Author Topic: fighter beams  (Read 35932 times)

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Offline wEvil

  • The Other Good Renderer
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It might sound totally daft but how are beams actually repesented in the engine?  just a simple line?

If so..would it be possible to use a SPLINE with n number of CVs..that way it would be a possiblity to have beams doing cool curves etc.

Its a little crazy and would be a helluva lot of work..but i just thought about it while reading this thread.

Great work bobbau (I dont understand code at all, so ill shut up)

 

Offline Bobboau

  • Just a MODern kinda guy
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arhg
there was an error
I must have tuched something in the AI code while looking at it,
yup
got to recompile again to see if the new stuff works :rolleyes:
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Offline Fozzy

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wow i just look at that code and my brain frezes :confused:
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Offline elorran

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Interesting... most interesting indeed.
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Offline heretic

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very, very nice
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Offline Redfang

  • 28
:jaw: Very, very nice indeed. :jaw:

 

Offline Grey Wolf

He he he.... Time to upgrade the Thor.... 3 beams at once....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline delta_7890

  • Your Node Is Mine
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Do these beams have a warm-up and warm-down sequence?  And they make noise when fired?  We'd want these things to be as close to the other beams as possible after all. :D
~Delta

 

Offline Nico

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other questions: do they shot till you release the trigger, or do they only make a zap? Is the AI able to use them?
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Offline Fozzy

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Quote
Originally posted by Bobboau
looks like I could add a "ignore sheild" flag fairly easily, for pulse weapons


Wow Cool beam, I want to play

i think the ignore shield flag cant include spaces to be simular to the others:

e.g. "ignore_shields"
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Offline Fozzy

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bobboau can you make two versions of the fighter beam, one with SSM enabled and one with out, why not add a "SSM" flag.
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
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Offline Kazan

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good job on the research bob... i'll take it and make another beam type entirely one i get looking at it... and hey - i thought you couldn't code :D
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Offline Fozzy

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wow, that bobboaus clever, first of all he makes some of the best models around then he codes somthing in a  rather complex computer language, with only minimal knowlege. :D

Kazan does that mean that you are going to add a "SSM" flag
« Last Edit: April 28, 2002, 12:55:27 pm by 195 »
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
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Offline Bobboau

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no warm up\down
it works just like the targeting laser, in fact all I did was told it to go throught and make a targeting laser for each gun point at each gun point, were it used to just say fire a laser from the first
have yet to figure out why the AI doesn't fire it
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Offline Carl

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could also make it so it damages friendlys and asteroid/debris?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Fury

  • The Curmudgeon
  • 213
Please, someone code a cycling feature.

I am looking for similar effect like in Babylon 5: Minbari Nial and Flyer. Also, all weapons should not be shield-piercing by nature, but instead using such flag in tables to define whether it is shield-piercing weapon or not.

This feature would be useful when someone finally modifies the source to support capital ship class shield meshes (without crashing), similar to current fighter class shield meshes.

 

Offline Bobboau

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I'd have to learn how to use those timestamp functions to do that
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kellan

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Unsurprisingly, our ambitions are still above the ability people have to modify the code. :)

So Bobb, is this fighter beam basically the targeting laser but with AAAf beam data attached to it instead of the targeting laser's info? And as a result it lacks warmup/down and so on...

 

Offline Bobboau

  • Just a MODern kinda guy
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all I did was I took the targeting laser code, found the bit that said fire the beam from here then told it to repet this for each firing point
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Does it do damage?

  --TurboNed
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