So *cough*... during play-testing the HTL Zephyr against an Omega, I couldn't stand looking at those 5-sided engines and gun barrels any more. I decided I would just import the original model in 3dsmax and redo the engines and turrets and call it a day. But there were also some nasty UV errors on the head portion, smoothing glitches everywhere and some areas which desperately needed a bit modeling love. And since it was a rainy weekend, I just kept adding stuff here and there... and well, a few thousand polys later, we're here:
Note: This isn't a "real" HTL model... it's the old model touched up a bit while cannibalizing the old maps for a quick&dirty texturing job. But nevertheless, I'm quite happy how it turned out and it is even a tad more efficient, since it only uses 2 maps now (instead of 4 before). Also, the map of the head (with the nameplate) is made from scratch with increased resolution, so it looks quite sharper ingame than the old one.
- Finalize the diffuse map (the rotating section needs some touching-up)
- Normal maps for all the greeblies not modelled in (that's gonna be fun)
- Make "destroyed" versions of all subsystems/turrets
- Proper LODs