I was just playing a round of Titanfall 2 and I was just thinking how phenomenal it is that Chris Roberts (PBUH) has seen fit to not include anything in Star Marine like incredibly responsive wall-running movement, giant robots that each have a varied and vital role, cool powers that change how you move and fight like the grapple hook or phase cloak, and interesting character designs that illustrate the blurred line between man and machine in the fictional universe's narrative landscape. This allows Star Marine to get to, and excel at, the core FPS experience: awkwardly circle-strafing your opponents in rectangular rooms while holding down the left mouse button.
Thank you for reading.