Author Topic: 2'500'000 tons of spinning metal . . . all alone in the night  (Read 17627 times)

0 Members and 1 Guest are viewing this topic.

2'500'000 tons of spinning metal . . . all alone in the night
So... how powerful is the Shadow slicer beam ingame, anyway?

 
2'500'000 tons of spinning metal . . . all alone in the night
Awesome work guys!!! :)

JMS would be proud.

 

Offline redmenace

  • 211
2'500'000 tons of spinning metal . . . all alone in the night
lol, so how long has B5 been WIP?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
2'500'000 tons of spinning metal . . . all alone in the night
A long time. I can remember seeing some VERY old screen shots, back on the old server in 2002/3 or so. Before R1, I believe.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
2'500'000 tons of spinning metal . . . all alone in the night
Yes this model has been around for a long, long time in some form or other. It's also been touched by many people in the course of it's life.

Wingnut bult the original model.
I rebuilt the model.
Tomcat tweaked the model.
CptWhite textured some of the model.
I reuvmapped and retextured the model.
Stithe2000 uberized and retextured the model.
ColFishguts shinemapped the model.

And still to be done...

Stithe2000 or me convert the model.
I glowpoint the model.
JMS blows up the model because it's a hazard to navigation.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
2'500'000 tons of spinning metal . . . all alone in the night
Quote
Originally posted by stingray
JMS would be proud.


You know someone should show JMS... If that was a Battlestar I'd be emailing Richard Hatch. Actually if that was a Battlestar Richard Hatch would probably be emailing me - but that's another story.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
2'500'000 tons of spinning metal . . . all alone in the night
Quote
Originally posted by Azrael15
So... how powerful is the Shadow slicer beam ingame, anyway?


Well.... one shot, one kill.

 

Offline BlazeME

  • 25
2'500'000 tons of spinning metal . . . all alone in the night
Sweet!   :jaw: :yes:
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

 

Offline Fury

  • The Curmudgeon
  • 213
2'500'000 tons of spinning metal . . . all alone in the night
Quote
Originally posted by Skullar


Well.... one shot, one kill.


Not quite but very powerful compared to anything but other FO weapons.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
2'500'000 tons of spinning metal . . . all alone in the night
Got a few questions.  How are you gonna impliment docking bays?  In the show, fighters depart from the Cobra and other launch bays down the sides of the station, then return through the primary docking bay.  However at present, SCP lacks the ability to designate for any object, which bay it will arrive from and depart through.  Will you be petitioning the SCP team to code some kind of solution to this?  Furthermore, how do you plan on solving the rotation issue for the main docking bay?  Most ships that enter through there are too wide to fit through the the bay at its shortest width.  Are you gonna use a path method that forces the ship though an axial rotation of sime kind, or will you just terminate the docking path just outside the station, so the vessel just dissapears before entering the bay?

Going form docking bays to dock points, if you're gonna code yourselves a "Severed Dreams" mission, you'll have to incude the event where the breaching pod docks with B5.  In the episode, it docks in Brown Sector, which is part of the rotational section. However, not only can you not mount a dockpoint to a rotating submodel, but it would be virtually impossible for the breaching pod to dock with something moving both lateraly and around.  Will you simply place a dockpoint there and be damned with rotation, or will you place it on the non-rotating rear-section?  Either way, you're gonna half to give up some degree of accuracy.

Of course, I thought the movie was well done, and I was wickedly surprised by the ending.  Was the engine sound coded in, or was it just added in by dubbing?  I'd also like to again point out the lack of those knob things on the arms that "cradle" B5's forward sphere section.  I know that its hard to keep a working model with so many polys, but that was just to counter the "Its just like on TV" remark... since its not entirely accurate.  That said, great job, and I look forward to seeing her in-game in the next update!

Later!
The Trivial Psychic Strikes Again!

 

Offline mitac

  • 28
2'500'000 tons of spinning metal . . . all alone in the night
That is pretty good. The only thing I was missing in the video were some repair crews working here and there. :D
marcet sine adversario virtus.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
2'500'000 tons of spinning metal . . . all alone in the night
Pimped @ SB

...as usual :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
2'500'000 tons of spinning metal . . . all alone in the night
:eek2: @ this thread.

Hey stingray, welcome to HLP. :)

:welcome:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Burns

  • 25
2'500'000 tons of spinning metal . . . all alone in the night
Wow.
That which does not kill me is delaying the inevitable.

 

Offline Xelion

  • 28
  • In the Ether
2'500'000 tons of spinning metal . . . all alone in the night
Just Amazing :yes:. Its gonna look spectacular with glow maps/points.

 

Offline starfox

  • 28
2'500'000 tons of spinning metal . . . all alone in the night
Beautiful work of art
Rig:
A8N-SLI Premium
AMD 64 X2 4200+
GF 7950 GT
X-FI ExtremeMusic
HEC 550W
2 Gt RAM
Win XP

 

Offline Col. Fishguts

  • voodoo doll
  • 211
2'500'000 tons of spinning metal . . . all alone in the night
Quote
Originally posted by Trivial Psychic
...Of course, I thought the movie was well done, and I was wickedly surprised by the ending.  Was the engine sound coded in, or was it just added in by dubbing?
....


The sounds were mixed in manually.

As for docking, afaik dockpoints on rotating objects should be possible now with Goobs multi docking code....haven't tested it yet though.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Deepblue

  • Corporate Shill
  • 210
2'500'000 tons of spinning metal . . . all alone in the night
Now frontpage at FirstOnes.com.

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
2'500'000 tons of spinning metal . . . all alone in the night
amazing!  I wounder wat JMS would say....
"This is your life and it's ending one minute at a time."

 
2'500'000 tons of spinning metal . . . all alone in the night
Awesome work guys!