on the map I'm using for playtesting. Maybe I'll use these kind of megaliths in the maps I'll make, such as Legion-like derelict Orion or any kind of debris or asteroids.

That would be badass.
Perhaps a wrecked Arcadia for Tombaugh/Riviera (if only for dramatic effect). :P
Space wrecks are great for atmosphere.
(´・ω・`)
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Offline Colonol Dekker

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Re: FS2 RTS in the HW2 engine, Total Conversion
I though he was firing primaries too.
 
Also the debris is stock HW2 background stuff.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Moar eyecandy.

Working on the FS2-era version now.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: FS2 RTS in the HW2 engine, Total Conversion
Looking good now :yes:

Only, you misspelt "resources".

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Only, you misspelt "resources".
French version of HW2 -> French spelling -> Ressources.

That string is dependant on the version of HW2 you run. I have made no modification of the UI.

That's why I usually deactivate the UI completely when I take a screenshot :)

EDIT :

EDIT2 : I have uploaded the current version in the first post. Building available from the Arcadia, although no dockpaths have been made yet. Rough AI implemented, although I didn't take the time to test it.
« Last Edit: June 11, 2010, 02:24:13 pm by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie