Very large post ahead:
Bah', you disappoint me guys, I was actually expecting another fight from you two.
Just kidding.
Why? I only argue with Battuta when he's wrong. 
Ha ha! It's just that it so looked like Battuta was spoiling for a fight with you.

Oh, wait, you are NOT talking about me...? Oh...
Hmm, are you volunteering to join TVWP? 
Hmmm... Are you offering me an assignment in the team?

I'm currently learning modelling and fredding. When I feel ready I'll surely post something for the community to download and review in the proper forum. So no, I'm not ready yet, but I'll surely be there to help as soon as I can.
Here are some models I've been working on to practice:
Heavy fighter/Interceptor (own concept, think Terran Seth fighter):



Strike bomber (own concept, think Zeus):


Interceptor (not modelled yet,
shamelessly copied inspired on the hull of the
FMA IA 63 Pampa/AT-63 Pampa II):

Apollo bomber (based on
this early concept of the Apollo from Volition):


Now, they all need some work yet, they are all in separate geometries, and I feel like redoing some of those models from scratch. But that's where I'm at so far.
-------------------------
Fair enough.
We did spend a lot of time on TVWP's story, but we weren't able to execute the campaign to the level the story demanded...
...for Chapter 1 anyway. Hopefully some new blood might be able to change things for Chapter 2. 
Well, there are a lot of glitches and bugs, which is inexcusable considering the time it took, but I don't understand why everybody feels things like primitive sensors, limited ammo and the flight model ruined the mod. Those are actually the things that set this mod apart from other mods, and give it that early space wars feeling that it's supposed to have. It also helps balancing, because it finally means Alpha 1 can't do everything by himself.
I see things to be fixed, but nothing to be regretful or ashamed of so far. This is an excellent mod.