Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214443 times)

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Offline Jeff Vader

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yeah, or 00-stars.vp or something like that. The vp file hierarchy follows the alphabets so replaceretailstars.vp is lower in hierarchy than mv---.vp files and is therefore not used. Putting a's or 0's at the beginning of the file name makes it to be read first, before the mv files.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE - MediaVP 3.6.10 Beta version
sweet.  thanks for the tips.  sometimes when it comes to handling all the files i feel like a real moron.
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Offline Topgun

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Re: RELEASE - MediaVP 3.6.10 Beta version
here are the stars in u888 dds.
PS: it is also vp'ed

http://www.megaupload.com/?d=LNJ84GKI   
« Last Edit: January 25, 2008, 10:19:09 am by Topgun »

 

Offline MP-Ryan

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Re: RELEASE - MediaVP 3.6.10 Beta version
More LOD issues:

I just tried running The Sicilian Defense.

Essentially, capship LODS (especially in the targeting window in the lower left) are dropping far too soon (e.g. at low distances it's downgrading the models significantly).  The Orion and Deimos both look like large blocks in the targeting window at distances of as little as 2000 meters.  In the old MVPS, you could go out 5 or 6 thousand without a really noticeable drop.

Did LODs get re-worked in this latest set?
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Offline Tantalus53

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Re: RELEASE - MediaVP 3.6.10 Beta version
Question:

Are the map names gonna stay like this for the Final release of the Media VP's, cause as stated before, if im not mistaken, we have to go about changing the map names of the older ship mods out there.

 

Offline Herra Tohtori

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Re: RELEASE - MediaVP 3.6.10 Beta version
Question:

Are the map names gonna stay like this for the Final release of the Media VP's, cause as stated before, if im not mistaken, we have to go about changing the map names of the older ship mods out there.


I would think that the generic retail star names will stay in the stars.tbl, to ensure backwards compatibility for all the missions using them, but likely the actual files will be upgraded to be more shiny.
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Offline ARSPR

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Re: RELEASE - MediaVP 3.6.10 Beta version
Question:

Are the map names gonna stay like this for the Final release of the Media VP's, cause as stated before, if im not mistaken, we have to go about changing the map names of the older ship mods out there.
Yes the textures has been de-LODded so no more a, b, c or d textures. Textures mipmaps are used instead. But this enhancement has the side effect you point.

So if you want to use old textures, don't delete actual mv_textures.vp and you've got it. Or better: unpack it, delete all possible tbms in it, (I haven't checked), and repackit.
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Offline Zacam

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Re: RELEASE - MediaVP 3.6.8 Zeta
Fixed the Cargo container. The LOD (POF needs 5) error was cause by the fact that the POF has 5 LODs but the Retail TBL file only has 4 Detail distance values set.

So, either delete one LOD from model, or create tbm. I created a TBM.

I also set actual inertia values close to cargo06 so there will be no "model has null moment of inertia" warning in debugs.

Inside 7z is data.zip which is the pof and tbm in sub-folders and a 00-Cargo03.vp. Pick whichever of the two you want to use.

00-Cargo03.7z
MD5: 7F76395ED08A196D2F3E345E084BF954
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"If you can keep a level head in all this confusion, you just don't understand the situation"

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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline ARSPR

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Re: RELEASE - MediaVP 3.6.8 Zeta
Fixed the Cargo container. The LOD (POF needs 5) error was cause by the fact that the POF has 5 LODs but the Retail TBL file only has 4 Detail distance values set.

So, either delete one LOD from model, or create tbm. I created a TBM.

I also set actual inertia values close to cargo06 so there will be no "model has null moment of inertia" warning in debugs.

Inside 7z is data.zip which is the pof and tbm in sub-folders and a 00-Cargo03.vp. Pick whichever of the two you want to use.

00-Cargo03.7z
MD5: 7F76395ED08A196D2F3E345E084BF954

Please upload this info and related files in Mantis too. (Mantis is the bug-tracking central).

Nevertheless if you have edited the model to fix inertia problem, then the tbn AND the model are needed (although due to different reasons).

Great job  :yes:

EDITED ----

 :wtf:

 :eek:

 :eek2:

Zacam, you and I are fully stupid.

 :lol: :lol: :lol:

Have you notice WHICH thread is this?

It's 3.6.8. not 3.6.10...

Please copy the info to the right thread

 :lol: :lol: :lol:
« Last Edit: January 24, 2008, 02:00:16 am by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.8 Zeta
Oh holy cra....*sighs*
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
Fixed the Cargo container. The LOD (POF needs 5) error was cause by the fact that the POF has 5 LODs but the Retail TBL file only has 4 Detail distance values set.

So, either delete one LOD from model, or create tbm. I created a TBM.

I also set actual inertia values close to cargo06 so there will be no "model has null moment of inertia" warning in debugs.

Inside 7z is data.zip which is the pof and tbm in sub-folders and a 00-Cargo03.vp. Pick whichever of the two you want to use.

00-Cargo03.7z
MD5: 7F76395ED08A196D2F3E345E084BF954

Will attach to mantis as well, thank's ARSPR.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline karajorma

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Re: RELEASE - MediaVP 3.6.10 Beta version
Fixed.
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Offline WMCoolmon

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Re: RELEASE - MediaVP 3.6.10 Beta version
DaBrain, I'm unpacking all vps. While doing it with WCM's Maja, mv_music has given me the next warning/error:
Code: [Select]
Note: Imported VP lacked ending backdirs. This does not affect importing in any way.I don't know if it can cause any ingame trouble at all (I just don't understand what the hell Maja is complaining about).

Basically what it says. Directory structure is determined like HTML, so
<data>
   fs2open_pxo.cfg
   <tables>
      ships.tbl
   </tables>
</data>


Would be one way to represent the data in a VP file. If that error occurs, it means that the red entries weren't present. But since there aren't any more entries after 'ships.tbl' anyway, it doesn't really matter (FS2 doesn't care either). Some VP programs (VPCS, IIRC) leave off the ending entries by default, Maja doesn't.
-C

 

Offline freespaceking

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Re: RELEASE - MediaVP 3.6.10 Beta version
I can't get the normal maps to work i have a  NVIDIA GeForce Go 7600 GT.

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version

Basically what it says. Directory structure is determined like HTML, so
<data>
   fs2open_pxo.cfg
   <tables>
      ships.tbl
   </tables>
</data>


Would be one way to represent the data in a VP file. If that error occurs, it means that the red entries weren't present. But since there aren't any more entries after 'ships.tbl' anyway, it doesn't really matter (FS2 doesn't care either). Some VP programs (VPCS, IIRC) leave off the ending entries by default, Maja doesn't.

Wow. Handy information to know. And yes, VPCS does make that error occur. VPMage (obviously) does not, but it's nowhere near as easy and useful to use as Maja. (Damn nice app there!)

Too bad we don't have an all-in-one launcher tool bar for accessing this things. Kinda like the Elder Scrolls Construction Kit, only more usefull.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
 

Offline freespaceking

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Re: RELEASE - MediaVP 3.6.10 Beta version
yhea i have both.

 

Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yeah the HTL Ravana is known to have collision detection problems.  I downloaded one from somewhere that has better, but not perfect, collision detection.  But the problem just has to be fixed once and for all.  I find the best solution to be Open with PCS2 —> Purge BSP Cache —> Save POF.

 

Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yay I'm being quoted cross-thread.  I feel slightly important.
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Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
so am i ever going to get some kind of response about lightspeed's nebula
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